Posted on: January 19, 2020
Early Access review
Nick Starling
Verified ownerGames: 412 Reviews: 7
Alright so far
I'm a big fan of boomer shooters, particularly Quake, so after holding off a couple months, I finally caved and got Wrath in early access. First thing I noticed when I booted up the game: it's incredibly dark. I spent about two minutes running around in circles in the opening cave because I couldn't see anything, assumed maybe the blade was laying down in a shadow or maybe there was a lever somewhere... nope, you're supposed to smash the wooden boards blocking your path with your fists, which I could only see once I raised the brightness literally to the max - I'd assumed he was unarmed. Not sure if his blade isn't supposed to be on his arm until you teleport into the first level or if the blade model just didn't load when I started up the game, but whatever, they'll probably fix that. I'm rocking a 1080 Ti, a Ryzen 2700 and 32GB of 3200MHz CL15 RAM, and I'm glad to report the game plays at a locked 240FPS. I didn't notice a single frame drop during normal gameplay, just when quicksaving. This is far better performance than games like Project Warlock, Dusk or Ion Fury. The gunplay feels fine, but probably needs more polish and variety. Thankfully the game has significantly more content on the way, so I'm gonna keep that in mind and update my review periodically. I was gonna recommend starting the game on the difficulty right above normal, since it starts kinda easy, but after half an hour the difficulty starts to ramp up. I like doing multiple playthroughs of games like this, starting at Normal and going up in difficulty each time, so thankfully that works here. So far, I'd give it a solid recommendation for fans of the genre, as long as you're fine with waiting for all the content drops.
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