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Elves, Day 4

Turn recieved.

Turn played.

Turn sent.
Humans, Day 4
Got a mine. Finished off attacking Dark Elves, but they are still too strong to attack.TS
Post edited August 06, 2013 by BlaneckW
Halflings, turn 4

Wandering independents being annoying.
Boldir, Day 4

Independents are just flooding in.

Turn sent
ShadowGod, Day 5

Humans! Food to feed our horde! Onward with the artifacts of siege and warfare with very slow movement. Not even our zombies fall behind. Brains for the zombies! Let that be our rallying cry, brains...

TS
Elves, Day 5

Another casualty to evil troll.

Turn sent.
Halflings, Day 5

Lost a city between days. Took it back. Lost a lot of units between days-at least cashflow has been put back into positive!
Dwarves, Day 6

Lost 3 units by Independents attacking us.

Turn sent
ShadowGod, Day 6

Bridges, canyons, peninsulas, etc. This world creator does not want me to use two stacks anywhere does he? I look at these things as opportunities to reduce my upkeep. :)

TS
Elves, Day 6

I met very stalwart swordsman. He killed our Iron Maiden by himself and then he took half of helth of my heor before he finally fallen. In the end, his city is now ours.

Turn sent.

Restart because I reinstalled whole OS including all programs.
Humans, Day 6
Nothing happened. TS
Halflings, Day 6.

Luck was not with us today.
Dwarves, Day 6

An Independent Doom bat was on a stroll and killed 5 of our units.

Turn sent
Shadow God, Day 7

Nothing to report. Human scouts walk our perimeter. We allow the independents to wipe them out, wasting no resources.

TS
I do hope the map doesn't just spawn independents to kill me all the time, that would be more of a chore than anything else.