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Hello everyone.
I have had great success playing old games in widescreen by using dgVoodoo 2 and other such wrappers. Now, I know that there is a widescreen patch floating around the net, but I am just curious if anyone had gotten ant DD/DX wrappers to work with the game?

Currently I have tried to get the latest version of Voodoo (v63)to run BG1. It starts up fine, only to crash upon clicking an option on the main menu. The error I got was: "An Assertion failed in D:\Dev\chitin\ChVideo.ccp at line number 3480".

Thanks for any help!
They work fine without wrappers so I never tried it, I use it with games that don't run at all or don't perform well without it.
Post edited January 02, 2020 by Al3xand3r
Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
Post edited January 02, 2020 by Neosamurai7
Since nobody answers, they do have a native windowed mode if you wanna play without black bars (or desktop resizing etc.) iirc.

Maybe you'll have better luck with DXWND, I used that with MechWarrior4 before figuring out dgVoodoo2 works better for it too.
Post edited January 02, 2020 by Al3xand3r
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Neosamurai7: Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
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Neosamurai7: Yeah, I know that they work fine without wrappers. I'm just not a huge fan of the black bars or setting my card to scale it.

Ultimately, I was just curious if anyone else had toyed around with any for Infinity Engine games.
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ZellSF: Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
Thanks! I'll play around with DxWnd and see if anything works! Sorry for the late reply!
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ZellSF: Tales of the Sword Coast patch made Baldur's Gate do something weird that wrappers don't like. It used to crash WINE, the same bug makes it crash with dgVoodoo, DXGL and DXWrapper's Dd7to9. For scaling DxWnd could offer some limited options, though I've only tried with older versions.

Baldur's Gate II is somewhat friendly with wrappers, in ddraw mode at least. There's no OpenGL wrappers that work for Baldur's Gate II and you really want OpenGL for that for that nice fog of war and water. Personally I use a wonky script to integer scale it.
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Neosamurai7: Thanks! I'll play around with DxWnd and see if anything works! Sorry for the late reply!
I should note that Baldur's Gate works with the latest version of dgVoodoo now.

You need to enable advanced options (right click tabs in dgVoodooCpl and enable "Show all sections of the configuration"), go to DirectXExt and enable "Batched update for primary surface" to get rid of cursor flickering.
v2.05.32 is the latest working DxWnd release.
Does anyone know how to use dgVoodoo to get the game into a higher resolution? Whenever I force a higher resolution in dgVoodoo2's DirectX config the game gets lots of graphical deformations and the screen is split into squares
Baldur's Gate I & II are 2D games. There's no way to make them run at higher resolution, because there's nothing to create more resolution from.

The only things you can do is increase viewport size (the bigg's widescreen mod) or change scaling algorithm.

To change scaling algorithm for dgVoodoo you need to set General/Appearance/Scaling mode to "Stretched, keep Aspect Ratio", right click the tabs and enable "Show all sections of the configuration" and go to GeneralExt, here you can set "Integer scale factor" and/or select a resampling mode.

For DxWnd, go to the "DirectX" tab and change "Filter" or check "Full bilinear filter".

Those are for the ddraw renders. There's no way to use an alternative scaling algorithm for Baldur's Gate II's OpenGL render, short of whatever your graphic card drivers provide (you can use IntegerScaler if you want integer scaling, but edge scrolling won't work).