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high rated
Changelog for Patch 9.8.1.5 (added 07 June 2018):

- There's a problem on some graphics cards with the new flags code. I'm still working on fixing it, but I've made it so that the rest of the graphics draw properly if you're affected.
- Added a 1x1 inert filler block.
- Fixed some crashes.
- Armour masks now work with mods.
- Combat replays are now more visible.
- Some more on combat replays and GIF creation soon..
high rated
Changelog for Patch 9.8.2.2 (added 29 June 2018):

- Fixed a lighting error on turrets.
- You can now use the arrow keys and cursor to change the insertion point in text fields.
- Clearer indicator for which modules are disconnected.
high rated
Changelog for Patch 10.0.3 (added 07 August 2018):

- Explosions
- Free-form ship design where you're not limited to some fixed layout
- Historically authentic heraldry
- Dragon taming
- Giant sky squid that eat your crew
- Grappling hooks
- Giant land-walkers
- An in-game editor for challenge missions
- A combat replay system that lets you re-enter the fight on either side
- Multiplayer map conquest
- Extensive modding support with more than a hundred mods, adding a huge number of extra modules and other things
- Explosions
- From now until release, I'll be concentrating on improving conquest mode and the game tutorial. After, I will of course continue supporting the game with bug fixes, balance patches, and user interface improvements.
high rated
Changelog for Update 1.0.5 (added 02 November 2018):

I bring you a seasonally appropriate monstrous update!

- Gargoyles have started to nest in abandoned churches and factories throughout the land. These aerial predators nest in large swarms and defend their nests with acid spit.
- What's more, strange giant red disks have been spotted hovering above the landscape, exuding a noxious yellow gas that is causing sickness and suffocation.
- Defeating monsters can offer a new type of reward, a sudden leap ahead in your research. And with the new and improved Monster Hunter heraldic charge, you get one and a half times the research and money from defeating any biological monster.
- Finally, there's also some nice new decorative windows you can use, and for modders, the ability to use frame-based animations instead of skeletal animations for crew.
high rated
Version 1.0.14.6
Balance and bugfix updates.

- Added an easier difficulty level. Remember: Play the game at the difficulty level you enjoy it at.
- Boarders with grappling hooks are now better at grappling with Suspendium tank endcaps, rams, and similar objects.
- Torpedo bombers are better at leading their shots.
- Stone guardians are more resistant to ramming.

Version 1.0.14.5
Bugfixes, German Translations

- Crew with no ability to board can no longer end up on enemy ships by being told to abandon ship and then move into the enemy ship. This was confusing, because they'd just stand inside the hatch looking gormless.
- Grass with stuff on (like piles of wood, signs, ruins) now gets properly converted to soil when buried.
- German translations are now up to date. Other translations are in progress.

[changelogs are from steam]
high rated
Changelog for Update 1.0.17.2 (05 July 2020 / added 07 July 2020):

- There is now a fancier system for choosing the screen resolution and window size for the game.
- You can now place and remove windows.


Standalone installers updated (1.0.16 ⇒ 1.0.17.2): 07 July 2020.
high rated
Changelog for Update 1.0.18.3 (27 October 2020):

I've completely reworked the conquest mode victory and defeat screens. There are now pretty new artworks courtesy of Karina, and a set of graphs and replays. There is now a calendar. Research, construction, and city takeovers now show how long they will take. The calendar is moddable, and different for cultist empires. There are also seasons now, affecting the kind of weather you get. (pics in the actual changelog).

Fixes
- Injured crew now have visible wounds.
- Injured crew no longer get up to flinch when they are hit.
- Injured crew no longer change into an air sailor outfit when they are picked up.
- Game logs older than 30 days are now automatically deleted to save your disk from filling up.
- Particles now obey the combat speed rather than always moving at the same speed.
- Harpoons no longer produce a disappointed message that they didn't penetrate heavy armour.
- Recordings of combats run at fractional speeds may still diverge, but no longer complain about it.
- Fixed a physics exploit that allowed landships to fly. Thanks kouwei32 for the detailed report, including a mission demonstrating the exploit.
- The industrial production bonus from the bee heraldic charge now actually works. This would be less embarassing if I didn't make the exact same mistake for the scales heraldic charge, which also was non-operational for a long time. Oh well.

Community-sourced Balance Changes
- Stone wall blast damage absorb 2 -> 4
- Brick wall blast damage absorb 0 -> 2
- Brick wall piercing damage absorb 0 -> 1
- Dragon rider cost 3000 -> 2000
- Grenade damage 30 -> 20 but +5 with advanced explosives
- Guided missile explode damage 500 -> 250
- Biplane, triplane and bomber costs 300 -> 200 (but not torpedo bomber)
- Monocoque construction now reduces plane maintenance cost by half

Clarifications
- Guided missile explode damage refers to the damage caused by the module exploding, not the damage the weapon does.
- Game logs are technical files used for bug fixing. They're not your saves. Your saves are safe.

~~~~ ~~~~ ~~~~

Hotfix 1.0.18.3.1 AKA Let's Do The Time Warp Again:
- Fixed crash in conquest main map when sending fleets.
- +5 damage bonus to grenades from advanced explosives now actually works.
- Days are twice as long now.


Standalone installers updated (28 - 30 October 2020):
- Windows & Mac: 1.0.18 ⇒ 1.0.18.3 ⇒ 1.0.18.3.1;
- Linux: 1.0.18 ⇒ 1.0.18.3.1.