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Hickory: @UnrelatedComa: If you search the old Baldur's Gate sites (Gibberlings 3 etc.) you can find mods that add certain characters back in as fully playable characters. Off-hand I can think of
Kivan
Skie
individually. There is also
BG1 NPCs for SoA
which adds most of them back in as companions.
awesome! thanks a ton, I cant wait to bring the classics to SoA.
low rated
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Hickory: @UnrelatedComa: If you search the old Baldur's Gate sites (Gibberlings 3 etc.) you can find mods that add certain characters back in as fully playable characters. Off-hand I can think of
Kivan
Skie
individually. There is also
BG1 NPCs for SoA
which adds most of them back in as companions.
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UnrelatedComa: awesome! thanks a ton, I cant wait to bring the classics to SoA.
fuck you go ahead report this account do it kill yourself faggot
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UnrelatedComa: awesome! thanks a ton, I cant wait to bring the classics to SoA.
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SnapMantis: fuck you go ahead report this account do it kill yourself faggot
?
lol
G'Day,
I have a number of mods for Baldur's Gate II Enhanced Edition running on Wine in OpenSUSE 42.3.

They come in *.zip form and extract to a folder labeled MODNAME and an exe file in the form Setup-MODNAME.exe.

They all have the same generic install instructions:-

4.3 Installation:
I. Extract the 'AnimalCompanions_v1.5.7z' file into your main folder and make sure that both, the
'Setup-AnimalCompanions.exe' and the 'AnimalCompanions' folder, are indeed in your main folder.
II. Run (double click on) "Setup-AnimalCompanions.exe".
III. Choose whether you want druid characters to get animal companions too, or not.

And they all result in generating the same generic debug file in the form SETUP-MODNAME.DEBUG :-

WeiDU v 23900 Log

Setup-BGTNeJ.exe
[.\chitin.key] loaded, 875808 bytes
[.\chitin.key] 187 BIFFs, 62160 resources
[./goglog.ini] loaded, 97 bytes
[./unins000.ini] loaded, 41 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us\dialog.tlk] loaded, 11741380 bytes
[.\lang\en_us\dialog.tlk] 103974 string entries

Using .\lang\en_us\dialog.tlk

The SETUP-BGTNEJ.TP2 mod has 9 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? ERROR: problem parsing TP file [SETUP-BGTNEJ.TP2]: End_of_file

FATAL ERROR: End_of_file

WeiDU Timings
load TLK 0.000
parsing .log files 0.000
stuff not covered elsewhere 0.020
loading files 0.020
Parsing TP2 files 0.020
unmarshal KEY 0.040
unmarshal TLK 0.080
TOTAL 0.180

When I install the mods that come in just a single .exe file I have no problems just the .zip and .rar mods.
I'd greatly appreciate any help.
TYVM :)

Apologies for posting this in the wrong place - I'll go looking for the correct one.
Post edited November 15, 2017 by snow365
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snow365: G'Day,
I have a number of mods for Baldur's Gate II Enhanced Edition running on Wine in OpenSUSE 42.3.

They come in *.zip form and extract to a folder labeled MODNAME and an exe file in the form Setup-MODNAME.exe.

They all have the same generic install instructions:-

4.3 Installation:
I. Extract the 'AnimalCompanions_v1.5.7z' file into your main folder and make sure that both, the
'Setup-AnimalCompanions.exe' and the 'AnimalCompanions' folder, are indeed in your main folder.
II. Run (double click on) "Setup-AnimalCompanions.exe".
III. Choose whether you want druid characters to get animal companions too, or not.

And they all result in generating the same generic debug file in the form SETUP-MODNAME.DEBUG :-

WeiDU v 23900 Log

Setup-BGTNeJ.exe
[.\chitin.key] loaded, 875808 bytes
[.\chitin.key] 187 BIFFs, 62160 resources
[./goglog.ini] loaded, 97 bytes
[./unins000.ini] loaded, 41 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us\dialog.tlk] loaded, 11741380 bytes
[.\lang\en_us\dialog.tlk] 103974 string entries

Using .\lang\en_us\dialog.tlk

The SETUP-BGTNEJ.TP2 mod has 9 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? ERROR: problem parsing TP file [SETUP-BGTNEJ.TP2]: End_of_file

FATAL ERROR: End_of_file

WeiDU Timings
load TLK 0.000
parsing .log files 0.000
stuff not covered elsewhere 0.020
loading files 0.020
Parsing TP2 files 0.020
unmarshal KEY 0.040
unmarshal TLK 0.080
TOTAL 0.180

When I install the mods that come in just a single .exe file I have no problems just the .zip and .rar mods.
I'd greatly appreciate any help.
TYVM :)

Apologies for posting this in the wrong place - I'll go looking for the correct one.
Nej might not work with latest weidu, it's author had some issues with it. Try the version shipped with it.
Not sure about other mods, what are they?