Posted on: July 20, 2015

mki79
Games: Reviews: 6
Good - almost great - remake of Classic
I just finished the Vanilla version (no-mods) of the game with patch-level 1.59 so following comments apply to this kind of setup. Xenonauts is a good (almost great) remake of the original X-Com (in Europe Ufo - Enemy Unknown) classic. It took me approx. 30 hours to complete the game on easy difficulty. 75 % this time was quality gaming - 25 % was boring grinding with too familiar ground maps. Almost all the areas work well and all in all I like this game more than Firaxis version which I played last year. I only have following negative comments about the game and I guess most of these might be issues which could be fixed with mods: oRepetitive maps (you get way too familiar with the maps after hours of grinding them) oPsionics and the lack of countermeasures for psi-powers. Aliens can take control of your soldiers and you cannot do literally anything for this. In original series you were able to have your own psi-soldiers and also equipment which helped against psi-powers oReapers and ship invasions (when you storm downed enemy ships the reapers and their 100% kill-rate-attack gets so boring after they use the teleport elevators to kill you soldiers) oToo narrow tech tree (more stuff to research would be nice) oAir Combat balance. Too difficult in the beginning and too easy in the end. Also the actual air-combat mini-game is not so nice and I used automatic all the time oSoldier development. You cannot influence how soldiers improve and you as you cannot influence what skills and attributes you get you don't get attached to your team (I only noticed who had the most time units - rest of the attributes in my team were pretty much a "black box" to me)
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