Miaghstir: I usually try to get at least a total of 90 so as to be able to put 15 in each stat, I then store that and throw the dice another couple of times, if I don't get higher points I use the stored dice. Only then do I begin to muck around with how many points go where. Charisma is very seldom below 14, more often than not I set it to 18 for the main character, sometimes 16 if I may need those points somewhere else.
Am I weird?
Krypsyn: Pretty much exactly what I do, except I tend to put my Cha around 10 for most characters.
The current game I am playing I actually when kinda nutty with rerolling, just to see how high I could roll legitimately. I think I spent about 3 or 4 days just rerolling my gnome cleric/illusionist while watching TV (so, probably a good 8 hours of rolling, when it is all added up). I got about a dozen stats in the 94-95 range, no 96s, but I DID finally get a 97 point total (which is rather insane). So, his stats are 18 Str, 18 Dex, 16 Con, 19 Int, 17 Wis, 9 Cha. Pretty munchkiny, but pretty awesome for a legit roll. It doesn't beat the 99 point total I got while rolling my Cavalier a couple years back, but paladins are cheating cheaters when it comes to getting good rolls (only a cleric/ranger has higher pre-requisites).
@Miaghstir: That's what I do as well, I'd probably spend a good hour rolling the stats. :)
@Krypsyn: LOL that is awesome. Must be doing lots of a$$ kicking (magically of course) right now...
Also, while in-game, I save the game before levelling up my characters. Then level them up trying to get the max hit points available for that class (10hp for fighter, 8hp for cleric, 6hp thief and 4 for mage) plus the constitution bonus. If I don't get it, I reload until I do eventually. It kinda slows the gameplay down but they do count! (at least I believe so....)