Posted October 01, 2011
I have been playing and enjoying Baldurs Gate for a few days now and thinking what a great game. That is, until I hit the dungeon under the Firewine bridge. Now I have to let off some steam.
Was there EVER a path following algorithm this rubbish?
I have a low-level party and it's damn near impossible to survive when characters:
* cluster and block each other (why wouldn't you move out of the way when you can?)
* go the wrong way (that's right, set off in the opposite direction to all your party mates)
* decide to sneak attack through walls (yes that is the shortest path to the target, but don't you remember THERE'S A GODDAMN WALL THERE!? Maybe you'll notice when it's right in front of your nose... No!?!)
And probably a bunch of other heinous stuff.
I have tried every formation and they're all rubbish under these conditions.
I have gone from thinking "What a great old game" to "Dear god I don't think I can bear this any longer" in the space of an hour.
Really, if you can't design a path following algorithm that works in them then why design cramped & twisty turny levels that would require one? Unless you're looking to punish players?
Damn frustrating is what it is!
Matt
Was there EVER a path following algorithm this rubbish?
I have a low-level party and it's damn near impossible to survive when characters:
* cluster and block each other (why wouldn't you move out of the way when you can?)
* go the wrong way (that's right, set off in the opposite direction to all your party mates)
* decide to sneak attack through walls (yes that is the shortest path to the target, but don't you remember THERE'S A GODDAMN WALL THERE!? Maybe you'll notice when it's right in front of your nose... No!?!)
And probably a bunch of other heinous stuff.
I have tried every formation and they're all rubbish under these conditions.
I have gone from thinking "What a great old game" to "Dear god I don't think I can bear this any longer" in the space of an hour.
Really, if you can't design a path following algorithm that works in them then why design cramped & twisty turny levels that would require one? Unless you're looking to punish players?
Damn frustrating is what it is!
Matt
Post edited October 01, 2011 by sandbags