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X-Com: Apocalypse

in library

4.5/5

( 61 Reviews )

4.5

61 Reviews

English
4.994.99
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X-Com: Apocalypse
Description
There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict, and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus. 2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus....
User reviews

4.5/5

( 61 Reviews )

4.5

61 Reviews

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Product details
1997, MicroProse, ESRB Rating: Teen...
System requirements
Windows XP / Vista / 7 / 8 / 10, 1.4 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0...
Time to beat
32.5 hMain
59.5 h Main + Sides
63.5 h Completionist
46.5 h All Styles
Buy series (5)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Description
There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict, and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus. 2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus.

Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police! Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.
  • Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
  • Battle alien invasion fleets over the city of Mega Primus in real-time.
  • Combat the alien infestation in real-time or turn-based tactical missions.
  • Research alien-based technology. Create newer and more destructive weaponry.
  • Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

©2016 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.

Goodies
manual technical supplement rookies guide soundtrack (MP3)
System requirements
Minimum system requirements:



ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY



ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
32.5 hMain
59.5 h Main + Sides
63.5 h Completionist
46.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1997-07-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Company:
Size:
449 MB
Rating:
ESRB Rating: Teen (Animated Violence)

Game features

Languages
English
audio
text
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User reviews

Posted on: March 4, 2025

Beasland

Verified owner

Games: 32 Reviews: 2

One of my favorite lifetime games

Great Game, played it for Decades!


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Posted on: August 28, 2025

Nier27

Verified owner

Games: 145 Reviews: 5

Still the best

X-Com Apocalypse represented the next evolutionary step from the iconic UFO Defense. This was when X-Com wanted to be more of a simulation than just a game for fun. It's something that has been forgotten since Firaxis took over. It's a shame to think what the next title would have looked like if it continued in this direction with a smoother development cycle. Bold and ambitious, Apocalypse remains the best in the franchise.


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Edited on: October 4, 2025

Posted on: October 4, 2025

mrkoos

Verified owner

Games: 172 Reviews: 5

3rd great xcom game

A really good xcom game with fun and enjoyable gameplay. You can play in turns - like first 2 xcoms - or in real time which was quite a revolutionary solution providing complitely diffrent experience. I'm rooting for OpenAPOC, but unfortunately progress is kinda slow.


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Posted on: October 18, 2025

collock

Verified owner

Games: 4 Reviews: 1

Best Game in the Series

This is by far the best game in the series. Including being way better than Xcom2. It's such a good mix of strategy and tactics. I enjoy more strategic parts of XCOM but the tactical battles actually feel like they are an important part of the overall strategies. Plus I love the idea of either being able to play it turn-based or real-time. Such a cool mechanism, almost no other single tactical game has done since then. For how cheap it it try it out. Just to experience the cool ability of being able to switch battles generas. This is a game set-up I wish other would clone. A hidden masterpiece.


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Posted on: November 8, 2025

Faldang

Verified owner

Games: 2619 Reviews: 47

X-COM of my childhood

Well, not exactly childhood, I was already a teen when I played this, but it is indeed the X-COM game that I could always go back to. For anyone looking at reviews trying to decide whether to buy this game, I'll give this TLDR: If you don't mind some jank and clunk, and if you like 90's style strategy and tactics games, give this one a try. It takes some time to get into, but it can be very rewarding. There are some games that I've had a rocky relationship with, and this is one of them. I originally bought it around '99 because it was the most recent X-COM game at the time, but I couldn't really get too far into the campaign. I would usually get stuck around the point when Assault UFOs and Skeletoids show up, and none of the online information I found really helped me. I came back to the game a few times, but not much changed, until we get to the late 00's, the rise of YouTube, and me learning about the concept of Let's Plays, where you can watch someone play through a game (successfully), and pick up tricks and strategies from that. I came across MetalCanyon's LP of this game, and that is what finally gave me the tools I needed to play through the game from start to finish. I played it a bit more after that, exploring more of the game mechanics, as I felt comfortable to do so knowing that I can actually beat the game. The more I played and the more I read up on the game's development, the more I got to enjoy the game. You need to keep in mind that this game had an overly ambitious concept: multiple megacities, hundreds of factions, relations between them, etc. Basically it was envisioned as an X-COM grand strategy game. A lot of that got cut out, and we got leftovers, which is why a lot of mechanics feel a little disjointed. Still, what we have is still pretty ambitious: ability and necessity to have multiple bases with different uses, individual personnel for each base, city logistics to take into account (travel times, road access, etc), extremely customizable vehicles with a lot of optional components, wide variety of vehicles, loads of equipment options for agents, loads of research in a proper research tree, different ways of making money, preemptive patrols and raids, complex aerial battles with options that can be set for each vehicle. And all of that is without taking into account the complexity of tactical battles: real time vs turn based, action points, how reactions work, loads of postures and movement modes, squad organization, grenades and bombs and traps, civilians, psionics, multi level maps with relatively realistic (and complicated) layouts. The game is so, so rich in mechanics, but they are so poorly documented and sometimes very disconnected and that is what I think gives it that retro-clunk feel, more than the mechanics themselves. That being said, it is definitely less retro than the first two X-COM games, even for someone who might not have played games before the modern era. The sound design is decent, and the UI is a slight improvement over what came before. I would say the graphics are good for the time, although the perspective can make things difficult to see, which is why the use of the overhead map is a must. On the other end, I found the lore of this game incredibly fascinating right from the start. Together with the first two games, and Interceptor, I consider this game to fit into the "Earth-616" of X-COM/XCOM. More than any other game, this one shakes up the setting a lot, with the introduction of Micronoids as the "real alien threat". It's a shame that Alliance got cancelled the way it did, because I feel like it would have gone further down this path. The last thing I'll mention is that the game is surprisingly modable in some ways, which I hope will extend its lifespan into the future. I also hope it gets picked up for the GOG Preservation Program, which is in full swing at the moment. If you've read this far, then you're a true Commander at heard, and I salute and thank you.


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