Posted January 20, 2017
high rated
Changelog for v0.42
ADDITIONAL CONTENT
- Added Crossbow Block
- Added Log Block
- Added Vacuum Block
IMPROVEMENTS
• Updated Models & Textures for the following blocks:
- Cannon
- Shrapnel Cannon
- Spike
- Hinge
- Ballast
- Bomb
- Bomb Holder
- Decoupler
- Balloon Rope
- Flamethrower
- Rope & Winch
FIXES
- Fixed fire smoke effect bug
- Fragments now maintain material properties
- Fixed flipping issue with Steering Hinge
- Fixed Piston extension/contraction inversion error on copy/paste
- Fixed an issue with Undo/Redo system
- Fixed an issue with balance in level 35
- Attempted to fix fleeing issue in Zone 38
- Fixed freezing zone in sandbox to cover entire area
- Fixed an issue with spamming simulation at level load
- Fixed error with tree crown interpolation offset
- Fixed bug where a block with no joints can’t take damage
- Melee Axe enemies now apply a force to what they hit
- Fixed damage texture for wooden pole
- Fixed bug with damage texture intensity exceeding 100%
- Fixed Yak colouring
- Boundary grid now correctly updates in build mode
- Fixed an issue involving the rope & winch in Zone 37
- Fixed rotation issues with rope & winch and braces
- Slightly improved Cannon precision in certain set ups
- Fixed all bugs and added invisible ghosts to make it look like there's bugs
Hotfix changes:
- Optimized a subset of the machine scripts to potentially pose less problems, primarily in relation to mods.
- Fixed an issue with the grabber.
Hotfix 0.42a Changelog:
-Optimized a subset of the machine scripts to potentially pose less problems, primarily in relation to mods.
-Fixed an issue with the grabber.
Hotfix 0.42b Changelog:
- Added missing Template skins
- Fixed an issue where the Log block couldn't receive a skin for the short version
- Fixed an issue where the game would freeze if a cannon was fired too early when starting simulation
- Fixed Camera resseting to center everytime a block was placed
- Fixed an issue where the symmetry pivot would reset its position in unwished scenarios
- Fixed an issue where skins on balloons wouldn't load correctly on the rope
- Fixed an issue where rockets would have their trails blocked by the rocket itself
- Fixed an issue where dragged blocks added to rockets would be applied an uninteded force after the rocket exploded
- Fixed an issue where camera would focus on a wrong point upon entering levels
ADDITIONAL CONTENT
- Added Crossbow Block
- Added Log Block
- Added Vacuum Block
IMPROVEMENTS
• Updated Models & Textures for the following blocks:
- Cannon
- Shrapnel Cannon
- Spike
- Hinge
- Ballast
- Bomb
- Bomb Holder
- Decoupler
- Balloon Rope
- Flamethrower
- Rope & Winch
FIXES
- Fixed fire smoke effect bug
- Fragments now maintain material properties
- Fixed flipping issue with Steering Hinge
- Fixed Piston extension/contraction inversion error on copy/paste
- Fixed an issue with Undo/Redo system
- Fixed an issue with balance in level 35
- Attempted to fix fleeing issue in Zone 38
- Fixed freezing zone in sandbox to cover entire area
- Fixed an issue with spamming simulation at level load
- Fixed error with tree crown interpolation offset
- Fixed bug where a block with no joints can’t take damage
- Melee Axe enemies now apply a force to what they hit
- Fixed damage texture for wooden pole
- Fixed bug with damage texture intensity exceeding 100%
- Fixed Yak colouring
- Boundary grid now correctly updates in build mode
- Fixed an issue involving the rope & winch in Zone 37
- Fixed rotation issues with rope & winch and braces
- Slightly improved Cannon precision in certain set ups
- Fixed all bugs and added invisible ghosts to make it look like there's bugs
Hotfix changes:
- Optimized a subset of the machine scripts to potentially pose less problems, primarily in relation to mods.
- Fixed an issue with the grabber.
Hotfix 0.42a Changelog:
-Optimized a subset of the machine scripts to potentially pose less problems, primarily in relation to mods.
-Fixed an issue with the grabber.
Hotfix 0.42b Changelog:
- Added missing Template skins
- Fixed an issue where the Log block couldn't receive a skin for the short version
- Fixed an issue where the game would freeze if a cannon was fired too early when starting simulation
- Fixed Camera resseting to center everytime a block was placed
- Fixed an issue where the symmetry pivot would reset its position in unwished scenarios
- Fixed an issue where skins on balloons wouldn't load correctly on the rope
- Fixed an issue where rockets would have their trails blocked by the rocket itself
- Fixed an issue where dragged blocks added to rockets would be applied an uninteded force after the rocket exploded
- Fixed an issue where camera would focus on a wrong point upon entering levels
Post edited January 20, 2017 by Vythonaut