Posted on: June 19, 2018

Ravenwoods
Verified ownerGames: 244 Reviews: 12
Amazing!
Wow, the production values and the story telling is amazing! I did not like Gone Home but this is definitely interesting.
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Game length provided by HowLongToBeat
Posted on: June 19, 2018
Ravenwoods
Verified ownerGames: 244 Reviews: 12
Amazing!
Wow, the production values and the story telling is amazing! I did not like Gone Home but this is definitely interesting.
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Posted on: August 17, 2018
Unisol
Verified ownerGames: Reviews: 4
Good walking simulator, better book.
It's a walking simulator. It's a pretty good one, but nothing more. It has a nice story, great environment, good music, decent minigames, but absolutely zero gameplay apart from 'walk forward and interact with things'. I think it would make a decent book or movie, but I struggle to find how being an interactive media is a right thing for it.
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Posted on: September 18, 2018
aopeft
Verified ownerGames: 28 Reviews: 1
Wonderful.
10 out of 10.
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Posted on: March 30, 2018
Shantih1
Verified ownerGames: Reviews: 17
Sprawling, ambitious interactive fiction
What Remains of Edith Finch is staggeringly ambitious - a sprawling narrative featuring over a dozen characters and as many different gameplay mechanics, beautifully presented and squeezed into an interactive fiction experience lasting just a couple of hours. Whether or not the player ultimately thinks the story succeeds, there's no denying that it represents another big push forward for a genre where some of the most innovative storytelling experiences in gaming are currently being made. Although presenting itself as a walking simulator with strong reminders of Gone Home or Ethan Carter (there are early visual cues of a lonely house set in a forested Pacific north-west landscape) Edith Finch soon reveals itself to have incredible depth all of its own. The house is not only full of artifacts but also living testimonies of the game's characters – interactive sections revolving around the circumstances of their deaths. Each of these stories comes complete with its own gameplay mechanic; some of which are truly wonderous. Molly and Lewis' vignettes, in particular, are extraordinary. And they’re powerful, too. I found Gregory's vignette so challenging that I wanted to stop playing just to avoid the inevitability of what was happening. Does the whole experience hold together as well as individual vignettes? For me, not quite. There's a problem at the core of the story: Edith's own vignette is a crushing disappointment. Without spoiling: it relies on a tired storytelling cliché which undermines the narrative's attempt to paint ideas of death, memory and storytelling in new colours. Ultimately, Gone Home and Firewatch present more satisfying total narratives because their gameplay is completely melded to their story. But even though the whole is not as satisfying as its individual parts, Edith Finch is still a stunning achievement. Like Tacoma, it’s interactive fiction which is truly focused on making the actions of the player feel important and consequential.
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Posted on: October 2, 2018
zsteinb
Games: 61 Reviews: 10
Gut Wrenching and Beautiful, and Fun
The only game that rivals the use of gameplay to tell a deep gut wrentching character story, is Celeste. Finch is the game that every walking simulator wishes it could be, by actually having gameplay that tells the narrative. It is hauntingly beautiful while fun to play
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