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Humans, Day 10
We will attack the Dark Elf city tomorrow. We have numerical advantage but we may still have to retreat.
Halflings, Day 10
Discovered second outpost, hopefully we have enough money. Probably don't.
Dwarves, Day 10

Fought some more wandering independents. There's really no end to them.

Turn sent
Shadow God, Day 11

Hmm, that's one bridge I won't be crossing anytime soon, though I don't like the rain of fire threats from the guards one bit...

TS
Elves, Day 11

Uninteresting turn. I decided agains attacking 2 sites and nothing else happend. I encountered another minotuar army and that's it.

Turn sent.
Humans, Day 11
We killed several of their siege/ranged units and a Spider Queen at the expense of our siege units (and a couple of swordsmen), but we were not in a position to take them on melee. They aren't using spells (besides tower guard); we can attack them again tomorrow and hopefully feed them to our blades. 5/9 ts
Post edited August 30, 2013 by BlaneckW
Halflings, Turn 11

More independents cutting off our resources, and powerful this time. Having to recall main hero. Getting nothing done at any speed this game.
RATING WEAK HUMANS VERSUS SHADOWGOD
Dwarves, Day 11

More wandering Independents killed, and we found a goblin spearman warning us about attacking it. As long as he just stays there, he can live.

Turn sent
Shadow God, Day 12

We move slowly. Infrastructure growth and healing wounded units. Might as well keep those gold medal winners alive for awhile.

TS
Elves, Day 12

Our water mill in the middle of woods was captured and elsewhere we gained awful useless artifact.

Turn sent.
Humans, Day 12
The Dark Elves went on a rampage and attacked my besieging forces, their superior units killing fourteen of my units including a hero (they lost eight), and then sent their remaining forces (two spider queens and a shade) to kill my reserve in the back (four units) on their way to recapture the Dark-Elf town (which they didn't reach). I dispatched these with my remaining stack, and will probably take the city tommorow.
At least I can say this has given some insight on unit positioning. Apparently a larger army still would not have been a waste of resources, to further back up besieging forces against such an unexpected venture on the part of the AI. At least they were all cheap units (except for the sailors recruited to speed up the attack).
Post edited September 01, 2013 by BlaneckW
Dwarves, Day 12

Looks like Dalviana will be seeking revenge now because the little spearman attacked.

Turn sent
ShadowGod, Day 13

We erase a human dot with our undead eraser. Good to hear that my friend Dalvania is giving as good as she gets. When I kill her, it will be short and only a little painful.

TS

ooc: Went out of my way to get a War Quest. And he told me to take the town I was on the way to in the first place. I feel like the "A Team" celebrating when a plan comes together.
Elves, Day 13

Gained decent artifact this time.
Evil minotaurs bypassed my defense and are marching toward my town. We need to hunt them down.

Turn sent.