Posted October 11, 2011

Actually, I have found that setting path search nodes to 400,000 not only makes no difference, it actually makes the pathfinding worse because the characters get "stuck" more easily. Without the Advanced Pathfinding function of BG2, I recommend something more moderate like 100,000 instead.
Strangely enough, even though IWD 2 uses the enhanced BG2 version of the IE engine, and it came out after BG2, the game actually lacks the Advanced Pathfinding function, which annoyed me greatly...
Even so, I never had much problem with Firewine. The pathfinding in BG is more a constant, minor annoyance that slowly drives one mad over the years rather than being a big issue at any one point in time.
That's not an issue of the pathfinding... the IE games have issues even when the way is clear and not blocked.
Post edited October 11, 2011 by doady