Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first p...
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Smooth and quick First-Person-Shooting experience
Plenty of equipment and perks to keep you entertained for ages!
Skill-based dungeon crawling, with random generation and permadeath
Copyright 2014-2015 Milkstone Studios
Popular achievements
A walk in the park
Complete a challenge room
common
·
45.61%
So shiny!
Find your first amulet
common
·
46.65%
Master of Magic
Equip a weapon of every kind
common
·
34.98%
Practical lessons
Get your first level up
common
·
87.27%
Applied student
Reach experience level 5
common
·
52.79%
Elementary
You reached 3rd floor. Now the real lesson begins.
common
·
37%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I can't say that the game impresses me in any way or it opens any kind of new horizons. But it does deliver the same kind of fun that old-scholl first person shooters like Doom do. It is kind of short however and replayability isn't really there as you will see most of what you can see in the first successful playthrough and characters, though varied, play in a similar way.
Other than that, you can have a hell of a lot fun in fast-paced fights agains dozens of enemies throwing tons of bullets at you.
It'll scratch your itch for first person bullet hell gameplay and then some. There's three kinds of weapons plus one basic weapon that regenerates ammo. All your favorites are here - spread shot, homing shots, explosives...nothing really groundbreaking is here, but that's not a bad thing. It's a polished, fun love letter to quake-esque FPS games of yesteryear with a great coat of paint reminiscent of Hexen. There's not much else to say about it -- besides that it's priced perfectly at fifteen bucks. Go get it!
Excellent "brainless" shooter for the relax. That´s why I liked it. If you expect comprehensive skills development or tactical game, choose rather different game.
The graphics are neat enough (although the animations could be much better). And the atmosphere does the trick. However. There's a constant stuttering with the framerate and it usually microfreezes when loading from room to room.
And for my taste the enemy spawn is too random. In a single room at any given point of a run all types of enemies can spawn at once. Zones don't really feel like zones, it's all a single corridor. Plus the fact that having many folks of every kind at the same time kind of kills the strategic approch, since it's all going to be too chaotic and you'll be busy just shooting at everything you can see.
I've completed two runs and I don't really feel like going for a third anytime soon.
Ziggurat is an FPS using elements from rogue-lites: random rooms, shrines with RNG results, treasure chests with random loot, item/character/weapon unlocks...
The settings are quite simple. You can change the keybindings, fullscreen (not borderless) and windowed, motion blur, FoV slider up to a 100. Nothing too much but has the basics which can't be said for all games.
The gunplay is similar to your more old FPS games. You have four weapon types (wand, spell, staff and alchemy) each with their own 'mana' pool (ammo). Your starting weapon, the wand, regenerates after a while but your other three weapons requires you to kill enemies and pick up their ammo drops. Each weapon has a primary fire and an alt fire. For example your basic wand has a single shot primary fire or a shotgun blast alt fire which uses more mana.
You will use your movement to dodge projectiles combined with using the terrain (height difference, walls, pillars, etc)
The downside with this is that it may be too simple for you as the only loot you will find are either one of the three weapon slots, an amulet slot or a perk. The most valuable and common one being experience which you get from dead enemies so long you pick them up before the drops expire (which can be a problem). You use that experience to level up and get perks (and extra health).
The perks are passive effects like +1 health for every breakable object you destroy. Each perk can be leveled up five times. Sometimes you may get some situational perks which give you a more direct effect like heal fully but lose a percentage of your max health.
So by the end of the run you'll be a mage with a lot of passive perks (extra ammo, better healing, more exp gain) and you can only improve your weapons with passives you won't always get
In the end it's a simple FPS where you gain a lot of passive, dull perks combined with some simple weapons. It makes up for it with gamemodes and unlocks which offer replay value for a simple but enjoyable game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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