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Preparing a topic for a separate change log for the full version, coming August 26th!
1.01
--------------------
- Made enemies slightly more reactive at normal difficulty
- Improved Pound bot enemy skin color
- Added missing translation lines for several languages
- Added animation during Canonical ending
- Added animation elevator in museum
- Added animation electricity in bunker
- Added animation doors in police department, bunker (first part) and factory
- Fixed a number of outlines when hovering some objects in fight mode
- Fixed a bug with hints during Chapter 3
- Fixed a possible camera bug when showing inventory to the squealers chief in Chapter 1
- Fixed an ad that could not be picked up with gamepad without using right stick in police department
- Fixed possible bug with this same ad if clicked with mouse and Brok ends up standing on a panel
- Fixed possible bug if exiting cabin while pressing button to skip after night fight
- Fixed issue with pressing arrows on the Trasher Hunt and sewers snake with a gamepad
- Fixed items on ground (coins etc) being displayed at incorrect scale
- Refreshed the Kickstarter backers list
- Refreshed offline choices stats
- Various fixes in Spanish & Polish translations
- Various voice acting editing & script fixing & lip syncing
- Changed one default value for Chapter 6 to lead to Canonical ending
- Changed font for Japanese
- Added new concept art & 22 fanarts
(Rvs 16591)
1.02
--------------------
- Fixed potential crash with AI check
- Fixed bug with the lever in Garage Shay that could be picked up infinitely
- Fixed camera stuck for the first fight in front of the bunker
- Fixed Tribots making a lot of noise when player dies
- Fixed difficulty description displayed on wrong position when starting new game
- Fixed R.J. belly flop attack stuck (might not be perfect yet but I'll investigate further)
- Fixed: Removed "you cannot use the summary yet" message because it could potentially cause bugs
- Fixed encoding issue for French hints in Chapters 2 & 4
- Various fixes for Italian, Russian and Polish translations
(Rvs 16597)
1.0.3
--------------------
- Fixed invoice line (500 Unis instead of 245 Unis.)
- Fixed encoding issue in Italian and Polish files.
- Fixed rat tail attack not always doing damage.
- Fixed black rectangle in VFX for Graff's sweep attack.
- Fixed entry not translated for the Generic rat group in the fanarts.
- Fixed accessing bunker fight preventing pacifist achievement even if Dee does the fight.
- Fixed bug with the bunker ball game: the ball no longer falls if we go away when it's stuck.
- Added a protection against a bug causing gameovers list to get emptied.
- Added checks to prevent various crashes.
(Rvs 16601)


1.0.4
--------------------
- Fixed another issue for pacifist achievement (Gherkin destroying the bots outside bunker)
- Fixed food disappearing from inventory between Chapter 2 & 3.
- Fixed potential softlock when dying into holes.
- Fixed: Graff doesn't react to Brok breaking the bedroom door when he's inside.
- Fixed mines shadow not displaying at proper height.
- Fixed some spelling errors in English.
- Fixed ad for Trasher Hunter saying 5 Unis instead of 10.
- Fixed a bug allowing to skip pushing the plank to access the pyramid door.
- Fixed hotspot left for Graff after punching bag gets recovered.
- More crash situations fixed.
- Improved Polish, Simplified Chinese, Italian translations.
- Added 12 fanarts.
(Rvs 16609)
Post edited August 29, 2022 by COWCATGames
1.0.5
--------------------
- Fixed the medical prescription, lever, radar and/or pendant incorrectly disappearing from inventory if using chapter select.
- Fixed Graff keeping the gift if using chapter select and potentially removing this item from Brok's inventory (big bad bug)
- Fixed Shay's lines with "hoover" instead of "vacuum cleaner".
- Fixed ad inside the dome not being able to pick up despite having access.
- Fixed using remote controller after Chapter 2 to visit cells in police department.
- Fixed potential crash when going to hacker street at the end of Chapter 6, varying according to choices.
- Fixed potential crash with the Tribot cop in front of pharmacy.
- Fixed a scene in Chapter 6 not playing out as intended under certain conditions.
- Fixed Shay music continuing after dialogue.
- Removed entry tutorial no longer used (remnant from old Prologue versions)
- Improved German and French translations.
(Rvs 16615)
1.0.6
--------------------
- Fixed softlock when exiting cells if we released the ad and clicked to exit without picking it up.
- Fixed spiked trap moving when player is performing a special attack, potentially leading to a softlock.
- Fixed potential softlock by removing the hole in previous screen before fighting the boss in VR night fight.
- Fixed softlock if using food in quick mode and there's an ally but we press to go back.
- Fixed potential softlock when pressing the button for the visitor seat when R.J. is coming/visible.
- Fixed wavy effect clipping in Shay's garage.
- Fixed character appearing in dialogue in Chapter 6 despite potentially dead.
- Fixed going back viewing fanart in menu would go back twice.
- Fixed using D-Pad in the menu while investigating Sin's gun (and other places) gives two inputs at a time.
- Fixed special attack not targetting the wall barrier correctly in the interrogation room.
- Fixed Graff potentially getting killed by (another character), which was not an expected possible behavior.
- Added a picture and change behavior of an easter egg so it's no longer reported as a bug :p
- Exhausting topics display was missing in some cases.
- Changed the bot type and color that Dee chooses in the bunker to fit with the portrait.
- Improved crash reporter.
(Rvs 16621)


1.0.6.1 QUICK FIX
--------------------
- Fixed rolling spikes which sometimes causes a crash since last update.
- Fixed a voice line which was missing important information.
(Rvs 16624)


1.0.7
--------------------
- Fixed crash when clicking on distributor in Border Post in Chapter 5 but Gherkin is not around.
- Fixed crash if Graff calls Brok and Brok is using the "chocolate skin".
- Fixed 3 ads that could not be picked up with gamepad without using right stick.
- Fixed Ott could burst into the office even when he is KO on his desk.
- Fixed reloading after getting the front ad in jail would allow us to do it again.
- Fixed possible overlap when choosing and removing ingredients.
- Fixed some voice acting lines with echo which shouldn't this effect.
- Fixed: put back the item given to Graff back to Brok if going back before Chapter 4.
- Fixed military bot potentially making lots of noise at times.
- Fixed more issues with Chapter select by inverting the order variables are resetted
(including Graff's inventory being kept)
- Fixed apartment door not opening after Brok enters in two endings.
- Fixed issues with chapter select to redo Chapter 4 investigation.
- Fixed: Restarting from Chapter 1 no longer prevents a Pacifist run.
- Improved Brazilian and German translation.
(Rvs 16632)
1.0.8
--------------------
- Fixed a lot of memory leaks and potential data structures inconsistencies which could cause random crashes.
- Fixed Chapter 2 exam reply for Italian.
- Fixed a choice naming issue in summary.
- Fixed a "Double Graff" bug during one of the last optional scenes.
- Fixed bug with last boss that would remove gravity from player after grabbed.
- Fixed impossible to use remote controller against Tribots in Factory room.
- R.J. now opens the door cell with a proper animation.
- Removed a summary edge which wasn't possible.
- Implemented achievements localization for a few languages (in progress)
- Added 25 fanarts
(Rvs 16639)
1.0.9
--------------------
- Fixed some thoughts lines which had double the effect, in particular Graff at school.
- Fixed goal "Bolt taken away" if he was killed.
- Fixed jumping on bed in Lia's room would prevent Brok from going to her.
- Fixed events to call were not removed / could still be called while loading a save file or switching rooms.
- Fixed pressing back button while update is being performed in jail.
- Fixed dodging then eating food immediately after would create an incorrect state when crossing a trigger area.
- Fixed being able to give the Tramp's medicine several times.
- Fixed incorrect code with the XP upgrade display which could incorrectly destroy instances at random if unlucky.
- Fixed gamepad hotspot for resuming Wes interrogation.
- Fixed issues with summary if switching from school room with Brok. (no hotspot for the door)
- Fixed minor summary text issues.
- Fixed unable to skip fight when fighting the Squealers at the end.
- Fixed unable to pause during the robot chase.
- Fixed Graff able to interact with the statue in alley.
- Fixed Graff's sweep attack could break two things at once in adventure mode, leading to potential softlocks.
- Fixed bunker, using apartment key on the keyhole while the game ball falls into target could softlock.
- Fixed cursor disappearing when there's a non blocking dialogue during a closeup (eg bunker front puzzle)
- Fixed chapter select to jail could give up both remote controls into inventory.
- Fixed saving during a certain scene at the factory and reloading would have player start the fight immediately.
- Fixed getting killed by using violence to escape jail could lock us up with only the brain option left.
- Fixed a killed character still appearing in one specific ending (very unlikely but still possible)
- Fixed a possibility to go directly to Sector 56X without returning to see R.J. first, which caused issues afterwards.
- Fixed chief rat saying Brok killed a homeless even if the rats actually killed him.
- Fixed charging Mink would not appear correctly on the summary if done on the second time.
- Fixed entering summary then switching to the other character after a chapter select could sometimes lead to issues.
- Fixed attacking blind bot would trigger item combination instead of reacting and starting a fight.
- Fixed alarm sound was cut off when there was dialogue.
- Fixed hat icon not showing up in dialogue after the first automatic skip to next speech.
- Fixed allow to do the examination in the pharmacy again if restarting from chapter 1.
- Fixed color of Brok & Gherkin inside/outside the dome.
- Fixed "erase" button placement and too long text boxes in Graff's exam for some languages.
- Fixed Graff's money reduced to 50 Unis each day instead of 10 Unis, as the dialogue implied.
- Fixed removed the pill from Graff's inventory as soon as Klay picks it up.
- Fixed characters shadows were offset by one frame.
- Fixed rubble animation in Trasher Hunt would sometimes stay permanently on screen.
- Fixed "objective failed" appearing each time we entered the Border Post if we didn't save Bolt.
- Implemented automatic save in Trasher Hunt after every 10 tries.
- The game now gives some XP to Brok if you switch to a chapter directly from the main menu.
- Improved animation of characters entering the Drums during that ending.
- Added DPAD controls to robot chase.
- Fixed breaking the door at the factory would crash if done in Chapter 6.
- Added more integrity checks.
- Refreshed offline choices stats.
- Refreshed Kickstarter credits.
- Improved Brazilian, German and Simplified Chinese translations and some typos in English and other languages.
(Rvs 16673)
1.0.10
--------------------
- The last topic selected (with gamepad) is now memorized and restored when talking to a character.
- Added an automatic detection and report of softlocks so it's easier to fix them in later builds.
- Fixed running with double tap would get interrupted when reaching a lower floor.
- Fixed the bug in last room of the game (final boss) that could destroy inventory / achievements / gameovers... lists if unlucky.
- Fixed Dart still there doing nothing if reloading after Graff's surprise attack in the sewers.
- Fixed the annoying bug that would make saves scroll immediately after clicking on the menu panel.
- Fixed bug if Graff destroys the bedroom door in the scene where he's inside then click on the door to move out.
- Fixed percent progress decreasing in Chapter 5.
- Fixed wait time after fight in police department in Chapter 6 could allow player to break the wall, causing issues.
- Fixed softlock if player "almost fell" at a precise location at the top of the pyramid bridge.
- Fixed food that we buy during VR night fight after gameover was actually not given to the player.
- Fixed crash with Tidy if we showed his arms extending while we skipped and quit the dialogue fast.
- Fixed the delay between surprise attack and the rats coming in one of the last scenes.
- Fixed not being able to switch mode via the icon after doing the museum again and going back from a closeup view.
- Fixed offering the magnifying glass to Graff would have Brok speak instead when interacting with it.
- Fixed Brok taking damage if Ott or the Guard walks over the grinder (and Brok is close) in Chapter 4.
- Fixed objective for entering Wes' office that would stay permanently.
- Fixed incorrect year on one clue.
- Fixed minor glitch on materials list.
- Fixed minor issue on the summary.
- Fixed inconsistencies in backgrounds universe language text.
- Added invincibility frames when hit by falling objects and they no longer hit when the character is down.
- Changed font for level display.
- Improved translations for one of the last dialogue.
- Improved Polish translation.
(Rvs 16692)
1.0.11
--------------------
- GOG achievements are now localized.
- Fixed Brok not disappearing after leaving Wes's office.
- Fixed Graff still coughing on the summary screen.
- Fixed player dying while standing if falling into a hole and getting killed immediately by an enemy afterwards in quick fight mode.
- Fixed right clicking on "Buy food" gameover menu would half softlock the game.
- Fixed incorrect hint when trying to hide at the Border Post.
- Fixed a blocking situation when you don't have 100 Unis to pay the hacker for Shay and refused to help the Director.
- Fixed door animation repeating if accessing summary in police department.
- Fixed Stubot now properly reacts when hit during Chapter 4.
- Fixed situations when the summary should not be open.
- Fixed partially wrong hint in Chapter 1.
- Fixed pharmacy entrance minor issues.
- Fixed after credits scenes would appear late for the Canonical ending.
- Fixed Director giving pill to Graff is now an edge on the summary.
- Fixed perspective issue when fighting in front of the cell.
- Fixed end flag in VR arena can no longer be inside a trap.
- Fixed checkpoint not always working for pyramid lasers room.
- Fixed two possible softlock situations.
- Fixed allow right stick movement on the map.
- Fixed allow to crush the vending machine after fixing it with Gherkin.
- Changed Graff's money icon and description in menu to indicate it's interactive and different from Brok's.
- Improved moves list pictures and some tutorial pictures.
- Improved Brazilian translation.
- Added 40 fanarts.
(Rvs 16699)
1.0.12
--------------------
- Fixed the invoices are now removed from inventory after fighting those drones.
- Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case).
- Fixed missing outcome during second nightmare on the summary. (missing the enemies)
- Fixed entering and exiting sewers fast with Graff would not display the room properly.
- Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen.
- Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen.
- Fixed some summary entries shouldn't be filled when starting a new game.
- Fixed Brok passing through the door of his apartment in some endings.
- Fixed room color now applied when swimming in the lake.
- Fixed items thrown, their shadow, and cat fur effect were not properly scaled.
- Fixed some missing event calls.
- Fixed incorrect scale for base part when crates are destroyed.
- Fixed impossible to jump on some parts of the bridge.
- Fixed possible lockup on top of the Border Post when clicking on ad and the antenna simultaneously.
- Fixed switching to Graff then back to Brok while escaping jail entrance would no longer trigger the bots.
- Fixed skip cutscenes button should not work during choices, certain closeups and showing items.
- This also fixes incorrect positions of elements if you do this during the museum minigame.
- Fixed bots spawning and stuck inside wall in the second nightmare if dodging over the trigger.
- Fixed action mode no longer retains the last hotspot name.
- Fixed minor display issue with the bunker balance.
- Fixed R.J.'s dialogue could be interrupted in jail so he could not leave.
- Fixed potential bug preventing from switching player after refusing to skip an action.
- Fixed more softlock situations.
- Fixed it was still possible to get both remote controls in inventory after chapter select.
- Fixed defeating final boss via the alternative way still counted as kills for the pacifist run.
- Fixed softlock if we get the tribot cop key right before the Pred toy inflates.
- Fixed could not use DPAD during some choices (skipping fights, giving food to ally)
- Fixed shaking effect now doesn't persist through gameover or switch to another room.
- Fixed final boss could get stuck after a slide attack.
- Fixed final boss slide sprite would be in the incorrect side for 2 frames.
- Fixed big fight when exiting bunker, some enemies could get stuck outside of view.
- Fixed ally could sometimes get stuck in walk without actually moving after defeating all enemies.
- Fixed getting Till the end of time ending and then going back to the kidnapped part would stick to the same ending.
- Added a "hold" icon for the skip action button when using a gamepad to distinguish from switching player icon.
- Effects are now automatically disabled if a shader could not work.
- Improved Brazilian translation.
(Rvs 16716)
1.0.13
--------------------
- Added a warning message and an option to skip the last scene before the Fall ending.
- Added possibility to use DPAD to select clues during interrogations.
- Added possibility to use DPAD to select the menu panels.
- Added possibility to scroll through the items with DPAD in the menu.
- Added missing animation for speakers in the pharmacy.
- Fixed two endings were not counted in stats.
- Fixed Tribots dead bodies should less often clip through walls.
- Fixed impossible to free Klay if we save and reload right right before that scene.
- Fixed timer not behaving correctly in Chapter 5 during gameover or summary.
- Fixed jumping to Chapter 5 no longer gets all materials and the achievement automatically.
- Fixed merchant appears dead in summary when in Chapter 2.
- Fixed lasers trap during combat and made them slightly less CPU intensive.
- Fixed Tidy both arms appearing behind him.
- Fixer timer footsteps resetting when aborting paths, which caused a lot of noise on the elevators in front of the lab.
- Fixed possible lockup if getting an ad while another dialogue triggers.
- Fixed possible lockup if for some reason Graff would be stuck inside the dome after switching.
- Fixed some audio levels for a dozen lines.
- Fixed using DPAD with museum piano.
- Fixed military bot audio only coming from right speaker.
- Fixed mines exploding in second nightmare when we've already clicked on a window.
- Fixed Stubot reported dead to Graff in one of the last scenes even when Graff himself destroyed him.
- Fixed bug in second nightmare that would let players roam around during a dialogue.
- Removed potential spoiler from a gameover picture.
- Removed the static electricity sound during Dee's interrogation.
- Reduced damage of special attack of Chapter 4's boss.
- Increased animation speed for weapons for Brok & Graff so they're a better option.
- Faster dodges: Reduced interval to memorize inputs during combat and can be performed faster after attacking.
- The pipe chunk Graff can get in Chapter 6 now deals a lot more damage, offsetting the risk of using it.
- Enemies falling into pits get more damage now in higher difficulties.
- Updated offline stats for summary again.
- Improved Russian localization (missing hints files for Chapter 6)
(Rvs 16732)
1.1.0
--------------------
This update prepares for the coming ports (Mac, Linux & consoles)
The middleware (GameMaker) has been upgraded to latest version.
As such, the game is now a 64 bit executable.

32 bit Windows are no longer supported (the store page already mentioned "64 bit required" at launch)
But if you really need an older 32 bit version, they're available in manual downloads on GOG.

Changes:
- Cloud saves are now enabled on GOG Galaxy.
- It's now possible to kill the only character from the game that always survived at the end!
- A new choice on the summary has been added for this.
- Also added "new" alternate credits cutscene to replace the one for this character when they're killed.
- Eating food is now faster in Relaxed mode.
- Reduced timer for VR training tutorial to 15 seconds for some phases.
- Fixed Graff automatic save file in bunker (2nd part) indicating an impossible goal.
- Fixed pyramid room top puzzle would sometimes not validate despite entering the correct combination.
- Fixed icon topic for resuming interrogation in Chapter 4 was displayed as "done".
- Fixed tutorial for hotspots reappeared after Chapter 1.
- Fixed using the trap while the ball game is happening in Chapter 3 could softlock.
- Fixed visual bug with the ball falling during that game.
- Fixed collision wrong in one part of this room.
- Fixed time incorrect for one of the Director messages.
- Fixed Tribots dead bodies should less often clip through walls (further).
- Fixed score of a certain someone still displayed on "school" board even if dead.
- Fixed "kept Bolt's screw" on the summary even if we never had it in inventory.
- Fixed tramp acting as if he got his medicine if we saved him with Gherkin and restarted Chapter 5.
- Fixed potential bug with crossing and exiting last cell without crossing the exit trigger,
which made the game believe the player is still inside that cell. (impossible to talk to Sin)
- Fixed crossing some jail triggers would redo the animation for appearing furniture in cells.
- Fixed it's no longer possible to switch animation angle while interacting with a button.
- Fixed Brok won't come back to Gherkin if jumping while the dialogue starts in Sector 56X.
- Fixed rolling spikes appearing in locations unreachable and making no impact sound/VFX
- Fixed enemies killed by rolling spikes don't disappear.
- Fixed player getting back to idle after losing in quick fights before fade out.
- Fixed potential bug if an icicle hit Brok right after the final boss is defeated.
- Fixed player moving slow while running animation is performed if clicking while trigger is slightly pressed.
- Fixed potential graphical and softlock issues with museum printer mini game.
- Fixed Gherkin disappears when opening summary during one scene.
- Fixed items rotating effect ongoing even when paused.
- Fixed holding a weapon, running then walking would no longer display the weapon in hand.
- Fixed not getting the Fall ending if our relationship with Graff was very high.
- Fixed progress percent reduced if doing scenes in a certain order in Chapter 6.
- Fixed reaching max level did not give an upgrade.
- Fixed the variable for Klay lending money was never set, so a specific dialogue in Chapter 5 was never seen.
- Fixed R.J. could stay angry without player hitting the furniture (unverified)
- Fixed Brok not actually punching during one scene in Chapter 5 despite the text mentioning it.
- Fixed some wrong line effects echoes during that scene.
- Fixed enemies falling into the hole during cutscene in Chapter 3 if player died in the hole.
- Fixed added a small cooldown between each remote control press so it's no longer possible
to totally stunlock tribots. (only during combat)
- Fixed possible softlock if pressing menu button right after a dialogue for which a closeup is displayed.
- Fixed going up/down then left/right won't accidentally make player run.
- Adjusted threshold for running with trigger (less sensitive now).
- Improved enemies color skins.
- Improved Italian, Russian and French translations.
- Increased hit range for the character in Wes' office in Chapter 3.
- Increase size of "Next page" button in cell book reading mode.
(Rvs 16772)
1.1.1
--------------------
This update adds a Mac build!

- Fixed bug leaving Brok crouched unable to move if using skip cutscenes during a hacker scene.
- Fixed bug if we described some inventory items during a closeup or the interrogation parts where we show a location on a picture.
- Fixed continuity bug if we go back to Border Post after leaving with Dr Gherkin and then going straight to Sector 56X.
- Fixed bug Graff returning to bunker at night after player switch when it should be day.
- Fixed potential issues with player positions not being saved / restarting from wrong locations in the rooms after a player switch.
- Fixed rare bug with music staying instead of being stopped, causing two musics at once.
- Fixed info for quitting Chapter 5 trial wasn't saved (with new edge on summary)
- Fixed bug Dr Gherkin could potentially fall into the hole in the alley.
- Fixed Dr Gherkin sprites in the bunker.
- Fixed Dr Gherkin facing Brok if talking to him from the far left of the screen while still tied.
- Fixed missing sprite with Brok talking in Chapter 5.
- Fixed bug with redefine keys screen if we pressed the "go back" key assigned.
- Fixed bug with tribots keeping coming after defeating the final boss.
- Fixed potential issue if we interacted before R.J. finished fixing the sink.
- Fixed restarting from a previous chapter could sometimes get both levers in inventory.
- Fixed softlock if getting killed by drones in the hacker room while on the table.
- Fixed crash if using the remote controller while jumping at the factory.
- Fixed the closeup name was lost when doing stuff in the menu, which could lead to minor issues.
- Fixed potential issue with the bedroom and entrance door left open / messing up after switching back to Brok in Chapter 5.
- Fixed potential issue if the variable for player switching is "true" in parts before the game allows to player switch.
- Fixed softlock if we dodged quickly several times into the doors of the bunker.
- Fixed softlock if moving with a bind input during a closeup with choice (eg: DPAD on the sewer panel when resetting)
- Fixed softlock if picking up our stuff in the sewers with Graff at the precise wrong moment.
- Added picture when redefining a key.
- Added "skip action" in the list to redefine keys (assigned to "delete" key by default).
- Also this has been renamed to "Skip the action or puzzle scene"
- Added "Option" and "Command" support for Mac build.
- Improved elevator outside Brok's apartment.
- Lowered volume of mine beep / remote control beep.
- Added 63 fanarts.
(Rvs 16800)

1.1.2
--------------------
- Added possibility to define custom gamepad mappings internally (for now, no interface)
- This fixes the issue with PS5 controller on Windows wired and not using Steam Xinput emulation.
- Added missing summary choice if the relationship with Graff is so bad he won't even talk at the end of Chapter 4.
- Items modifiers (eg damage increase) are now not counted during dialogue and other events.
- Fixed using remote control in fight mode to deactivate mines in sewers.
- Fixed possible out of bounds in the last intro nightmare room.
- Fixed hacker respawning with items if killed and going to summary in Chapter 6.
- Fixed R.J. should not appear if we save and reload right after he leaves the hacker's place in Chapter 3.
- Fixed error message constantly appearing if the gameovers list is altered (should not happen under normal conditions.)
- Fixed the Drumer street fountain ripples sprite causing visual glitches.
- Fixed the hint for "locker" ending in the garage.
- Fixed pressing B to go back during the puzzle with the fight in front of the bunker.
- Fixed Graff & Ott looking away / spawning in the middle during Rupture ending.
- Fixed mirror effect on player when entering the apartment.
- Fixed Dee's sprite idle during last boss fight if we use skip cutscene.
- Fixed making the merchant run away as Graff and then clicking on the statuette would still bring a dialogue with the merchant.
- Fixed Graff's special attack no longer pushes balloons away.
- Fixed removing the remote control damaged from inventory if we skip Sin's interrogation (so we had the two remotes.)
- Fixed softlock if player attempts to grab an ad while falling into the floor with Graff in the sewers.
- Fixed softlock / premature gameover / negative lives if Graff dies and then falls into a hole at the same time.
- Fixed bug using food right at the end of a fight could cause a softlock if there was a cutscene afterwards.
- Fixed inconsistency that we can use quick menus when it's not possible to use the main menu.
- Lots of improvements to the Brazilian translation.
- Improved Spanish translation.
- Added 25 fanarts.
(Rvs 16866)
Post edited October 14, 2022 by COWCATGames
1.2.0
--------------------
COMBAT UPDATE

MAJOR CHANGES:
- New difficulty setting "Mania!"
To unlock it, finish the game with the "hard" difficulty. This requires to achieve an ending without lowering the difficulty.
This makes enemies faster to move/attack and even more reactive.

- The gameplay is faster and more "nervous" overall, allowing for juggles, more reactive controls and more.

- Added more "oomph" to the sound effects, especially impact and falling sounds.

- Enemies now blink yellow when preparing a dangerous attack (a display option was added to deactivate this.)

- Visual effects overhaul.

- Player can now perform a combo finisher attack by pressing "guard button" during a combo.

- New enemy moves:
- Dart "upper smack" attack.
- Dart grab attack.
- R.J. grab and suplex attacks.
- Military grab and throw attack.
- Pound bot grab.
- Tribot "push" attack.

- Bosses we've already met can now appear in virtual arena training (and in quick fights after finishing the game)

- Lighter CPU usage (better performance overall)

- Traditional Chinese subtitles support!

AND MORE:
- Allow to hit opponents from a 30% larger depth range during battle (for both player and enemies)
- All non-robot enemies now have multiple faces on health bar HUD.
- Player can now dodge even when performing most attacks.
- Dodge input is memorized when performing the other attacks so it's performed ASAP.
- End fight no longer interrupts the player animation immediately.
- When thrown, enemies now get stun for a bit after each hit and get closer to the player
so it's easier to keep hitting them (thus juggling enemies is now much easier.)
- We can keep hitting dead enemies up until they start recovering.
- Enemies no longer stop their attack immediately after killing the player.
- Increased timer stun and added an effect when player or an enemy are defeated.
- Revised a lot of frame timings for attacks and collision masks.
- Increased reaction time when enemies are preparing an attack.
- Made player dodges even more reactive (after touching ground).
- Sound of enemy attacks is no longer interrupted when changing animation.
- Throwing bats is now faster and they have more gravity.
- Jumping with a weapon now keeps the jumpkick instead of throwing the weapon.
- Weapon now appears in hand during jumpkick and hit/KO poses.
- Each item now makes its own sound when falling & bouncing.
- New/improved animation for Brok jump down attack.
- New/improved animation for Brok crouch / grab items.
- New/improved animation for Graff jump.
- Sped up the player combo.
- Fixed generic rats don't grab their own weapons anymore.
- Special attack charge faster to fill and requires less health.
- Quick special attack no longer removes health if no enemy was reached and requires less health.
- Palm drop now has more impact and make enemies fall.
- Increased VFX hit size.
- Fixed animation changing immediately to idle when an enemy is hurt above the ground.
- Added timer before Tidy performs his arm attacks.
- Added slow down effect when a boss is defeated.
- Generic rat and Kins can now grab and throw any item from the floor.
- Thrown items can now hit from a wider depth range.
- Pressing guard button while attacking now performs the back attack.
- Dodging is now allowed during an attack (as long as player is on the ground) and interrupts it.
- New smoke effect when characters fall
- New smoke effect for Brok's powerful punch
- Blocking attacks now has more impact (enemy freeze and stun effect) and blocks from both sides.
- Added stun for Brok's special quick attack.
- Quick special attack (and some others) now display an impact on all the enemies hit.
- Quick special attack (and some others) now throw the enemies around the player, not all on the same side.
- Quick special attack can now be performed during an attack or a dodge.
- Revamped which impact sounds should be used according to each case (opponent type, weapon in hand etc)
- Grabbing items from the floor is now more lenient relative to player position.
- Rat chief uppercut should make us throw faster (moreg ravity until reaching ground)
- Graff's special attack now does a little damage to enemies and throws them away + improved SFX/VFX.
- Graff's movements are now much faster and with more gravity.
- Moves list is now viewable from the options menu in fight mode.
- Fixed VFX, timers and more things that didn't quite work as expected with hard difficulty.
- Big changes to gravity. Player and enemies now fall faster, but jump gravity is now separate from thrown/fall gravity.
- Tidy's special attack now gives more time to react when he bounces off walls and is slower overall.
- Fixed bug with player changing side while dodging.
- Graff now has his own movelist.
- Player hurt/thrown/KO/recover sprites now display the weapon/item in hand (also for generic rat.)
- Graff's movement can now be controlled when performing crushing jump and falling after stomping on enemies.
- Graff's slide is more dynamic and we can change side or not when animation finishes according to controls.
- Graff's weapons attacks are faster.
- Added inbetween frame for Graff's crouch.
- An icon is now displayed on top of player when the special attack is ready.
- Improved lasers creation (they used to not appear during a few frames until fully visible)
- Enemies now bounce off walls and room edges when thrown.
- Dodge is now improved in tights spaces with lots of collisions.
- R.J.'s and military bot charge attacks no longer stop when encountering different floor levels.
- Walking on different floor levels no longer stops the animation.
- Player jump button presses are no longer ignored when falling from low heights.
- Player jumping from lower floor to a higher one now makes the expected floor sound.
- Improved enemies jumping over obstacles.
- Characters shadows sizes and positions adjusted.
- Military bot made harder to hit from front.
- On the other hand, powerful punch now breaks all guards.
- Jumping while runnning is now faster
- Fixed a bug that made enemies less active than they should have been.
- The food items are now described underneath in fight mode menu.
- Fixed bug: we can no longer move NPCs around by using powerful punches in adventure mode.
- Fixed bug: Squealers Chief name did not fit into its health bar HUD.
- Fixed bug: spike balls can no longer be placed at the same position as another.
- Similarly, load and options get the corresponding bottom message.
- Moving close to an item that can be grabbed now displays a button prompt.
- When player hits several enemies at once (eg: jumpkicks) during the same attack, all enemies hit stay stun for the duration.
- Improved pound bot to feel better to hit (a bit less slippery, more often on our height level)
- Pound bot "danger" shadow is now always displayed on top of everything else (including other enemies).
- Pound bot ground pound attack now makes sound & effect.
- Added effect while dodging.
- After first playthrough, difficulty modes are unlocked for VR arena.
- New "Mania" training in VR arena in chapter 6 and after finishing the game (whether or not the actual mania difficulty is unlocked)
- Brok's special attack now attempts to go towards the enemy (drones) and do an uppercut when it's too high to reach
- Fixed shadow of crates barely visible and reduced gravity.
- Lasers shots sprites are now animated.
- The flag is now animated.
- Fixed bug with lasers placed being destroyed but still displayed on screen.
- Fixed enemies jumping all over the place when there's an obstacle.
- Cooldown for remote control on bots now varies according to difficulty.
- Trainings difficulties have been renamed to numbers to avoid confusion with difficulty setting
- Added a fourth training accessible from Chapter 6 and in future playthroughs.
- Items tab removed for Virtual arena fights (basically useless because all weapons are temporary) so the first tab is now the food tab.

NON COMBAT UPDATES:

- Upgraded GameMaker version to 2022 LTS.
- BIG cleaning of memory leaks! This should lead to improved CPU performance as well.
- New animation for Ott in police office.
- Glass panel in the intro now has a break animation.

- Improved labels on the world map so they fit better in all languages.
- Added instrumental version of the song for the Fall ending credits.
- Fixed bug: it shouldn't be possible to move cursor with DPAD while viewing concept art / fanarts.
- Fixed bug: line jumps after end parenthesis in the text wouldn't be displayed. (issue with Japanese)
- Fixed bug: can't leave the pharmacy if we cross the barrier at the last line of dialogue when too many articles.
- Fixed bug: killing Bolt left a second where we could click somewhere else and get softlocked.
- Fixed bug: mail crates were not properly saved and climbed automatically when using gamepad.
- Fixed bug: it shouldn't be possible to take the broken mine after chapter 1.
- Fixed: merchant no longer mentions a gift if we already took the statuette.
Post edited November 24, 2022 by COWCATGames