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Xeshra: I dunno what CPU you got but as long as it got more than 2 cores it should be fine. I am not that far into the game but on my modern high end PC i was not able to detect any performance issues or high loads anymore.

I am not even sure if Capcom was providing a proper gamepad support for their original PC port. Because most likely it was a rather "loveless port" in order to make the PC gamers happy. So, perhaps there was no pad vibration support enabled and in general, the game did not seem to be very stable; reason GOG had to make a good amount of bug fixing on many spots. But the result is pretty good now and i hope even more improvements are possible.

I only can say, on the PSX-original the pad had vibration and 2 working memory slots, and of course nothing was visibly "broken" (perhaps barely noticeable minor bugs). In my mind the PC version initially was never "on the same level" but it can be improved to this level, with a good amount of work. Because a PC version can be modded the easiest way, it would then become the "directors cut", if those stuff was able to become addressed.
You know it's funny, even back then, Capcom would half-ass their ports for PC, you know, like RE:Village lol
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naka_michi: The CPU update's really good, but I'm still getting lots of slowdowns, at least where I am right now (Dam, Kyria)
I wonder if it's the port that lags that much or still some things that need solving
Probably your hardware... i was at those location and for me there was not any lag or slowdowns.

The hardware load is really low, at this point (newest update...) and just about 2 cores got some load, the GPU is basically in Idle all the time at a tropical room temperature.

I can play it very well now... the only thing i am missing is vibration support and a second memory slot.

I was playing this game on the gray PSX around 25 years ago... it was great but i can barely remember it after more than 2 decades. So i kinda am experiencing this game "new"... which is somewhat special. Feels like a new game from the past and at many points i "remember" something, kinda some fractions of memories left.
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Post edited May 02, 2025 by Xeshra
I wish we would get some kind of update info
Post edited May 05, 2025 by nintendo1889
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nintendo1889: I wish we would get some kind of update info
Yeah they should at least tell us whether they're gonna tackle the remaining problems or not. They don't have to of course since their goal was just to bring the game to modern PCs.
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nintendo1889: I wish we would get some kind of update info
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Cyrusx9: Yeah they should at least tell us whether they're gonna tackle the remaining problems or not. They don't have to of course since their goal was just to bring the game to modern PCs.
Right, and it's good they revived it, but it's so close to being the definitive version
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Cyrusx9: Yeah they should at least tell us whether they're gonna tackle the remaining problems or not. They don't have to of course since their goal was just to bring the game to modern PCs.
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nintendo1889: Right, and it's good they revived it, but it's so close to being the definitive version
well maybe someone from nexus mods or the like will try it. Hopefully
The most difficult stuff is probably the vibration because in term Capcom did not include it in their port (i do not own the old PC version, no clue) then there is some serious codes missing and GOG can not just create it out of nowhere, they will need the assistance from Capcom.

Reverb sound is as well tricky because usually those consoles got a dedicated sound chip handling it. A PC is lacking such a dedicated chip, so it need to be done by software only. Capcom was apparently to lazy so they just removed it completely. Could probably be fixed but GOG will need the missing audio content.

It mainly depends on Capcoms support, it seems. So, GOG can not say much about at this point.

There might be some very talented modders out there who manage to somehow "insert" the PSX files for the missing content, but i see it as very difficult without a source code. GOG probably got access to it, else the "fixing" would be near impossible.

Anyway, no critical issues, it plays very well for me, it simply would give the game the "Directors Cut polish"... which is still missing.
Post edited May 05, 2025 by Xeshra
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Xeshra: The most difficult stuff is probably the vibration because in term Capcom did not include it in their port (i do not own the old PC version, no clue) then there is some serious codes missing and GOG can not just create it out of nowhere, they will need the assistance from Capcom.

Reverb sound is as well tricky because usually those consoles got a dedicated sound chip handling it. A PC is lacking such a dedicated chip, so it need to be done by software only. Capcom was apparently to lazy so they just removed it completely. Could probably be fixed but GOG will need the missing audio content.

It mainly depends on Capcoms support, it seems. So, GOG can not say much about at this point.

There might be some very talented modders out there who manage to somehow "insert" the PSX files for the missing content, but i see it as very difficult without a source code. GOG probably got access to it, else the "fixing" would be near impossible.

Anyway, no critical issues, it plays very well for me, it simply would give the game the "Directors Cut polish"... which is still missing.
Guess I'm the a hole because I'm old about sound, and given its current state, and growing up with the ps1 version, I simply have a difficult enjoying the game with a flat audio profile.
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Xeshra: The most difficult stuff is probably the vibration because in term Capcom did not include it in their port (i do not own the old PC version, no clue) then there is some serious codes missing and GOG can not just create it out of nowhere, they will need the assistance from Capcom.

Reverb sound is as well tricky because usually those consoles got a dedicated sound chip handling it. A PC is lacking such a dedicated chip, so it need to be done by software only. Capcom was apparently to lazy so they just removed it completely. Could probably be fixed but GOG will need the missing audio content.

It mainly depends on Capcoms support, it seems. So, GOG can not say much about at this point.

There might be some very talented modders out there who manage to somehow "insert" the PSX files for the missing content, but i see it as very difficult without a source code. GOG probably got access to it, else the "fixing" would be near impossible.

Anyway, no critical issues, it plays very well for me, it simply would give the game the "Directors Cut polish"... which is still missing.
Vibration works OK for me...It only happens at certain cutscenes and dragon transformations.
Whats the pad you are using?

I guess a lot of users experience functionality issues with their pad, including me. Most likely initially the game is not supporting it and if at all, it was using Xinput, which has been "translated" to Dinput by GOG, most likely. However, the issue is, the Xinput files are missing and the Dinput files are handled by the GOG emulator. This emulator is not supporting every pad (Dixi ini may reveal whats supported) and may even act cranky or unstable at certain configurations.

So, perhaps this function is included but it may only work for those who got "the correct pad".

Most games can handle almost any Dinput pad because this is kinda a universal language, unless some program used is simply very picky and is trying to set a certain configuration. I usually have a proper gamepad support for 99% of all the games which are supporting a gameplad at all. So it is not a common issue, i can count down games with pad issues with one hand.

Sure, especially some older games may have a configuration issue because they simply was using way different pads so the system may not know how to take over this classic pad to a new pad correctly. Thats what those manual configurations are here for, in order to attach the correct commands toward the correct buttons. But it is not much use if a emulator or game can not detect a gamepad at all, or only very marginally. I can not set up a vibration if the game totally fails to even "detect" this mode on my pad.

A emulator can do the trick, sure... question is just which emulator is capable of.
Post edited May 06, 2025 by Xeshra
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Xeshra: Whats the pad you are using?

I guess a lot of users experience functionality issues with their pad, including me. Most likely initially the game is not supporting it and if at all, it was using Xinput, which has been "translated" to Dinput by GOG, most likely. However, the issue is, the Xinput files are missing and the Dinput files are handled by the GOG emulator. This emulator is not supporting every pad (Dixi ini may reveal whats supported) and may even act cranky or unstable at certain configurations.

So, perhaps this function is included but it may only work for those who got "the correct pad".

Most games can handle almost any Dinput pad because this is kinda a universal language, unless some program used is simply very picky and is trying to set a certain configuration. I usually have a proper gamepad support for 99% of all the games which are supporting a gameplad at all. So it is not a common issue, i can count down games with pad issues with one hand.

Sure, especially some older games may have a configuration issue because they simply was using way different pads so the system may not know how to take over this classic pad to a new pad correctly. Thats what those manual configurations are here for, in order to attach the correct commands toward the correct buttons. But it is not much use if a emulator or game can not detect a gamepad at all, or only very marginally. I can not set up a vibration if the game totally fails to even "detect" this mode on my pad.

A emulator can do the trick, sure... question is just which emulator is capable of.
I'm using an Xbox One controller.