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Tracido: I even played text based adventures, not what I wanted since my teens, I wanted a 3D world, open and an RPG.. XD
Looks like the Community modders will have a Viable Cyberpunk world on Fallout 4 with balanced weapons
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Tracido: I even played text based adventures, not what I wanted since my teens, I wanted a 3D world, open and an RPG.. XD
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wayke: Looks like the Community modders will have a Viable Cyberpunk world on Fallout 4 with balanced weapons
You saying the Fallout modders are making a cyberpunk? Honestly, I'd only trust Rockstar at this point with something like this done outside of modders, but if you like mods man, more power to you.
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GObonzo: <snip>
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wayke: GTA 3 and Saints Row both have far superior AI and pathing those are hitting 20 year marks, so your attempt to deride legitimate complaints > Null!
I've played all of the GTA games, and last year played Saints Row 2 for the first time. I've also played other games of the genre such as Watch_Dogs, The Godfather and others. I agree with you completely about the Cyberpunk AI being inferior to every other "driving around cities shooting people and stealing cars" type games I've ever played before, including even GTA3 which is what, 18 years old or so?

The pedestrian AI in Cyberpunk is just terrible, which was shocking to me after they stated it was revolutionary previously. A failed revolution if you ask me. Pedestrians walk around aimlessly even in circles, bump into something or someone and they either walk right through them, objects/people clipping through each other, clipping through walls, clipping their legs through the floor or walking or standing a foot or more above ground, taking poses like they're leaning on a wall or railing when there is no wall or railing there... Putting their arm around someone who isn't actually there... the list is endless and visible in practically every part of the game.

It's impossible that they didn't know it was this bad. Having said that, they've committed to fixing the game and I expect them to make the AI not suck balls as a part of that promise.

They've got a seriously long way to go to fix this stuff IMHO. Time will tell if they come clean and redeem themselves. I'm hopeful but also skeptical because I can't see a company like this supporting a game like this with patches for more than 12-18 months tops, and it is clear to me at least that this game needs at least 2 years if not more worth of work done to bring it up to the standard they advertised. Maybe they'll surprise me though and do what needs to be done. I really hope they do, and if they do... it is possible to have redemption.
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wayke: GTA 3 and Saints Row both have far superior AI and pathing those are hitting 20 year marks, so your attempt to deride legitimate complaints > Null!
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skeletonbow: I've played all of the GTA games, and last year played Saints Row 2 for the first time. I've also played other games of the genre such as Watch_Dogs, The Godfather and others. I agree with you completely about the Cyberpunk AI being inferior to every other "driving around cities shooting people and stealing cars" type games I've ever played before, including even GTA3 which is what, 18 years old or so?

The pedestrian AI in Cyberpunk is just terrible, which was shocking to me after they stated it was revolutionary previously. A failed revolution if you ask me. Pedestrians walk around aimlessly even in circles, bump into something or someone and they either walk right through them, objects/people clipping through each other, clipping through walls, clipping their legs through the floor or walking or standing a foot or more above ground, taking poses like they're leaning on a wall or railing when there is no wall or railing there... Putting their arm around someone who isn't actually there... the list is endless and visible in practically every part of the game.

It's impossible that they didn't know it was this bad. Having said that, they've committed to fixing the game and I expect them to make the AI not suck balls as a part of that promise.

They've got a seriously long way to go to fix this stuff IMHO. Time will tell if they come clean and redeem themselves. I'm hopeful but also skeptical because I can't see a company like this supporting a game like this with patches for more than 12-18 months tops, and it is clear to me at least that this game needs at least 2 years if not more worth of work done to bring it up to the standard they advertised. Maybe they'll surprise me though and do what needs to be done. I really hope they do, and if they do... it is possible to have redemption.
Oh man, had to do this since you said redemption.. https://youtu.be/Tmxuw4uSClo
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skeletonbow: I've played all of the GTA games, and last year played Saints Row 2 for the first time. I've also played other games of the genre such as Watch_Dogs, The Godfather and others. I agree with you completely about the Cyberpunk AI being inferior to every other "driving around cities shooting people and stealing cars" type games I've ever played before, including even GTA3 which is what, 18 years old or so?

The pedestrian AI in Cyberpunk is just terrible, which was shocking to me after they stated it was revolutionary previously. A failed revolution if you ask me. Pedestrians walk around aimlessly even in circles, bump into something or someone and they either walk right through them, objects/people clipping through each other, clipping through walls, clipping their legs through the floor or walking or standing a foot or more above ground, taking poses like they're leaning on a wall or railing when there is no wall or railing there... Putting their arm around someone who isn't actually there... the list is endless and visible in practically every part of the game.

It's impossible that they didn't know it was this bad. Having said that, they've committed to fixing the game and I expect them to make the AI not suck balls as a part of that promise.

They've got a seriously long way to go to fix this stuff IMHO. Time will tell if they come clean and redeem themselves. I'm hopeful but also skeptical because I can't see a company like this supporting a game like this with patches for more than 12-18 months tops, and it is clear to me at least that this game needs at least 2 years if not more worth of work done to bring it up to the standard they advertised. Maybe they'll surprise me though and do what needs to be done. I really hope they do, and if they do... it is possible to have redemption.
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Tracido: Oh man, had to do this since you said redemption.. https://youtu.be/Tmxuw4uSClo
is the same problem with people who uses gameplays in 4K or 8K, running on RTX 3090, with beautifull shinny stuff on the light speed of 30-40 frames at must.

They barellying touch on missions, besides some fireworks shooting things, some consumers watch this "hardware porn" as if the city is 100% open to exploration, besides jump on roofs, most doors are closed, the npcs walking around, cars are good, perks are amazing, amazing narrative, paths of life mandatory intro...

Please, remove the paths of life, it worthless, it sucks starts a new game to test for few hours the updates, having this gimmick. Yeah, do not use a previous savedgame with a product that is going to change during the entire year.

Fanboys are in denial, always happen, everybody is a shareholder of EA, Ubi, Bethesda, CDPR, Blizzard, etc... right?
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Tracido: Oh man, had to do this since you said redemption.. https://youtu.be/Tmxuw4uSClo
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FTSO: is the same problem with people who uses gameplays in 4K or 8K, running on RTX 3090, with beautifull shinny stuff on the light speed of 30-40 frames at must.

They barellying touch on missions, besides some fireworks shooting things, some consumers watch this "hardware porn" as if the city is 100% open to exploration, besides jump on roofs, most doors are closed, the npcs walking around, cars are good, perks are amazing, amazing narrative, paths of life mandatory intro...

Please, remove the paths of life, it worthless, it sucks starts a new game to test for few hours the updates, having this gimmick. Yeah, do not use a previous savedgame with a product that is going to change during the entire year.

Fanboys are in denial, always happen, everybody is a shareholder of EA, Ubi, Bethesda, CDPR, Blizzard, etc... right?
It seems that they intended for all of the locked doors to be functional but never had time to make them so. I occasionally am finding a building where the door says it is locked but lets me open it and go inside and I find what appears to be a half finished mission or where one would have potentially taken place or similar, sometimes finding loot and other interesting stuff too.

I gotta say it is a real disappointment to walk around town and feel how amazing it all looks but then look closer and there are like 30 business names total copy and pasted on every city block. Nightclubs and restaurants that say "OPEN" in big huge neon sign and you walk up to the door and it says "[LOCKED]".

Why would a business's door be locked if it wasn't open? They clearly have the ability to flag doors as non-interactable, interactable unlocked, interactable locked, interactable needs access card and some other options, but instead of just making non-interactable "open" businesses have non-interactable doors, they are interactable but "locked". Why? This implies to me that they intended for all of these things to be explorable and interactable but bit off more than they could chew and couldn't implement it all in time for the rushed release, so they just locked all of the doors of everything.

If any door that exists in the game is never ever going to be unlocked and opened, there is no reason for it to be marked as "locked" and should just be flagged as non-interactable period. So there's a lot of unfinished content that they intended to be in the game IMHO. That includes buildings out of town, the non-usable railway system that has train cars that clip through buildings, etc.

It's pretty disappointing to see all of the locked doors IMHO, but now if they remove them it'll be even more disappointing as if to say "we meant to make this work originally but couldn't in time so we locked it for now instead, but we're removing the locks and making them non-interactive now because we dont plan to make all of these shops actually work anyway.

Having said that, if a lot of the shops did work, what would we get anyway... more places to buy useless food that sits in the inventory never used?

I mean they put Pierogi World in the game, which was one of my top personal missions to find when I started playing... and you CAN'T EVEN BUY PIEROGI THERE! Criminal!

I wan't my pierogies CDPR damnit! :)

I expect there to be free pierogi DLC later on, or I'm not buying the paid expansions. :P Maybe we could start a big petition for edible pierogi in the game that have some other benefits than the generic things all other consumables have. :)
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FTSO: is the same problem with people who uses gameplays in 4K or 8K, running on RTX 3090, with beautifull shinny stuff on the light speed of 30-40 frames at must.

They barellying touch on missions, besides some fireworks shooting things, some consumers watch this "hardware porn" as if the city is 100% open to exploration, besides jump on roofs, most doors are closed, the npcs walking around, cars are good, perks are amazing, amazing narrative, paths of life mandatory intro...

Please, remove the paths of life, it worthless, it sucks starts a new game to test for few hours the updates, having this gimmick. Yeah, do not use a previous savedgame with a product that is going to change during the entire year.

Fanboys are in denial, always happen, everybody is a shareholder of EA, Ubi, Bethesda, CDPR, Blizzard, etc... right?
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skeletonbow: It seems that they intended for all of the locked doors to be functional but never had time to make them so. I occasionally am finding a building where the door says it is locked but lets me open it and go inside and I find what appears to be a half finished mission or where one would have potentially taken place or similar, sometimes finding loot and other interesting stuff too.

I gotta say it is a real disappointment to walk around town and feel how amazing it all looks but then look closer and there are like 30 business names total copy and pasted on every city block. Nightclubs and restaurants that say "OPEN" in big huge neon sign and you walk up to the door and it says "[LOCKED]".

Why would a business's door be locked if it wasn't open? They clearly have the ability to flag doors as non-interactable, interactable unlocked, interactable locked, interactable needs access card and some other options, but instead of just making non-interactable "open" businesses have non-interactable doors, they are interactable but "locked". Why? This implies to me that they intended for all of these things to be explorable and interactable but bit off more than they could chew and couldn't implement it all in time for the rushed release, so they just locked all of the doors of everything.

If any door that exists in the game is never ever going to be unlocked and opened, there is no reason for it to be marked as "locked" and should just be flagged as non-interactable period. So there's a lot of unfinished content that they intended to be in the game IMHO. That includes buildings out of town, the non-usable railway system that has train cars that clip through buildings, etc.

It's pretty disappointing to see all of the locked doors IMHO, but now if they remove them it'll be even more disappointing as if to say "we meant to make this work originally but couldn't in time so we locked it for now instead, but we're removing the locks and making them non-interactive now because we dont plan to make all of these shops actually work anyway.

Having said that, if a lot of the shops did work, what would we get anyway... more places to buy useless food that sits in the inventory never used?

I mean they put Pierogi World in the game, which was one of my top personal missions to find when I started playing... and you CAN'T EVEN BUY PIEROGI THERE! Criminal!

I wan't my pierogies CDPR damnit! :)

I expect there to be free pierogi DLC later on, or I'm not buying the paid expansions. :P Maybe we could start a big petition for edible pierogi in the game that have some other benefits than the generic things all other consumables have. :)
let's complaining of minor things, after whatever life path, from the rescuing mission to the talk with Dex.
- if you choose sneak your way and kill the enemies at the apartment, my favorite way, Jackie always walk with his hands holding a invisible gun, to wait you at the bathroom door.
- sometimes, if Jackie chokes one of the thugs, the same for us, the enemy body it still leaving a huge explosion of blood on the floor.
- press C to sneak, use the enviroment to distract the enemy with something around, kill the thug and V keeps for a while stuck on the sneak mode, but it comes back to normal.
- leaving the apartment Jackie ghostly pass the elevator door.
- the police special forces attacking the bandids surrounding the car, the owner runs out, but the model stop at the left of the screen with his legs like running.
- the car is too noise entering building.
- Misty cards kind of move before she start to use.
- with Viktor, some animations are out of sync, like when he kicks his chair.
- the car of Dexter is too close to a combat zone, sometimes bullets hit the dude out of his car, no result besides some splashs of blood.
- if you choose the yellow dialogues, without asking details, we end without anything more to talk with Dex, just a nice ride, which is kind funny, there is no way to press F and ask to leave, because we must stop on point X, where there is a prize of T-Bug and one of the hundreds missions that we get by phone.

these are just visual things, none of this broke the game.
Post edited January 24, 2021 by user deleted
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FTSO: let's complaining of minor things, after whatever life path, from the rescuing mission to the talk with Dex.
- sometimes, if Jackie chokes one of the thugs, the same for us, the enemy body it still leaving a huge explosion of blood on the floor.
Yeah, that happens a lot if you pick up a body and then bring them into a bathroom or something and press E to lay the body down. About 20% of the time the body is thrown to the ground with the force of 10,000 catapults and makes a big SMUCK sound, blood splatter everywhere, and it registers as a lethal kill even if you had taken them down non-lethal and wanted to keep it that way, forcing a reload to try it again and hopefully not have that happen the second time. A lot of the time the splatter is inconsequential and I just leave it, but it's like WTF... fix this FFS. :)

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FTSO: - Misty cards kind of move before she start to use.
The first time, Misty's cards worked right for me. Every subsequent visit her hands do the motion of drawing cards and laying them down, but no actual cards are shown, just the hand movements.

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FTSO: - with Viktor, some animations are out of sync, like when he kicks his chair.
- the car of Dexter is too close to a combat zone, sometimes bullets hit the dude out of his car, no result besides some splashs of blood.
- if you choose the yellow dialogues, without asking details, we end without anything more to talk with Dex, just a nice ride, which is kind funny, there is no way to press F and ask to leave, because we must stop on point X, where there is a prize of T-Bug and one of the hundreds missions that we get by phone.

these are just visual things, none of this broke the game.
Yeah, there are lots of non-breaking visual bugs in Cyberpunk 2077. In fact... and it pains me to say this... I've got 500+ hours in the game now and I've seen more visual bugs in the game than the visual bugs from every other video game I've ever played combined in 26 years. Even more than Skyrim however that is possible.

What's odd though is my first 6 days of gameplay were almost entirely bug free. It was about 6 days before I noticed my first visual glitch, then another, then another, then it is a garden hose of visual glitches and bugs from there on out pretty much. :)

I've attached my latest masterpiece visual bug, a dead gangster whose body is embedded inside of a countertop of a street vendor, with a blood pool that extends out into thin air around his abdomen. Funny thing is I've had this exact same bug with the exact same gangster twice now (they respawn over time). Enjoy.
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FTSO: let's complaining of minor things, after whatever life path, from the rescuing mission to the talk with Dex.
- sometimes, if Jackie chokes one of the thugs, the same for us, the enemy body it still leaving a huge explosion of blood on the floor.
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skeletonbow: Yeah, that happens a lot if you pick up a body and then bring them into a bathroom or something and press E to lay the body down. About 20% of the time the body is thrown to the ground with the force of 10,000 catapults and makes a big SMUCK sound, blood splatter everywhere, and it registers as a lethal kill even if you had taken them down non-lethal and wanted to keep it that way, forcing a reload to try it again and hopefully not have that happen the second time. A lot of the time the splatter is inconsequential and I just leave it, but it's like WTF... fix this FFS. :)

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FTSO: - Misty cards kind of move before she start to use.
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skeletonbow: The first time, Misty's cards worked right for me. Every subsequent visit her hands do the motion of drawing cards and laying them down, but no actual cards are shown, just the hand movements.

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FTSO: - with Viktor, some animations are out of sync, like when he kicks his chair.
- the car of Dexter is too close to a combat zone, sometimes bullets hit the dude out of his car, no result besides some splashs of blood.
- if you choose the yellow dialogues, without asking details, we end without anything more to talk with Dex, just a nice ride, which is kind funny, there is no way to press F and ask to leave, because we must stop on point X, where there is a prize of T-Bug and one of the hundreds missions that we get by phone.

these are just visual things, none of this broke the game.
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skeletonbow: Yeah, there are lots of non-breaking visual bugs in Cyberpunk 2077. In fact... and it pains me to say this... I've got 500+ hours in the game now and I've seen more visual bugs in the game than the visual bugs from every other video game I've ever played combined in 26 years. Even more than Skyrim however that is possible.

What's odd though is my first 6 days of gameplay were almost entirely bug free. It was about 6 days before I noticed my first visual glitch, then another, then another, then it is a garden hose of visual glitches and bugs from there on out pretty much. :)

I've attached my latest masterpiece visual bug, a dead gangster whose body is embedded inside of a countertop of a street vendor, with a blood pool that extends out into thin air around his abdomen. Funny thing is I've had this exact same bug with the exact same gangster twice now (they respawn over time). Enjoy.
This collision poses are complicated, plenty of enemies dies with one leg up, other´s like this one, inside some object, I wonder how the collision works, considering the models spawns versions with their bodies losing parts.

Another thing is inside the building where V lives, after pass in the second amendment store, already in the elevator, almost in the first level, the guy shouts "hey come back" or something, as if he was close to us.

I notice that the dismemberment is a mix of parts, we see the intact mixed with the damaged area if you move the model around, like put him in a chair, with some light and shadow to contrast. Another thing are in areas with crime happening, some civilian dead bodies are capable to stop a truck.

Another annoying things are the flying cellphones and packs of food, things that are part of many NPC animations, not to mention, low poly version of some structure models, most usefull to see at distance, always rendered with the detailed ones.

"What's odd though is my first 6 days of gameplay were almost entirely bug free. It was about 6 days before I noticed my first visual glitch, then another, then another, then it is a garden hose of visual glitches and bugs from there on out pretty much. :)"

Same here, most are visual glitches, later some quest details, then the brain starts to questioning what I have waited with what I have now, and the shit starts.
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Post edited January 25, 2021 by user deleted
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Prefetian: Cyberpunk is alright IMO, not great, not good but alright (bugs or not). When playing Cyberpunk, it felt like there were a bunch of features missing as well picking a background was basically pointless and as I did some digging my choices were also pointless.
I'm hoping for two to three years of actually making the game be more like the trailer, but I'm not holding my breath (hoping for the best preparing for the worst).
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Tracido: How it's currently going.. https://youtu.be/hmsV_d_osz4
Like I said, I'm not holding my breath. ^_^