Posted February 11, 2022
high rated
Changelog
Version: 1.0-11012
Date: 18-02-2020
### Added
- Added sensor, altimeter, logic gate and timer blocks
- Added the new Krolmar island with 10 exciting challenges
- Added level editor only mode to the main menu
- Added Misty Mountain sandbox level
- Added Credits
- Added button to Spiderling text in TitleScreen, now leads to the credits
- Added public IP address to server management
- Added Cloud and Haze ghost prefabs
- Added Complete Campaign achievement
### Fixed
- Fixed MP Achievement through "servers joined" stat not being updated on Steam
- Fixed piston pre extension sometimes not working when being duplicated and
other outlier scenarios
- Fixed sound on symmetry button
- Fixed floating grass and static objects not marked as static in level 32
- Fixed clipping mountain in level 33
- Fixed particles being the wrong color on some trees in level 36
- Fixed scaffold in level 39 not breaking
- Fixed client respawn issue with camera block
- Fixed AI assumption that Stationary defaults to attack stance even when
the AI can't attack
- Fixed bug in the Ipsilon wall
- Fixed case where options menu scroll window would lock itself
- Fixed tree prefabs in level 36
- Fixed hotkeys responding while recording a key
- Fixed icons displaying incorrectly in overview mapper on mouse over
- Fixed grenade leaving its collider behind
- Fixed Valfross tent destruction particles
- Fixed exception in level 40
- Fixed AI visual jitter caused by rotation being set directly instead of
using MoveRotation
- Fixed exception caused by missing particles
- Fixed bug where keybinding would be changed while writing a keygroup name
- Fixed outline not being disabled properly on sim start if the coroutine
handling it is stopped unexpectedly
- Fixed issue with players not timing out properly when connecting or
disconnecting
- Fixed an issue where left control button sometimes didn’t work
- Fixed an issue where the file browser couldn’t be opened in some cases
- Fixed BMOverview Group Texts scaling when another text field is selected
- Fixed exception from null collider in EntityAI::CollisionStay
- Fix for machines joining one another, though they don't visually touch
- Fixed floor height calculation in MP
- Fixed title slightly overflowing when string is too long
- Fixed Crossbow RSC warning
- Fixed another SetLerping exception in LevelEntity
- Fixed scenarios where the server management didn't fully close
- Fixed exception in either level and serverTransformParent when creating
the new lerp target
- Fixed chicken cage's broken version
- Fixed broken doors being offset
- Fixed an issue where LAN mode has changed, but the old connection still
needed to shut down accordingly
- Fixed sounds for broken cage, Ladder and small Tent
- Fixed trees not reaching the correct burned visual
- Fixed exception caused by setRotation with force when the current quaternion
is {0,0,0,-1}
- Fixed exception when trying to select Snow Firtree
- Fixed issue where lobby wasn't created the first time, it would try to
recreate once the Steam servers has reconnected
- Fixed ArrowController not restoring the interpolation setting when adding
a rigidbody
- Fixed an issue where where cloud saving doesn’t verify if Steam is
initialized properly
- Fixed lightbulb and tutorial buttons from appearing/disappearing at
wrong times
- Fixed issue with breakable objects that have different parent scales
- Reassigned audio source on Explosive Barrel effect
- Assigned normal achievement system when Steam system is not initialized
- Fixed connection not being able to finalize finishing when switching scenes
- Fixed hovering grass in Queens Fodder
- Fixed old brick wall exploding and trying to use CopyVisMaterial,
resulting in an exception
- Fixed grass color in tolbrynd
- Fixed size of broken scaffold
- Fixed exception caused by force transform on object getting destroyed
- Fixed tooltip and disabled Guide book button in Escape menu while in sim
- Fixed stub server not using random port and not disconnecting
- Fixed player copy button going out of bounds when zooming in too far
- Fixed guides button not being disabled when entering sim before opening
the escape menu
- Fixed issue when mod window would still update mod list when closed,
refreshes mods when reopening
- Removed localisation from Slider and Colour Slider text
- Fixed colour slider doesn't update title text spacing
- Fixed issue with rotated machines overlapping on simulation start
- Fixed crash because the game would get stuck while processing the
emulationData array
- Fixed an issue with level entities lerping
- Fixed Intersection warning being is in the wrong place
- Fixed arrows not interpolating when fired a second time
- Fixed Transform force events not working on Multi Look objects
- Fixed NRE on client when interacting with the level editor window
- Fixed God tools used in SP is not reset in MP
- Fixed Guidebook/tutorial buttons disappear after couple of sim entering
- Fixed an issue in the Stakes object prefab
- Fixed an issue BlockMapper arrows used for changing options stay selected
### Changed
- Updated Title Screen
- Updated spinning block model
- Updated steering block model
- Updated fallback IP for US-East region
- Changed server management button position in UI in Multiplayer
- Overview mapper titles now scale on mouse over
- Added couple box colliders to better match the shape of the tower plateau
(on the back) in level 40
- Increased the torque and lowered the rigidbody sleep time for bigger animals
(Gerenuk and Cow)
- Categories in overview block mapper now make more logical sense
- Camera blocks on non-local machines are now hidden
- Removed trailing periods from achievement descriptions
- Now delays the waiting for cluster messages by a few frames
- Updates the resolution every time the game starts
- Positioned skeleton slightly different and normalised its scale
- Moved sorting controls and truncated the folder path
- Updated several German localisations which were overflowing
- Constrained some localisations to a specific width
- Additionally scales (colour) slider text text if it's still too long
- Blocks now stay outlined for the local machine while level is in sim
- Moved tooltip for server management IP button
- Cleaned up client settings button
- Fixed cog icon not opening client settings in top bar
- Grounding in normal + AB mode now leaves a tiny bit of extra space under
the machine to avoid intersection
- Changed order of configuration in network setup
- Added rim light colors to fire effect
- Inverted the achievement icon completion alpha and color
- Allowed instant lobby leaving when the game is quitting
- Multiverse menu should no longer be visible while the scene is transitioning
- Changed axe knight attack pos to 1 from 2 so that the axe will fire at
the proper time
- Changed win requirements on level 38 to take fewer knights
- Multiverse animals can no longer fall over
- Increased cow's random walk speed, fixing the lacking rotation while moving
- Changed alignment on tutorial text to Center
- Changed default walk around speed to 4
- Created custom ghost for DirtTrack
- Improved networking compression and resend algorithm
- Game version updated to v1.0!
### Modding
- Added emulation methods to ModdedBlockBehaviour:
AddEmulationKey() (best to just have 1 for one block), EmulateKeys()
# Source: http://forum.spiderlinggames.co.uk/index.php?threads/version-1-0-changelog.15659/#post-43993
Version: 1.0-11012
Date: 18-02-2020
### Added
- Added sensor, altimeter, logic gate and timer blocks
- Added the new Krolmar island with 10 exciting challenges
- Added level editor only mode to the main menu
- Added Misty Mountain sandbox level
- Added Credits
- Added button to Spiderling text in TitleScreen, now leads to the credits
- Added public IP address to server management
- Added Cloud and Haze ghost prefabs
- Added Complete Campaign achievement
### Fixed
- Fixed MP Achievement through "servers joined" stat not being updated on Steam
- Fixed piston pre extension sometimes not working when being duplicated and
other outlier scenarios
- Fixed sound on symmetry button
- Fixed floating grass and static objects not marked as static in level 32
- Fixed clipping mountain in level 33
- Fixed particles being the wrong color on some trees in level 36
- Fixed scaffold in level 39 not breaking
- Fixed client respawn issue with camera block
- Fixed AI assumption that Stationary defaults to attack stance even when
the AI can't attack
- Fixed bug in the Ipsilon wall
- Fixed case where options menu scroll window would lock itself
- Fixed tree prefabs in level 36
- Fixed hotkeys responding while recording a key
- Fixed icons displaying incorrectly in overview mapper on mouse over
- Fixed grenade leaving its collider behind
- Fixed Valfross tent destruction particles
- Fixed exception in level 40
- Fixed AI visual jitter caused by rotation being set directly instead of
using MoveRotation
- Fixed exception caused by missing particles
- Fixed bug where keybinding would be changed while writing a keygroup name
- Fixed outline not being disabled properly on sim start if the coroutine
handling it is stopped unexpectedly
- Fixed issue with players not timing out properly when connecting or
disconnecting
- Fixed an issue where left control button sometimes didn’t work
- Fixed an issue where the file browser couldn’t be opened in some cases
- Fixed BMOverview Group Texts scaling when another text field is selected
- Fixed exception from null collider in EntityAI::CollisionStay
- Fix for machines joining one another, though they don't visually touch
- Fixed floor height calculation in MP
- Fixed title slightly overflowing when string is too long
- Fixed Crossbow RSC warning
- Fixed another SetLerping exception in LevelEntity
- Fixed scenarios where the server management didn't fully close
- Fixed exception in either level and serverTransformParent when creating
the new lerp target
- Fixed chicken cage's broken version
- Fixed broken doors being offset
- Fixed an issue where LAN mode has changed, but the old connection still
needed to shut down accordingly
- Fixed sounds for broken cage, Ladder and small Tent
- Fixed trees not reaching the correct burned visual
- Fixed exception caused by setRotation with force when the current quaternion
is {0,0,0,-1}
- Fixed exception when trying to select Snow Firtree
- Fixed issue where lobby wasn't created the first time, it would try to
recreate once the Steam servers has reconnected
- Fixed ArrowController not restoring the interpolation setting when adding
a rigidbody
- Fixed an issue where where cloud saving doesn’t verify if Steam is
initialized properly
- Fixed lightbulb and tutorial buttons from appearing/disappearing at
wrong times
- Fixed issue with breakable objects that have different parent scales
- Reassigned audio source on Explosive Barrel effect
- Assigned normal achievement system when Steam system is not initialized
- Fixed connection not being able to finalize finishing when switching scenes
- Fixed hovering grass in Queens Fodder
- Fixed old brick wall exploding and trying to use CopyVisMaterial,
resulting in an exception
- Fixed grass color in tolbrynd
- Fixed size of broken scaffold
- Fixed exception caused by force transform on object getting destroyed
- Fixed tooltip and disabled Guide book button in Escape menu while in sim
- Fixed stub server not using random port and not disconnecting
- Fixed player copy button going out of bounds when zooming in too far
- Fixed guides button not being disabled when entering sim before opening
the escape menu
- Fixed issue when mod window would still update mod list when closed,
refreshes mods when reopening
- Removed localisation from Slider and Colour Slider text
- Fixed colour slider doesn't update title text spacing
- Fixed issue with rotated machines overlapping on simulation start
- Fixed crash because the game would get stuck while processing the
emulationData array
- Fixed an issue with level entities lerping
- Fixed Intersection warning being is in the wrong place
- Fixed arrows not interpolating when fired a second time
- Fixed Transform force events not working on Multi Look objects
- Fixed NRE on client when interacting with the level editor window
- Fixed God tools used in SP is not reset in MP
- Fixed Guidebook/tutorial buttons disappear after couple of sim entering
- Fixed an issue in the Stakes object prefab
- Fixed an issue BlockMapper arrows used for changing options stay selected
### Changed
- Updated Title Screen
- Updated spinning block model
- Updated steering block model
- Updated fallback IP for US-East region
- Changed server management button position in UI in Multiplayer
- Overview mapper titles now scale on mouse over
- Added couple box colliders to better match the shape of the tower plateau
(on the back) in level 40
- Increased the torque and lowered the rigidbody sleep time for bigger animals
(Gerenuk and Cow)
- Categories in overview block mapper now make more logical sense
- Camera blocks on non-local machines are now hidden
- Removed trailing periods from achievement descriptions
- Now delays the waiting for cluster messages by a few frames
- Updates the resolution every time the game starts
- Positioned skeleton slightly different and normalised its scale
- Moved sorting controls and truncated the folder path
- Updated several German localisations which were overflowing
- Constrained some localisations to a specific width
- Additionally scales (colour) slider text text if it's still too long
- Blocks now stay outlined for the local machine while level is in sim
- Moved tooltip for server management IP button
- Cleaned up client settings button
- Fixed cog icon not opening client settings in top bar
- Grounding in normal + AB mode now leaves a tiny bit of extra space under
the machine to avoid intersection
- Changed order of configuration in network setup
- Added rim light colors to fire effect
- Inverted the achievement icon completion alpha and color
- Allowed instant lobby leaving when the game is quitting
- Multiverse menu should no longer be visible while the scene is transitioning
- Changed axe knight attack pos to 1 from 2 so that the axe will fire at
the proper time
- Changed win requirements on level 38 to take fewer knights
- Multiverse animals can no longer fall over
- Increased cow's random walk speed, fixing the lacking rotation while moving
- Changed alignment on tutorial text to Center
- Changed default walk around speed to 4
- Created custom ghost for DirtTrack
- Improved networking compression and resend algorithm
- Game version updated to v1.0!
### Modding
- Added emulation methods to ModdedBlockBehaviour:
AddEmulationKey() (best to just have 1 for one block), EmulateKeys()
# Source: http://forum.spiderlinggames.co.uk/index.php?threads/version-1-0-changelog.15659/#post-43993