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Hello everyone.
I have had great success playing old games in widescreen by using dgVoodoo 2 and other such wrappers. Now, I know that there is a widescreen patch floating around the net, but I am just curious if anyone had gotten ant DD/DX wrappers to work with the game?

Currently I have tried to get the latest version of Voodoo (v63)to run BG1. It starts up fine, only to crash upon clicking an option on the main menu. The error I got was: "An Assertion failed in D:\Dev\chitin\ChVideo.ccp at line number 3480".

Thanks for any help!
They work fine without wrappers so I never tried it, I use it with games that don't run at all or don't perform well without it.
Post edited January 02, 2020 by Al3xand3r
Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
Post edited January 02, 2020 by Neosamurai7
Since nobody answers, they do have a native windowed mode if you wanna play without black bars (or desktop resizing etc.) iirc.

Maybe you'll have better luck with DXWND, I used that with MechWarrior4 before figuring out dgVoodoo2 works better for it too.
Post edited January 02, 2020 by Al3xand3r
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Neosamurai7: Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
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Neosamurai7: Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
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ZellSF: Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
Thanks! I'll play around with DxWnd and see if anything works! Sorry for the late reply!
avatar
ZellSF: Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
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Neosamurai7: Thanks! I'll play around with DxWnd and see if anything works! Sorry for the late reply!
I should note that Baldur's Gate works with the latest version of dgVoodoo now.

You need to enable advanced options (right click tabs in dgVoodooCpl and enable "Show all sections of the configuration"), go to DirectXExt and enable "Batched update for primary surface" to get rid of cursor flickering.
v2.05.32 is the latest working DxWnd release.