Wizordum Demo is available
here
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a...
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
KEY FEATURES
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
LEVEL EDITOR
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Popular achievements
First Steps
Complete Grimbrook Outskirts
common
·
50.84%
Clean Water
Complete Canal Streets
common
·
36.7%
Your First
Buy your first upgrade at the shop
common
·
37.92%
Spellcaster
Learn your first spell
common
·
36.61%
Killjoy
Kill the Treasure Goblin before it disappears
common
·
33.33%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
what a great game, amazingly good level design and secrets are mixed between easy and very hard, great music and sound quality makes this og fps games a perfect 10 in its genre!
I can't stand the crappiness of so called Boomer Shooters. Not ONE of them has delivered on their promise and this game is no different.
It's a lot like Project Warlock: A decent game is hiding in there somewhere, beneath layers and layers of frankly terrible design choices.
And I have very little patience for Devs that ignore GoG while pandering to Steam.
I don't own this game on Steam. I own it on GoG.
Yet I had to go to Steam to get answers from the Dev about the ridiculous upgrade system.
======================
You play the first map, you collect the gold from the map.
Let's say you earned 5000 gold.
You notice an upgrade is 10,000 gold, so you play the first map again and earn another 5000 gold.
You get to the victory screen and your total is now 5000 gold.
What? You should have 10,000 gold.
===================
You only get to collect each gold spawn ONCE. After that it's not counted no matter how many times you pick it up.
The confusion appears when you replay a map.
How are you supposed to know which gold you've picked up already? You get no tools to help with this.
There is no good reason for that gold to respawn on the map if you can't collect it. MAYBE if you're a completionist, but there are far better way to pander to that crowd - ways that don't screw over all the other types of gamer.
Either it goes towards your total gold count or it doesn't. It doesn't.
Why does any of this matter?
Because this is a game that forces you to buy the secondary fire for all your weapons.
Either you engage with the ridiculous gold system or you cripple yourself.
I'll never play more than I have now because of this crap.
Like, what OTHER stupid arbitrary limits will I run into?
It works, that's one star. The gfx/sound are decent, that's another star.
All other good things (like the fun combat) are offset by the many short-sighted design choices (like the map design), so the game stays stuck at two stars for me.
very bad designed game with lots of softlocks and a very boring progression after a time..
unity engine.. meh..
did i mention the flow is very broken ? expect to be locked away.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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