Posted on: December 22, 2024

maciej.janko
Verified ownerGames: 8 Reviews: 1
really fun game
Take zour time to understand the rules, and the game will bring you a lot of joy
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The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: December 22, 2024
maciej.janko
Verified ownerGames: 8 Reviews: 1
really fun game
Take zour time to understand the rules, and the game will bring you a lot of joy
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Posted on: October 17, 2017
Hovgaard
Verified ownerGames: 109 Reviews: 10
Not bad at all
Although I have very little board games experience, I like this one very much. It takes less than an hour to learn all you need to win, and it's a pleasant surprise that AI play quite qood - in my first game I lost with 4th (last) score position. So even with computer players it is quite fun, at least first few games )))
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Posted on: December 4, 2014
ylebout
Verified ownerGames: 256 Reviews: 8
Bad table game in a neat universe
I like table game, I play to them a lot, and this WItcher Adventure Game isn't a good one. Here are some reason why: - extremely dependant on luck: during the whole game, most of the important actions are randomised, as mission, development, investigations and bad fate you get. And they can have a huge impact on the game, especially in the beginning. - No interaction between player: you can't really interfere with other player plans in an efficient way - Due to these two elements, it is nearly impossible to come back in the game if you had bad luck or if another player was very lucky - From this, it makes the most viable strategy to win the game (especially 1/3 missions game) to rush for mission and not to develop your character - It makes the combat system/character development system (nicely customised for each character) less enjoyable, as beating big beast is most of the time not useful to accomplish your quests, and makes you lose time to win. If the game mechanism were more carrefuly thought, it would be a great game. There are good ideas but balancing and creating a board game isn't the same as creating a video game, and I believe that the developpers of this game are more skilled for the later one.
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Posted on: March 6, 2015
AngusMacTavish
Verified ownerGames: 8 Reviews: 1
Monster Bug, Please Fix!!!
I really do enjoy boardgames, and this one is quite fun to play. However there is one thing that is keeping my rating from being a 5, and it's the fact that I'm encountering a bug whenever I choose a monster to fight. No matter what the combination (2 or 3 monsters, bronze, silver or gold, face down or face up) whenever I choose one the battle screen never comes up! The only button I can click is the menu button, at which point I quit the game and reload it start the beginning of my turn again. I am one move away from winning a 2-hour long game, and am forced to stop because at the beginning of my turn I have to choose a monster to fight, and every time I choose one this bug acts up. Is there any way this can be fixed? This is the only downside to the game I have experienced so far...
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Posted on: May 20, 2015
personaminor
Games: 495 Reviews: 8
Better off on the table
How does this game average four stars? I'm not completely against it. I was lucky enough to get to beta test it (once they finally got it up and running). It's not horrible, but I can't see a justification for more than three stars. Game play is simple enough once you get used to the interface and moving around the board. The graphics are good enough for the ambition level of the game. It seems to have enough variety to keep a player interested for quite a while, and it's nice to have a relatively straightforward online multiplayer game that doesn't require insane reflexes and loads of adrenaline (it's a nice shift of gears). Don't get me wrong, I enjoy a good FPS online experience, but this is much more relaxing and thought-based. My primary issue with this game is one of format. I am a huge fan of board games; going over to someone's house for hours on end to play a dice-and-cardboard game while indulging a bit too much in less-than-healthy foods and drinks...you're talking my language. It's a great bonding experience, it can be a really fun way to blow off some steam and enjoy time off with friends, and it can also be a good way to make a few new friends: sitting across the table from each other, waiting for the next player to screw you over with a die roll or a well-played card. It's that human element that WAG misses. Instead of looking my opponent intently in the eye, I'm stuck in a room by myself, playing a game that would be much more enjoyable in a paper and plastic format. The side conversation is missing, the human bonding is absent. The mechanics and graphics are great, but if I'm going to roll dice, I want to feel them in my hands. Also, my personal preference is for a game in which the players can actively affect each other's actions. You can make it a little more difficult for your opponent to move from one area to another, but that's just not much. On the interaction scale: just not enough.
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