first, let me thank you for supporting Linux. :)
I develop the game on Linux, so it's more likely to fail to support Windows properly than Linux. :P
How many players can play via Network?
All battles are 1v1.
How do players find each other?
There's a global multiplayer lobby, but you can also host/join using IPv4 or IPv6.
Does Airships support LAN connections?
Yep, via IPv4/IPv6.
Strategic Mode in co-op multiplayer would be nice, as would other co-op game modes. :)
The game design problem with multiplayer strategic mode is: what does everyone else do while a battle is going on? I'm still chewing on that one.
I am interested to know whether there is cross play between GOG players and the Steamers. On a let's play a player said he designed his shop with genetic algorithms to pit different designs against each other so he could improve his designs.. Is this a built in thing?
There is cross-play. The multiplayer system and lobby is totally independent of Steam/GOG.
Genetic algorithms aren't a built in thing, though I have experimented with them myself. Can you link me to the Let's Player you mentioned?
I'm enjoiyng the game a lot. it's a fun to build crazy contraptions. One thing I'm curious about though, is there anyway to see how long it takes a crewman to get ammo when i'm building? I can't quite decide if it's better to have ammo more spread out to keep the guns firing faster, or to just have one, and a long distance to reach the guns.
If you click on the "overlays" button in the ship editor, there's a bunch of different informational overlays, including one where you can see how many seconds it takes a crewman to deliver an ammo unit from the nearest ammo store to a weapon.
Feedback. after playing a few games
Good game well worth the price.
Thank you for not having blood and gore in the game. I have young children and can play the game with them around because losing crew is very abstract. I really appreciate the ability to both play games with them around and introduce them to these type of games as it teaches useful skills.
Well, there *is* blood, but as you say, it's kind of abstract. I don't intend to make it gorier. :)