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Agatana: I cannot get a multiplayer game to initiate. Any help please?

Agatana
This is a thread about mods. Please make a new thread of your own, where it will get more, and proper attention.
I accidentally picked "delay Higher Level abilities" when installing the tweak pack... is there anyway to manually undo this?
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Hesha: I accidentally picked "delay Higher Level abilities" when installing the tweak pack... is there anyway to manually undo this?
Just re-run the installer and choose 'Uninstall' to any options you want, then repeat and install the options you want.
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Hesha: I accidentally picked "delay Higher Level abilities" when installing the tweak pack... is there anyway to manually undo this?
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Hickory: Just re-run the installer and choose 'Uninstall' to any options you want, then repeat and install the options you want.
Thank you! Will this require a restart? It took me a while to roll a sum of 90 in primariy attributes :-D
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Hickory: Just re-run the installer and choose 'Uninstall' to any options you want, then repeat and install the options you want.
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Hesha: Thank you! Will this require a restart? It took me a while to roll a sum of 90 in primariy attributes :-D
It will not affect your character's stats in the slightest, no. The 'Delay High Level Abilities' tweak just moves the bar for the start of gaining HLAs.
I have what seems like a novel problem, I can't start a BG1 game from the Modified BG2 menu.



I performed these actions:


There should be 3 buttons that greet you on the first menu screen - "Baldur's Gate", "Throne of Bhaal", and "Quit Game".
Click on "Baldur's Gate".
Then click on "Single Player".
The menu that comes up after will have "New Game", "Load Game", "Back", and "New BG2 Game".
Click on "New Game" to start from Baldur's Gate 1



The game starts in the Cages with the magic experimentation dungeon, ala BG2. Not in Candlekeep.



This is on the GOG version, with fully installed Baldur's Gate: The Original Saga and fully install Baldur's Gate II Complete.



Last, I ran BGT in the BG2 folder.



Any ideas how I can start a new BG1 game with this mod?
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ripshaw: I have what seems like a novel problem, I can't start a BG1 game from the Modified BG2 menu.
I performed these actions:
There should be 3 buttons that greet you on the first menu screen - "Baldur's Gate", "Throne of Bhaal", and "Quit Game".
Click on "Baldur's Gate".
Then click on "Single Player".
The menu that comes up after will have "New Game", "Load Game", "Back", and "New BG2 Game".
Click on "New Game" to start from Baldur's Gate 1
The game starts in the Cages with the magic experimentation dungeon, ala BG2. Not in Candlekeep.
This is on the GOG version, with fully installed Baldur's Gate: The Original Saga and fully install Baldur's Gate II Complete.
Last, I ran BGT in the BG2 folder.
Any ideas how I can start a new BG1 game with this mod?
If it starts in BG2 after pressing 'New Game' (as opposed to 'New BG2 Game') then BGT is not installed correctly. When you install BGT you *must* have a completely virgin installation of BG1, and that mean no fixes, no mods... nothing.
Woot! Thanks for this guide. Combined with some pointers from WineHQ, it looks like I finally managed to get this baby running in Linux Mint with mods attached, including BGT.

Was a little unsure on what to include from fixes and such, there are so many options popping up, but hopefully this should be okay. The one thing I definitely wanted is the bag of holding (and unlimited ammo stacking), because I know what a pain the Inventory Management Wizard Game can be.

Should perhaps not have installed everything (or almost everything) from UB1 and UB2, but I couldn't be arsed to read through every little piece and make a call on it.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v13.1
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v26beta2
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v26beta2
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26beta2
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26beta2
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26beta2
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v26beta2
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v26beta2
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v26beta2
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26beta2
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v26beta2
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v26beta2
~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v26beta2
~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v26beta2
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26beta2
~UB/SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v26beta2
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v26beta2
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v26beta2
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v26beta2
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v26beta2
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v26beta2
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v26beta2
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v26beta2
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v16
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07

Now to decide what character I should be, and what proficiencies to choose for me and the party, hmmmmmm =)
Does anyone know where you can get a mod make the dialogue fonts Bigger for BG2 classic version? Every link I tried is dead.

In all honesty I think GoG should provide actual mod support on the Game page for games that have mods at least ones that make using these older game palatable at higher resolutions. I get that GOG might not want to get into the issues of mods but with Steam doing it GOG should consider doing so as well. It is such a pain to try and hunt down mods that really are essential to make the game viable with todays technology.
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Gothfather: Does anyone know where you can get a mod make the dialogue fonts Bigger for BG2 classic version? Every link I tried is dead.

In all honesty I think GoG should provide actual mod support on the Game page for games that have mods at least ones that make using these older game palatable at higher resolutions. I get that GOG might not want to get into the issues of mods but with Steam doing it GOG should consider doing so as well. It is such a pain to try and hunt down mods that really are essential to make the game viable with todays technology.
Bigger fonts.

Baldur's Gate 2 is a 15 year old game, and most of the mod authors have left the scene; very few are maintained today. There is no way GOG can give support for mods whose authors are long since gone, or have no interest in maintaining their work.
Post edited October 10, 2015 by Hickory
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Gothfather: Does anyone know where you can get a mod make the dialogue fonts Bigger for BG2 classic version? Every link I tried is dead.

In all honesty I think GoG should provide actual mod support on the Game page for games that have mods at least ones that make using these older game palatable at higher resolutions. I get that GOG might not want to get into the issues of mods but with Steam doing it GOG should consider doing so as well. It is such a pain to try and hunt down mods that really are essential to make the game viable with todays technology.
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Hickory: Bigger fonts.

Baldur's Gate 2 is a 15 year old game, and most of the mod authors have left the scene; very few are maintained today. There is no way GOG can give support for mods whose authors are long since gone, or have no interest in maintaining their work.
Thank you for the link.

I disagree gog could ask mod authors if they could host their mods so that mods that actually make the game viable with modern technology, don't disappear for GoG customers. Nothing is stopping GoG from hosting the bigger font or wide screen mods of games. in 2010 their was a larger BG modding community than now which is understandable so it wouldn't have been impossible to contact some of these authors and ask for hosting permission. The older the games get the harder it is to obtain the mods so it become more important for GoG to try and preserve these mods for their customers. At least that is my opinion.
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Gothfather: I disagree gog could ask mod authors if they could host their mods so that mods that actually make the game viable with modern technology, don't disappear for GoG customers. Nothing is stopping GoG from hosting the bigger font or wide screen mods of games. in 2010 their was a larger BG modding community than now which is understandable so it wouldn't have been impossible to contact some of these authors and ask for hosting permission. The older the games get the harder it is to obtain the mods so it become more important for GoG to try and preserve these mods for their customers. At least that is my opinion.
You obviously don't understand the BG modding community. Plus, it's not GOG's position to preserve other peoples' work without their permission, and as I said, the vast majority of authors are out of the scene, or not interested.
Will try here instead of a new topic.

Finally got BGT working in linux. Have installed fixpack, bg1ub, (bg2)ub, tweaks, bgt, widescreen and bp-bgt-worldmap. Have played some hours after starting a new savegame when everything finally worked. However, I then recalled the NPC Project mod. Not interested in more interjections and romance and all that fluff, but would be interested in sending NPCs back to an inn. Can I install only that part of the mod, or will it mess up the saves if I apply another mod now?
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Pangaea666: Will try here instead of a new topic.

Finally got BGT working in linux. Have installed fixpack, bg1ub, (bg2)ub, tweaks, bgt, widescreen and bp-bgt-worldmap. Have played some hours after starting a new savegame when everything finally worked. However, I then recalled the NPC Project mod. Not interested in more interjections and romance and all that fluff, but would be interested in sending NPCs back to an inn. Can I install only that part of the mod, or will it mess up the saves if I apply another mod now?
It depends on your installed mods. BG1 NPCs should be installed before any npc mods or tweak packs, for example.

Note that you cannot install *only* the wait at an inn component. The core component will always install. Also note that the readme states that the wait at inn component is for TuTu and BG:EE only.
Odd that it works for Tutu but not BGT. Decided to try it anyway, with some additional stuff, like BG2 portraits (didn't work for Imoen though, since I've already met her). Tweaks were installed prior to these changes, but I hope that won't mess things up. It's gone well so far at least, and the BG2 portraits 'took' for Edwin and Minsc. The main thing I wanted was the "Gather at Inn" segment, but I've got the group I want to use now anyway, so hopefully won't miss it.

There is one odd thing I noticed, though. I've not made any weaks so that stores can't identify (all) items, but I see that some items can't be identified in stores. Could the NPC mod have messed this up somehow? For instance, the merchants in the carnival can't identify a wand I found (probably lightning) nor the pantaloons.