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As a GOG customer you just get an inferior product at the moment. Steam has proper Workshop support and especially important for me access to localization mods, so that the kids can play the game in german.
Steam has proper Workshop support, because the Steam Workshop belongs to Steam. Just saying...
You are of course still right: To the best of my knowledge there's (currently) no support for platform independent mods despite the GOG store page claiming otherwise:

* Community-funded, community-focused
A Hat in Time was successfully funded on Kickstarter, reaching nearly 10 times its goal! In order to celebrate our community, A Hat in Time is releasing with full modding, an in-game screenshot mode, and more!
(Source)

Now that you mention it... It is weird that the modding support still hasn't arrived. As far as I know the majority of the dev team has a background in modding, so they should know how much a modding community can do for the popularity and longevity of a game.


At least customers would be entitled to a refund because they bought the game based on (still) false advertising. I'm pretty sure we pointed that out to GOG when the game released.
duh.. i know workshop is steam, what i´m saying is that the steam version supports mods -_-

I asked for a refund, stating i´d rather get the steam version with mod support, but didn´t get offered a full refund. So i figured, well they sayd they will add mod support, but 1 month later still nothing.

kind of a dick move if you ask me
yeah, i feel a little regret for buying this game on gog.
PS: Nevermind
Post edited June 27, 2020 by 77rx7
Modding is still in beta. Once it leaves beta, it's coming to GOG.
That's great news. Could you provide us with a link to the source, please?
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HeartsAndRainbows: That's great news. Could you provide us with a link to the source, please?
GOG won't let me upload links, so I'll post this discussion instead.

https://www.gog.com/forum/a_hat_in_time/developers_have_confirmed_that_the_gog_version_will_get_updates_dlc_mod_tools_etc
Post edited February 28, 2018 by Andrew_Anderson465
I'm sorry, I was under the assumption you had any new information.

But reading that post again... it's aaall coming back to me now: The vague timeframe "when modding support goes out of Beta" - which tells us exactly nothing. The weird claim that a DRM-free version could not be hotfixed or patched*. The YouTube interview** with the head of development which said he didn't want to see Hatkid again for a very long time...

In short: I will believe it when I see it. Right now, I have no faith in this ever happening and promises from October 2017 don't inspire much hope in me.


* Some random examples I can remember from the top of my head:
Syberia: 1.0.0 Hotfix2 (1.4 GB)
Jotun: Valhalla Edition: Patch 20170727 (16 MB)
Eador: Genesis: Universal update (1 MB)
Dead Cells: Patch 0.5.12 (3 MB) (about one update per month on average since release)

** I think it was the one with Beta64, but I'm not listening to the entire thing again, just to prove a point.
I understand and genuinely appreciate your frustration. With that in mind, I think it's kinda harsh to assume it's not coming. Everything in their Kickstarter promises has happened, but even they have admitted to it being rather slow. The free DLC is coming at the end of the year, the PS4 and XBOne versions came out a few months ago, and they had to deal with determining whether or not they'd port it to Switch (which is not gonna happen).

They aren't the biggest team, and they are spread across the globe, so things are still slow to come. Plus, the game itself is still worth the asking price alone due to its' content, design, and mechanics. It's not fair to the game or the team to not recommend it due to their circumstances.
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Andrew_Anderson465: I understand and genuinely appreciate your frustration. With that in mind, I think it's kinda harsh to assume it's not coming. Everything in their Kickstarter promises has happened, but even they have admitted to it being rather slow. The free DLC is coming at the end of the year, the PS4 and XBOne versions came out a few months ago, and they had to deal with determining whether or not they'd port it to Switch (which is not gonna happen).

They aren't the biggest team, and they are spread across the globe, so things are still slow to come. Plus, the game itself is still worth the asking price alone due to its' content, design, and mechanics. It's not fair to the game or the team to not recommend it due to their circumstances.
I think I can see where you're coming from, but I judge a game for its own merits. From what I can tell the dev team are pretty nice people and I understand that things are difficult for them. They wanted to have mod support and chose the easiest/most feasible solution: Steam Workshop. But that's not much help to customers on GOG now, is it? That means right now the version of A Hat in Time sold on GOG is not feature complete - but gets advertised as feature complete.

Price can always be argued.
I'm absolutely certain that some players would gladly have paid $60 for Undertale.
CrossCode is still in development but costs $19.99 (or your regional equivalent).
LOOM is a fantastic experience but only costs $5.99 because it's old.
Dungeon Keeper will cost you $1.49 on a sale - but can really justify giving any amount of money to EA?
And how much bread could you buy instead of buying those games?

Whether or not a game is worth the asking price is always a question of perspective. To you, A Hat in Time is a great, whimsical game with lots of variety and tons of personality that is absolutely worth the regular asking price. To me, A Hat in Time is a great, whimsical game with lots of variety and tons of personality and missing mod support that (right now) would be worth about $2.99 on GOG. Why $2.99? That's what Dust: An Elysian Tail costs on a sale. Dust: An Elysian Tail is a great, whimsical game and tons of personality. It does not have as much variety as A Hat in Time but unlike A Hat in Time it is feature complete. (And it was made by one programmer/artist, two musicians and a team of voice actors, so it should qualify for your hardships quota.)

Another example: Black Forest Games, the developers of Giana Sisters: Twisted Dreams promised to the people who pre-ordered their game that they would provide a Linux version as well. Black Forest Games can ************** and ************** with cream and a cherry on top for all I care for, I can tell you that much.

If you're arguing price, you have to take into consideration what you will get for that price right now. If I were to walk up to a developer and tell them that I would pay them 2 dollars now and give them the rest of the money at some indetermined later date... What would you think their reaction would be? Do you think they would gladly accept my offer or do you rather suppose they would look at me funny?

And that's why I look funny at Gears for Breakfast. :)
I don't follow this at all. Comparing one game's regular asking price to another's price on a sale doesn't tell me anything about the content, mechanics, design, optimization, overall value, etc. of either game (Although Dust is on my wishlist of stuff I desperately need to try). And you are getting a solid game for $30 with AHIT. Alot of issues now are the result of trying to get their Kickstarter goals, which they said mod support would be in beta at first. Heck, the game was delayed for a long time to polish it as best they could.

If that is not enough for you, more power to you. I don't want you to spend money on something that you don't feel uncomfortable purchasing. I just think the majority of people won't see your issues of devaluing AHIT because a promised Kickstarter feature that they are working on, that would happen later after launch, isn't out of beta yet. Every patch and update has improved the game immensely, so they have earned many people's trust, mine included.

Also, you came off as bit condescending and rude in your tone. You probably didn't mean that, but it makes alot of your argument come off in a manner you may not have intended.
Post edited March 02, 2018 by Andrew_Anderson465
First of all: The only groups I had intended to be rude to in my previous post were Black Forest Games and Electronic Arts. It is true that I was also a bit condescending towards Gears for Breakfast and probably the games industry in general. I used harsh wording where I did intentionally but did not mean to sound aggressive, condescending or otherwise rude towards you or other readers and hope nobody feels criticized as a person when I criticize a studio whose games they like. I'll try to phrase this post a bit softer.

To clear up what I meant with my leap in logic & prices in the price point argument: The regular price for Dust: An Elysian Tail is $14.99 but you can get it for $2.99 if you can wait for the next sale. A Hat in Time's regular price is $29.99 but the lowest sale so far has been $14.99.
Now, why are discount prices an important point for me to consider? Because most users on GOG (and Steam) buy games they are interested in on a sale, but don't get around to actually playing all of them. I am one of those users and looking at my backlog I have about 40 unfinished/unstarted games I have bought plus about 10 games I got for free from GOG through giveaways, bonus from sales or simply from their collection of regular free games*. I have the honest intention to play and finish all of those games. ...some day... I'm pretty sure most of us buy their games with that intention. But seeing how easy it is to build up a really large backlog even unintentionally and the state some games release in, there isn't much of a rush anymore to buy a game on launch. My entire library on GOG cost me about $100. In that context asking about $30 for only one single game seems a bit capriciously to me. At that price, such a game had to be at least nearly as good as Terraria and Dead Cells combined... Even at $14.99 it still had to be at least close to one of these games.

Which brings me to my next point: I bought Dead Cells at its launch on GOG (for $12.74). That game is still in development which means a potential truckload of bugs, inevitable balancing issues and it might never be finished. How the hell would I think those guys deserved my money more than the team behind A Hat in Time?
Having done a fair bit of research into both of those games I could tell that Dead Cells already offers plenty at the current state of development. If the studio would have gone bankrupt a day after the GOG launch I would feel... well first and foremost I would feel sorry for them - but would also still feel like I would have gotten my money's worth.
A Hat in Time on the other hand can be a rather short experience (by comparison). There might be more levels in the future either as free content patch or as paid DLC - or there might not be. But as it stands the game has no mod support on GOG, which means we wouldn't even get levels made by other players. It might get that support eventually. Potentially it might also get a cornucopia of great, free player-made levels. But right now it just hasn't.

I hope I could make my reasoning a bit more transparent to you and other readers.


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Andrew_Anderson465: [...] Every patch and update has improved the game immensely, so they have earned many people's trust, mine included. [...]
I'm not entirely sure what you're referring to here because on GOG there has only been one update so far. Is it possible you played the Steam version?



*Something worth mentioning that I remembered in that context: Although not being a fantastic game, Teenagent is actually much better than it looks.
I swore there were more updates? My computer is a tad jank, so maybe I got other updates mixed up.

You're right on the thing about sales on GOG and Steam. With that in mind, it still seems harsh to want to fault GFB because they haven't gotten modding out of beta yet. You seem like the type not to support a Kickstarter Game (I can't blame you, I am the same way). It comes down to whether or not you believe the kickstarter promises from the company.

If not, good for you. I do. They got their PS4/Xbone versions out, the game runs MUCH better now than it did at launch (I had 60-70FPS on normal settings, then 120, and now 170 after I bumped up my card), so they stuck to their word, even if it was slow. And if you still aren't sure about the game, more power to you.
Post edited March 02, 2018 by Andrew_Anderson465
Actually, I think Kickstarter is a brilliant idea. :) I think almost anyone* on there promising a game wants to make that game happen. Especially when there's already a demo available to back up their promises. But most teams{{Citation Needed}} seem to overestimate the speed at which they can get stuff done or underestimate the amount of money needed to do so. Team members getting very sick or injured for example would mess with the timetables. A Hat in Time would have been a much shorter game with less fun levels if it hadn't overshot its Kickstarter goal as much as it did.
Even the team behind Mighty No. 9 ran out of money way before they could implement all the extra Kickstarter goals they set for themselves. And we were lead to believe hose where mainly seasoned professionals who had done similar games before and knew exactly what they were doing. They even tried to pump in more money via a new Kickstarter at the end. And the result was only... "[...] better than nothing."
I would want to believe in Kickstarter and I think it is great that it exists - but boy oh boy does it need to burn a lot of money in a lot of ovens before we even see a single game come out of one of them. It's not that all freelance development teams mismanage their funds and time horribly, it's just that there's no safety net for them. The big companies can try to balance things out with the income from other projects. Or (as unfortunate as that would be) axe a project if it doesn't progresses as expected to use the funds for new projects. One single team with the funds to make this one game specifically does not have those options - and people have to eat... When it comes to video games funding via Kickstarter is a risky model.

So basically... Kickstarter makes video games happen (which is great) - but not all the time. As someone who estimates the "value" of a game based on present content, reviews and price compared to the environment (as I described in previous posts) I'll have to pass. How do you value a game? It seems to me like you are pretty big on promises, but how is that working out for you?


For example, FOX n FORESTS (on Kickstarter) got me tempted back then but again: about $18,47 (€15) for one game. We have fantastic games galore at cheap prices. And even if I die from old age I'll probably still have quite a backlog.
According to these forums an official spokesperson from GOG said some years ago that they wouldn't do sales as regularly because it would hurt the industry overall. They probably changed their policy because of competition but that doesn't make that person less right. My "Okay, but how much do I 'actually' have to pay to get that game? (Without pirating it, obviously.)" attitude is proof of that.
On the other hand there are games people would never have bought at full price but were willing to take a gamble on because the price was so low:
Odallus: The Dark Call would be a good, current, negative example: I took the risk on a sale but fell flat on my face when I learned that you can't bind your mouse buttons in the control settings. (While I could use third party software as a workaround but I'm always very reluctant when it comes to third party solutions - especially when they include a keylogger by design...)
An then there's The Last Federation, which I would never have bought at full price - but it's unique to a point where it is practically its own genre. And at 80%(?) off... It did not disappoint me but I do not know a lot of people who I would recommend that game to.
On the other hand I re-bought X-Com: UFO Defense ($1.49) purely out of convenience when it went on sale simply because it was so cheap. (I already own it for the PlayStation - with ungodly loading times, very limited save slots and no mouse/keyboard).


*Aside from obvious scams and crazy people, promising an MMORPG with no experience in the field and only a single piece of concept artwork.
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Gervasi: As a GOG customer you just get an inferior product at the moment. Steam has proper Workshop support and especially important for me access to localization mods, so that the kids can play the game in german.
https://mega.nz/#F!3TojlBaD!yqqX8zUZ_giHSpobcP9wcQ

Here are some more mods for the people who have a GOG version.