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WRATH: Aeon of Ruin

in library

3.8/5

( 96 Reviews )

3.8

96 Reviews

English & 7 more
Offer ends on: 10/07/2025 09:59 EEST
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24.994.99
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WRATH: Aeon of Ruin
Description
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must j...
Genre:
Critics reviews
48 %
Recommend
GamingBolt
8/10
User reviews

3.8/5

( 96 Reviews )

3.8

96 Reviews

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Product details
2019, KillPixel Games, Slipgate Ironworks, ...
System requirements
Microsoft Windows 7/8/10, Pentium 4 3ghz, 1 GB RAM, Nvidia Geforce 7950GT, Version 9.0, 3 GB availab...
Time to beat
7 hMain
18.5 h Main + Sides
38.5 h Completionist
15 h All Styles
Description

You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.

 

 

Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.

 


Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.

 

Highlights:

●     Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps

●     Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.

●     Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.

●     Defeat the 3 Godlike Guardians of the Old World

●     Exert your dominance through the aggressive dance of combat with 10 unique artifacts

●     Comb each level thoroughly, uncovering secrets to help you survive

●     Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).

 

©2019-2024 Fulqrum Publishing Ltd. & 3D REALMS ENTERTAINMENT APS, ALL RIGHTS RESERVED.
All trademarks referenced herein are the properties of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
18.5 h Main + Sides
38.5 h Completionist
15 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 20.04)
Release date:
{{'2019-11-22T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1.5 GB

Game features

Languages
English
audio
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Deutsch
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español
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français
audio
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Türkçe
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русский
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中文(简体)
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日本語
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User reviews

Posted on: January 19, 2020

Early Access review

Nick Starling

Verified owner

Games: 412 Reviews: 7

Alright so far

I'm a big fan of boomer shooters, particularly Quake, so after holding off a couple months, I finally caved and got Wrath in early access. First thing I noticed when I booted up the game: it's incredibly dark. I spent about two minutes running around in circles in the opening cave because I couldn't see anything, assumed maybe the blade was laying down in a shadow or maybe there was a lever somewhere... nope, you're supposed to smash the wooden boards blocking your path with your fists, which I could only see once I raised the brightness literally to the max - I'd assumed he was unarmed. Not sure if his blade isn't supposed to be on his arm until you teleport into the first level or if the blade model just didn't load when I started up the game, but whatever, they'll probably fix that. I'm rocking a 1080 Ti, a Ryzen 2700 and 32GB of 3200MHz CL15 RAM, and I'm glad to report the game plays at a locked 240FPS. I didn't notice a single frame drop during normal gameplay, just when quicksaving. This is far better performance than games like Project Warlock, Dusk or Ion Fury. The gunplay feels fine, but probably needs more polish and variety. Thankfully the game has significantly more content on the way, so I'm gonna keep that in mind and update my review periodically. I was gonna recommend starting the game on the difficulty right above normal, since it starts kinda easy, but after half an hour the difficulty starts to ramp up. I like doing multiple playthroughs of games like this, starting at Normal and going up in difficulty each time, so thankfully that works here. So far, I'd give it a solid recommendation for fans of the genre, as long as you're fine with waiting for all the content drops.


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Posted on: December 15, 2019

Early Access review

outsider76

Verified owner

Games: 23 Reviews: 1

WRATH:AEON of Ruin

This game is a blast so much fun but one problem a little expensive for an unfinished game but it's so much fun so it's a expensive win!


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Posted on: January 14, 2020

Early Access review

SovaTheGamer

Verified owner

Games: 171 Reviews: 1

Perfect Retro

Simple awesome!


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Posted on: January 15, 2020

Early Access review

Alex1989

Verified owner

Games: 177 Reviews: 4

Delicious

Positive: I think overall it's amazing. Never had that much of fun with a fps in a long time. The ruination blade is one of my favourite weapons. I really like that it opens so many possibilities in terms of movement (which feels very tight and responsive to me btw). Especially that you can chain it together with bunnyhopping and go really fast because of this. Or that you can turn around in mid-air. great stuff. this blade is the first melee weapon in a fps game, i didn't instantly forget as soons as i got my hands on a gun. The coach-gun is ok i guess, a bit underwhelming, but it sounds really nice and gets the job done. The double barrel shotgun is my absolute favourite. It sounds perfect, it shreds through enemys and the secondary fire-mode can be very usefull around corners. With some practice, the secondary fire mode is also useful at mid to long ranges aaaand also it doesn't feel overpowered. In short i absolutely love the double barrel. The fang spitter is also very well done, i think. Sounds very powerful, tears through weak enemies and i love the fact that it stops enemies projectiles. I didn't use the retcher very often. I find it very effective against stronger enemies and the idea behind it, is very cool (and also how it looks). But in the end i was fine, most of the time, with the other weapons. It reminded me a lot of the grenade launcher in quake 1, which is my favourite weapon of all time. I absolutely dig the level design, flow and how they look. really impressive and close to perfect. Negative: The savesystem has a weird quirk. when you place a soul tether and then later save your game at a shrine, and then load your (now older) soul-tether save, the save created at the shrine is lost. The other way around is fine. Enemies have pathfinding issues. I often found them run against walls. Especially when i was around a corner or a behind a doorway.


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Posted on: January 4, 2021

Early Access review

skdursh

Games: Reviews: 20

Mostly good, but...

It's early access, so this review could change to a 4 or 5 star later, but the demo as it stands gives me some mixed feelings. What this suffers from right now is too little enemy variety, every single room feels like an arena fight (i.e. new DOOM), not enough weapons and some slightly janky movement (character tends to keep running off for a few steps after forward is released and this makes the platforming unnecessarily irritating at times). Also, no strafe hopping!?! I could see this improving immensely if done right, but I'm currently teetering on the knife's edge if I like it or not. Full disclosure here, I beat 2 full levels and started the 3rd and just... lost interest entirely; uninstalled. I'll come back and check this out again after full-release, it does feel fun for the most part, but right now the pacing and environments all feels all a bit too repetitive for my tastes, especially with the modern resurgence of "old-school" fps games coming out left and right this just doesn't seem to be doing enough to compete with extremely high-quality games like DUSK, AMID EVIL or ULTRAKILL.


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