So, these days I`m just trying to have fun playing games without punishing difficulty, OP monsters, arbitrary time limits or very limited ressources.
I'm more interested in party/character development, storytelling, lore, combat and exploration.
Is it likely that I will enjoy this game or not?
I love the graphics BTW.
There are some situations in which you are outright killed, but that's avoidable. Also there are some mechanics in the game which help you make your life easier if you have troubles, some are intended, some are exploits, however even the exploits aren't worth bothering with unless you really have troubles.
Here's what you can do:
-At the beginning of the game on the Toronto you can aquire a pistol, which is an almost always hitter and one-shot killer in the earlygame, you can also steal all cups, of which some sell for steep prices (20g) and you can find some medicine to have early healing potions.
-Under some circumstances, the healer of the first city might give you a free potion, which you can sell for good money and you can exploit this to gain any amounts of money, but it takes time.
-If you click "fast enough", you can steal some decent wares from the shops' display.
-If the spellpoints of a mage are used up, he/she uses healthpoints to cast, if you cast healing over and over on the mage himself, he will eventually gain more hp than he loses for casting, thus he bascially has unlimited sp and can heal the entire party between battles.
Also remember that equipment is important and enemies get a lot easier, once you have decent defence. Also about the level of grinding required, well, if you walk around the map you are currently in once and fight the monsters you naturally encounter, your level should get high enough so that no further grinding is needed.
A lot of fun in the game comes from exploring, which is sometimes quite rewarding. Equipment, which you get for it is usually more important than levels. Albion certainly plays best, if you take your time with it. It's a genuine roleplay experiance I'd say.