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1.4.0
--------------------

- BIG CO-OP UPDATE!
* Up to 4 players can play through the whole adventure and drop in/drop out
* Co-op players can play as 6 different characters (to unlock)

- New "controllers" menu option lists all the available and used controllers on the PC, and can reassign players.
=> It's possible to do co-op with one player using keyboard/mouse and another using one controller. Of course you can also use several controllers.
=> When switching on a controller, you are now required to either:
* press START to use that controller for player 2 (which means player 1 has to use the keyboard/mouse)
* press any other button or move the stick to use that controller for player 1 (like before)

- Single player quick fights now allows to play as these 6 characters too.

- Under the hood change: BIG texture management overhaul, only loading what's necessary for a room instead of keeping everything into RAM.
=> Should improve RAM usage, especially on low RAM systems like Switch.
=> Can improve boot time
=> Might cause some "disappearing sprites" for a few frames in some locations where it's not properly handled, will be fixed progressively.

- Quick fights allow to restart immediately after a gameover.
- Reduced size of characters in virtual arena to make fights more legible.
- Bouncing enemies on the edge of the screen now works more often.
- Generic rat thrown animation added.
- Big characters now shake the screen when jumping.
- Changed knife behavior.
- Spit VFX now more visible (when characters get hit).
- Enemy grabs move the player more smoothly.
- Added screen shakes for powerful moves (they can be disabled in accessibility options).
- Enemies can now hit players more often in higher difficulties.
- Rebalanced difficulty to take this into account.
- Limited maximum stun time for player characters.
- Combat changes to give more impact
(small minimum knock back when hit, spit VFX more visible, slowdown and screen effect when player or boss dies, final blow sound, HUD expressions, bouncing on floor...)
- Implemented new controller vibrations situations.
- Fixed bug: DPAD to change progress bar percent in options would also change hotspot.
- Added support for a lot more third party controllers, outside of Steam.
- Accessibility: Added Spanish support for the clipboard option.
- Improved Traditional Chinese localization.
- Improved Italian localization.
(Rvs 19114)


1.4.1
--------------------
- Fix tribot stuck / fight not starting if we fail the piano puzzle twice.
- Fixed potential crash if the item sprite does not exist.
- Fixed potential crash after solving the museum puzzles.
- Fixed coop character able to pick up ad inside of the sentry box while being outside.
- Fixed: cannot punch Dee
- Fixed: tribots in police department stop moving if we die when trying to save Sin.
- Fixed minor issues in fanarts.
- Coop character loading now waits until textures are loaded to avoid a delay with them being invisible.
(Rvs 19123)
1.4.2
--------------------
- Fixed: Final boss was rarely doing the slide attack anymore.
- Fixed: Brok's skin colors for co-op characters and "chocolate skin" were incorrect.
- Fixed: R.J.'s run sprite lacked weapon display
- Fixed: Jumping right after a flying uppercut with Brok resulted in an incorrect low jump next.
- Fixed: In Dr Mink's room, the coop players could move the camera too, causing issues.
- Fixed: In Dr Mink's room, fixed depth issue visible with several players.
- Fixed: Giving food to ally not active during the fight was possible.
- Fixed: Giving food to ally would sometimes cause not being able to use food at all.
- Fixed: Final boss could move while trying to attack.
- Fixed: Final boss could grab player from very far.
- Fixed: Characters would sometimes not move down during a cutscene at the end.
- Co-op players can now join during fights.
- Co-op players now have more defense.
- Final boss combat now indicates where player(s), ally and boss are to make it easier to follow.
(Rvs 19135)

1.4.3
--------------------
- Fixed: Switching page on the artbook with L/R would cause a crash.
- Fixed: Doing this also caused the pointer to not move the page around sometimes.
- Fixed accessibility: Sewers panel accessibility sounds were not working correctly.
- Fixed accessibility: New controller detecteed speech would prevent audiodescription from playing.
- Fixed one potential issue with the management of several controllers.
- If a player is disconnected and a controller which isn't used by anyone is found, they automatically pick it up.
- Switching pages while zoomed in now keeps the zoom.
(Rvs 19139)
1.4.4
--------------------
- Fixed possible softlock if we would jump on the bunker button exactly when the countdown was over in chapter 4.
- Fixed crash if companion character would get close to the nuclear areas on the map.
- Fixed ad not appearing correctly in the box in the laboratory (sprite error)
- Fixed dialogue crash in chapter 4 if we waited the end of this line (Graff coughing) instead of skipping.
- Fixed potential issues with the rolling spike not letting the character get up or die.
- Fixed unable to jump sometimes after getting crushed by the rolling spike.
(Rvs 19169)


1.4.5
--------------------
- Fixed possible softlock if coop character pressed a button on the bunker ball game at the same time as main player while off.
- Fixed throwing an item which would fall on Lia would crash the game.
- Fixed skipping the whole museum part while on the mini game would have the mini game parts still on screen.
- Finishing the mini game could also result in a part still flying on screen.
- Fixed closeup staying on screen if coop character jumps on a certain corpse several times in Chapter 4 while a closeup is on.
- A certain robot killing the guard during a cutscene in Chapter 4 would give XP to the player.
- Fixed trash can visible on the light in hacker back street even when it shouldn't be there.
- Pressing print screen on Steam was not handled by Steam itself.
- Pressing back button while displaying fanarts could sometimes get it stuck on screen.
- Shadow ads could spawn on bed locations, making them impossible to grab.
(Rvs 19200)
Post edited November 12, 2023 by COWCATGames
1.4.5.1
--------------------
- Fixed unable to click on the player with the mouse (to get back on feet when thrown or special attack.)
(Rvs 19230)
1.4.6
--------------------
- Fixed taking damage several times if we pause during specific moments (like getting hit by spikes)
- Fixed double hurt voice during specific moments (like getting hit by spikes)
- Fixed interrupting a grabbing character could sometimes lead to getting frozen.
- Fixed timer during interrogation in Chapter 2 that wouldn't appear so was impossible to fail.
- Fixed issues if we started co-op during a fight and we hadn't seen the co-op tutorials yet.
- Added 67 new fanarts.
(Rvs 19287)
1.4.7
--------
- Fixes potential crashes during co-op if fighting in the police department over the panels.
- Fixes potential crash with accessibility during the sewers panel mini game.
- Fixes autodetecting traditional chinese language.
- Fixes one wrong timing during the chapter 4 investigation.
- Fixes hints can't be disabled
- Fixes can't move easily to next room in sewers if using only the mouse.
- Fixes jail seat can infinitely go upwards and no sound when hitting cameras.
- Fixes Chief no longer changes color for the first fight
- Fixes Graff should not be able to jump through lasers in the museum
- 135 new fanarts.
(Rvs 19536)
1.4.8
---------
- Added Korean translation and Spanish re-translation.
(Rvs 20861)

1.4.7.7
---------
- 110 new fanarts.

1.4.7.6
---------
- Added VR characters "Apex Hunter" (Mayhem Brawler 2) and "Tribal Hunter"
- 225 new fanarts.
(Rvs 20500)

1.4.7.5
---------
- 112 new fanarts.

1.4.7.4
---------
- Fixes PS5 controller issues.

1.4.7.3
---------
- Upcoming DLC news.

1.4.7.2
--------
- 85 new fanarts.

1.4.7.1
--------
- Graff plushie news.
1.5.0 - MAJOR UPDATE
------------------------------------

This update brings all the improvements of the coming "The Brawl Bar" to the main game (in particular, action gameplay such as parry and many, many adjustments!)

BROK: The Brawl Bar will be available in a few days as standalone release here: https://www.gog.com/fr/game/brok_the_investigator_the_brawl_bar

This involves many code changes made during the last two years.

Among the many improvements:

- News and fanarts are now retrieved from my server: this means I no longer have to do small updates so often to include new ones. They're still included in the package though, so you can see them even when running offline.

- Existing & future BROK games and DLCs are now listed at the tail end of the game summary, on the title screen and in the game options.

- Action gameplay improvements: Added parry, bouncing off walls, VFX and many refinements

- The game is faster to launch: the splash screen is no longer necessary and has been removed.

1.5.1
------------
Various fixes for The Brawl Bar before release.

1.5.2
------------
Accessibility: Credits dialogue played was sometimes incorrect.

Fixed layering issue with cars on the Border Post.

Fixed one voice acting line during the Chapter 4 investigation.

Fixed one possible crash when skipping interrogations.

Various fixes for The Brawl Bar before release.

Accessibility added for The Brawl Bar.
Post edited August 10, 2025 by COWCATGames
Since someone asked the question on my server following this update - no, the game doesn't require an internet connection. You can run it offline like before.

If you get a firewall message at startup, that's simply because of the news retrieval (and fanarts) from my server, to display on title screen.

There was already a connection when reaching the end game to send choices stats (the summary), I simply added news & fanart retrievals because it was making my life much easier, no longer need to make regular minor updates specifically for those (which some people were also complaining about)

If necessary you can block those connections, no problem, in which case the fanarts should still be visible, except retrieved from the package itself. The game will run like normal.
Post edited August 10, 2025 by COWCATGames
1.5.3 BRAWL BAR LAUNCH
------------------------
- Directional keys and WASD can now be used to control the cursor in menu and choices.
For keyboard users, this means you can more easily restart fights and do a lot of stuff without having to switch to the mouse, especially in Brawl Bar.
- Fixed bug if we backed out of the picture frame in the first room then opened the menu immediately.
- Fixed bug: the magnifying glass was used automatically on the sewers grating when it shouldn't be.
- Various fixes for The Brawl Bar launch.

1.5.3.1
-----------------------
- Italian translation fixes.
- BRAWL BAR: Fixed multiple issues with survival mode.
- BRAWL BAR: Fixed potential rare crash when player gets suplexed.
- BRAWL BAR: Fixed potential rare crashes when some characters do grabs but the opponent no longer exists.
- BRAWL BAR: Fixed potential rare crashes when Wes prepares shots but the opponent no longer exists.
- BRAWL BAR: Accessibility: Added spoken information on the keyboard key to press to start it.
- BRAWL BAR: Creator mode: Setting spikes floor scale crashed + incorrect label.
- BRAWL BAR: Creator mode: Some enemies were missing in the list for the standalone version.
- BRAWL BAR: Standalone version: The option to switch between detective and boxer outfits was missing.
1.5.3.2
-----------------------
- Better load/save management when you don't own The Brawl Bar but have saves from it (and vice-versa for standalone versions).
- Added security backups of progress.

1.5.3.3
-----------------------
- Strengthened files saving against potential undefined values.
- BRAWL BAR: Fixed a potential edge case where doing the special attack would drop player HP to zero, leaving them in a frozen zombie state.
- BRAWL BAR: Fixed potential crash when exiting from food selection on challenges.
- BRAWL BAR: Fixed potential crash after a character shoots if the opponent no longer exists.
- BRAWL BAR: Fixed potential crash with Tidy's arm in rare conditions.
- BRAWL BAR: Fixed possible win animation displayed while the character is moving.
- BRAWL BAR: Fixed: It's not possible anymore to get hit before the challenge starts (eg falling crate)
- BRAWL BAR: Fixed Low Gravity challenge: one target was unreachable by other characters.
- BRAWL BAR: Fanart tab access was slower than it should have been.
- BRAWL BAR: Slight adjustements to Sly + fixed his arm & body placement when hitting grab
- BRAWL BAR: Creator mode: Some characters could not work correctly as Ally type, such as Sin.
- BRAWL BAR: Creator mode: Balloons now no longer disappear after a while.
- BRAWL BAR: Creator mode: Fixed crash if we leave the room before it finished uploading to Steam.
- BRAWL BAR: Daily challenge now drops some random non-goal items when "collectable" objective
- BRAWL BAR: Daily challenge now gives a bit more time for such objectives.
- BRAWL BAR: Accessibility: Reduced positional audio usage to avoid crashes (when positional is used too often, it crashes due to a core GameMaker issue)
- BRAWL BAR: Accessibility: Fixed player couldn't be heard if positioned to the far left of the screen.
- BRAWL BAR: Accessibility: Fixed crash if repeating enemies names but the player doesn't exist. (eg support challengers)
- BRAWL BAR: Accessibility: Fixed crash if getting an unknown gameover.
- BRAWL BAR: Accessibility: Simplified rooms option now reduces goal of collectable/destroy challenges by half.
1.5.3.4
-----------------------
- BRAWL BAR: Achievements added on Steam!
If you already got some in-game, they should unlock automatically at startup.
They have separate color icons from the main game achievements.
- All achievements localized into Korean and Traditional Chinese.

- BRAWL BAR: Missing flags sprites in training room. (standalone version)
- BRAWL BAR: Pressing "combo finisher" button during attack no longer picks up item if one is near player.
- BRAWL BAR: "Support challengers" stats are now more unpredictable to make it more interesting.
- BRAWL BAR: "Cinnamon chase" player speed is now limited to 300%.
- BRAWL BAR: "Arctic bear" it was possible to stand on the hole to the far right edge.
- BRAWL BAR: Added warning message the first time we switch character to inform about the impact on completed challenges.
- BRAWL BAR: Fixed tutorials of DLC breaking display outside the DLC rooms.
- BRAWL BAR: "King of the table / Friendly sparring" is now a bit less nerve wracking.
- BRAWL BAR: "Three little bots" are now a bit easier to defeat.
- BRAWL BAR: Fixed potential crash with Rooster if the opponent no longer exist when preparing to attack.
- BRAWL BAR: Fixed missing sound files for getting ads in the standalone version.
- BRAWL BAR: Fixed very minor graphical glitch with conveyor belts.
- BRAWL BAR: Fixed "struggling" animation missing for Rok's chokehold grab.
- BRAWL BAR: Fixed mods going into Brok idling animation.
- BRAWL BAR: Fixed one voice line.
- BRAWL BAR: Fixed Bubble's card missing lower body.
- BRAWL BAR: Creator mode: Added a "delete" button.
- BRAWL BAR: Creator mode: Fixed the flow of many options.
- BRAWL BAR: Creator mode: Added icons to some options.
- BRAWL BAR: Creator mode: Difficulty tag is now only applied if we export a challenge.
- BRAWL BAR: Creator mode: Fixed crash if the mod a character uses is not installed.
- BRAWL BAR: Creator mode: Fixed counter of collectables not resetting after the first try.
- BRAWL BAR: Creator mode: Rounding added for values displayed.
- BRAWL BAR: Creator mode: Missing detective Brok walk animation for modding.
- BRAWL BAR: Creator mode: Holes are now automatically placed at the bottom edge.
- BRAWL BAR: Creator mode: Saving icon on the popup is now centered.
- BRAWL BAR: Accessibility: Some gameovers were lacking accessibility speeches, causing a crash.
- BRAWL BAR: Accessibility: In rare cases where the player character wasn't in the room, accessibility repeating characters names could cause a crash.
- Fixed: If a dialogue happens exactly at the same frame the previous one gets killed, the new one doesn't display and it is softlock


1.5.3.5
-----------------------
- Fanart update (155 new fanarts)
- BRAWL BAR: Ad on the roo seat couldn't be obtained if we failed to get it before the end of the game.
- BRAWL BAR: "Hot Juice" item added to vending machine, makes you "numb to pain for 60 seconds", meaning reduced hitstun and not knocked out.
- BRAWL BAR: "Flowing water" and "Flowing honey" items now have a shield icon on them to make it more clear they're for defense.
- BRAWL BAR: New "Overkill energy" item added to vending machine, gives infinite strength for 30 seconds then kills you.
- BRAWL BAR: Creator mode: Renamed "options" and "delete" to be shorter.
- BRAWL BAR: Creator mode: Fixed missing Brok boxer icon when creating mod.
- BRAWL BAR: Standalone version: Obstacle for crates sprite was missing.
- BRAWL BAR: Difficulty of some challenges slightly adjusted.
- BRAWL BAR: Added keys instructions for "fast back on feet" when playing with keyboard/mouse
- BRAWL BAR: Removed display of a tutorial about "quick select" for Boxer brok tutorial phase
- BRAWL BAR: Fixed: If loading a save from the main game with Graff and continue to the bar from main menu, it wasn't possible to talk with NPCs.
- BRAWL BAR: Fixed: Removed "Missed!" display when collecting food or the "service" challenge.
- BRAWL BAR: Fixed: Two bonus challenges couldn't be played with the chosen player character.
- BRAWL BAR: Fixed: Character mod for Graff reverted to Graff sprites in adventure mode.
- Special attack incorrectly resetted attack boosts when it ends.
Post edited August 20, 2025 by COWCATGames
1.5.3.6
-----------------------
- BRAWL BAR: Added missing sounds of character and sound effects for character mods. (in particular Generic Rat)
- BRAWL BAR: Fixed possible issues with "Rat Wave": not enough rats spawning.
- BRAWL BAR: Fixed possible rare issue with special attack unleashed if no enemies are around
- BRAWL BAR: Fixed rare but potential crash when player thrown due to an unitialized variable.
- BRAWL BAR: Fixed invisible player if hitting the last boss co-op while they're in water.
- BRAWL BAR: Multiple gameovers could not be unlocked.
- BRAWL BAR: Display bug when switching difficulty on challenge screen.
- BRAWL BAR: Display bug with the goal when switching language in menu.
- BRAWL BAR: Creator mode displayed a boss before their encounter.
- BRAWL BAR: Creator mode: Too many backgrounds (or big lists in general) would stop being displayed after scrolling.
- BRAWL BAR: Creator mode: One picture missing when deleting an environment with standalone version.
1.5.3.7
-----------------------
- Fixed: Unlocking a lot of fanarts caused a memory leak, potentially causing the next room change to softlock.
- Fanarts now automatically archive per year, according to current year.
- Standalone version: fanarts now automatically filter to only display Brok and Brawl Bar characters.
- Standalone version: fanarts now use C-Tokens to unlock (instead of extra points)
- BRAWL BAR: On main menu, pressing R on gamepad to start the DLC several times was possible, causing issues.
- BRAWL BAR: Saves screen now clarifies what gets saved.
- BRAWL BAR: Saves progress has been moved to the challenges screen.
- BRAWL BAR: Saves to Steam cloud minor fixes.
- BRAWL BAR: Creator mode: Fixed potential crash when setting up item drops.
- BRAWL BAR: Gameovers with generic rat still could not be unlocked.
- BRAWL BAR: Added check that the main file was successfully saved / file not in read only mode.
- BRAWL BAR: Added errors on screen if save fails for whatever reasons.

Also for main game:
-----------------------
- Fixed: Inconsistency of libraries versions between the GOG SDK wrapper and Steam.
- Save files of Brawl Bar now are detected.
Post edited August 26, 2025 by COWCATGames
1.5.3.8
-----------------------
- Fixed an issue with paths which, in some places with a lot of collisions like the Border Post, could fail and cause a softlock.
- Fixed more path issues in Border Post by reducing the path tiles size specifically in that room (narrow spaces).
- Virtual keyboard: Delay to start typing after it appears has been reduced.
- Virtual keyboard: The font used to type text was changed.
- Virtual keyboard: Cursor position was fixed subsequently to this font change.
- BRAWL BAR: Some challenges incorrectly gave a number of points from another category.
- BRAWL BAR: Challenges already completed now give more C-Tokens to avoid too much grinding.
- BRAWL BAR: Co-op players can now rename themselves with their gamepads.
- BRAWL BAR: Fixed potential crash when an enemy prepares to attack another which no longer exists.
- BRAWL BAR: Mouse character to reset choice: refuse could lead to a softlock.
- BRAWL BAR: Creator mode: Added .zip export option when sharing on Steam version. (already existing in standalone ones)
- BRAWL BAR: Creator mode: Fixed crash if we don't own a character when exporting as zip.
- BRAWL BAR: Creator mode: Fixed environments were not exporting in the .zip.
- BRAWL BAR: Creator mode: Max filesize for environments doubled to 10 MB.
- BRAWL BAR: Creator mode: Missing stub sprite added for Brok boxer mod.
- BRAWL BAR: Added artists names of gameovers art in credits.