Posted on: March 4, 2025

Beasland
Verified ownerGames: 32 Reviews: 2
One of my favorite lifetime games
Great Game, played it for Decades!
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Game length provided by HowLongToBeat
Posted on: March 4, 2025

Beasland
Verified ownerGames: 32 Reviews: 2
One of my favorite lifetime games
Great Game, played it for Decades!
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Posted on: August 28, 2025

Nier27
Verified ownerGames: 145 Reviews: 5
Still the best
X-Com Apocalypse represented the next evolutionary step from the iconic UFO Defense. This was when X-Com wanted to be more of a simulation than just a game for fun. It's something that has been forgotten since Firaxis took over. It's a shame to think what the next title would have looked like if it continued in this direction with a smoother development cycle. Bold and ambitious, Apocalypse remains the best in the franchise.
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Edited on: October 4, 2025
Posted on: October 4, 2025

mrkoos
Verified ownerGames: 172 Reviews: 5
3rd great xcom game
A really good xcom game with fun and enjoyable gameplay. You can play in turns - like first 2 xcoms - or in real time which was quite a revolutionary solution providing complitely diffrent experience. I'm rooting for OpenAPOC, but unfortunately progress is kinda slow.
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Posted on: October 18, 2025

collock
Verified ownerGames: 4 Reviews: 1
Best Game in the Series
This is by far the best game in the series. Including being way better than Xcom2. It's such a good mix of strategy and tactics. I enjoy more strategic parts of XCOM but the tactical battles actually feel like they are an important part of the overall strategies. Plus I love the idea of either being able to play it turn-based or real-time. Such a cool mechanism, almost no other single tactical game has done since then. For how cheap it it try it out. Just to experience the cool ability of being able to switch battles generas. This is a game set-up I wish other would clone. A hidden masterpiece.
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Posted on: November 8, 2025

Faldang
Verified ownerGames: 2619 Reviews: 47
X-COM of my childhood
Well, not exactly childhood, I was already a teen when I played this, but it is indeed the X-COM game that I could always go back to. For anyone looking at reviews trying to decide whether to buy this game, I'll give this TLDR: If you don't mind some jank and clunk, and if you like 90's style strategy and tactics games, give this one a try. It takes some time to get into, but it can be very rewarding. There are some games that I've had a rocky relationship with, and this is one of them. I originally bought it around '99 because it was the most recent X-COM game at the time, but I couldn't really get too far into the campaign. I would usually get stuck around the point when Assault UFOs and Skeletoids show up, and none of the online information I found really helped me. I came back to the game a few times, but not much changed, until we get to the late 00's, the rise of YouTube, and me learning about the concept of Let's Plays, where you can watch someone play through a game (successfully), and pick up tricks and strategies from that. I came across MetalCanyon's LP of this game, and that is what finally gave me the tools I needed to play through the game from start to finish. I played it a bit more after that, exploring more of the game mechanics, as I felt comfortable to do so knowing that I can actually beat the game. The more I played and the more I read up on the game's development, the more I got to enjoy the game. You need to keep in mind that this game had an overly ambitious concept: multiple megacities, hundreds of factions, relations between them, etc. Basically it was envisioned as an X-COM grand strategy game. A lot of that got cut out, and we got leftovers, which is why a lot of mechanics feel a little disjointed. Still, what we have is still pretty ambitious: ability and necessity to have multiple bases with different uses, individual personnel for each base, city logistics to take into account (travel times, road access, etc), extremely customizable vehicles with a lot of optional components, wide variety of vehicles, loads of equipment options for agents, loads of research in a proper research tree, different ways of making money, preemptive patrols and raids, complex aerial battles with options that can be set for each vehicle. And all of that is without taking into account the complexity of tactical battles: real time vs turn based, action points, how reactions work, loads of postures and movement modes, squad organization, grenades and bombs and traps, civilians, psionics, multi level maps with relatively realistic (and complicated) layouts. The game is so, so rich in mechanics, but they are so poorly documented and sometimes very disconnected and that is what I think gives it that retro-clunk feel, more than the mechanics themselves. That being said, it is definitely less retro than the first two X-COM games, even for someone who might not have played games before the modern era. The sound design is decent, and the UI is a slight improvement over what came before. I would say the graphics are good for the time, although the perspective can make things difficult to see, which is why the use of the overhead map is a must. On the other end, I found the lore of this game incredibly fascinating right from the start. Together with the first two games, and Interceptor, I consider this game to fit into the "Earth-616" of X-COM/XCOM. More than any other game, this one shakes up the setting a lot, with the introduction of Micronoids as the "real alien threat". It's a shame that Alliance got cancelled the way it did, because I feel like it would have gone further down this path. The last thing I'll mention is that the game is surprisingly modable in some ways, which I hope will extend its lifespan into the future. I also hope it gets picked up for the GOG Preservation Program, which is in full swing at the moment. If you've read this far, then you're a true Commander at heard, and I salute and thank you.
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