Interesting, in my case version 0.789 doesn't play any cutscenes at all other than the Monolith intro logo. That's rather curios, as the DOSBox version plays all cutscenes fine, but doesn't play the Monolith logo.
Otherwise I find that by now BloodGDX seems to work almost flawlessly at 1920x1080 and also looks very nice. Mouse control is extremely smooth, something I even forgot I missed after having played the DOSBox version with bmouse for a rather long time. Now after playing BloodGDX, whenever I go back to DOSBox it just feels so sluggish.
I only had one problem on my Windows 10 machine: When using any resolution lower than 1280x1024 the fullscreen window isn't scaled properly, only taking up 2/3 of the screen in the upper left corner. Usually this can easily be fixed by choosing "Disable Display Scaling on High DPI Settings" in the properties of an .exe-file or its shortcut. In the case of BloodGDX it's not that simple as the game runs from a .jar- instead of an .exe-file.
I found a way around, though: You have to create a shortcut to the java.exe file, which you have to find first. In my case it's located at "C:\Program Files (x86)\Java\jre1.8.0_161\bin". Then right-click on the shortcut, select "Properties", and under "Target" add "-jar" and the complete location of the BloodGDX.jar. In my case that looks like this:
"C:\Program Files (x86)\Java\jre1.8.0_161\bin\java.exe" -jar "C:\GOG Games\One Unit Whole Blood\BloodGDX.jar"
Now, finally, in the same properties under "Compatibility" the high dpi scaling can be disabled. Et voilà, running from that shortcut BloodGDX now displays proper fullscreen at all resolutions. One caveat, though: Now BloodGDX creates a new .ini file in "C:\Users\USERNAME\M210Projects\BloodGDX" instead of the original Blood folder, which is also where the savegames need to be located. I haven't found a way to change this, as it still works like that even when the option to use the user folder is disabled.
Cutscenes still didn't work like this, so I suppose that really is just a bug. Also, after all that, I've found that BloodGDX doesn't look nearly as nice on lower resolutions as the DOSBox version, due to the new renderer I suppose. Oh well :)
Post edited March 08, 2018 by Syrion