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If I recall correctly, where you save can have an impact on stability at load . . . been a while since I played though, so it might be a different game. May be worth trying saves in different areas to see if there's an obvious difference (for me, the issues happen most with first-loaded saves).


For the long-first-load issue, it may help to have one early-game save that you use on first load, then load up the current one.
Why does this happen? I have just got into the sewers in the demo and it crashed right when i hit a rat with my club. Can anyone find a way around this? I know that i will eventually buy it from gog because the game has an excellent story and even though it is only 5.99, i still would like to have the confirmation that the game will work when i buy it. I am not running in administration mode (i cant), but i doubt this will help after reading the posts. Such a great game too.
Okay, homies, time to wake up! This is old school solved OpenGL game, no vertex, no shaders, no extra i-do-not-know-whats and else. First for all, use control panel for graphic card you are using, turn off any edge-smoothing, antyaliasing, smooth-visions, high-end textures and others textures juicing up options! But, for sure, you MUST TURN ON - EXTENSION LIMIT. I know, this was problem, after first crash. Using Forceware 93.71 drivers, GeForce FX 5600, Windows XP machine. If you are using ATI graphic card - do the same.
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Czudowny: Okay, homies, time to wake up! This is old school solved OpenGL game ... First for all, use control panel for graphic card you are using, turn off any edge-smoothing, antyaliasing, smooth-visions, high-end textures and others textures juicing up options! But, for sure, you MUST TURN ON - EXTENSION LIMIT.
Turning off enhancements can help, but the extension limit won't; that's for OpenGL whereas Arx Fatalis is a DirectX 8 game.
If you say so! I intuitionally know this is problem. Worked with Arx, as this solution worked many times before (Jedi Knight: Jedi Outcast, Quake III, Half-Life and extensions [by the way is not this game double emulated - trough OpenGL and Direct3D? ; Maybe Arx was also such programmed?], Gunman Chronicles and many, many others such like those above). Maybe your computers just too modern and even GoG.com team can not fix it up?

Checked it - ARKOSE is right. It's DirectX application. Maybe try computer [processor(s)] slowdowner?
Post edited December 09, 2010 by Czudowny