Posted on: July 9, 2018

calmcdonald
Games: 59 Reviews: 8
a tactile, immersive world
What Remains of Edith Finch (WREF) is another great entry into the genre of narrative driven exploration games. It stands with the better examples such as Gone Home, Tacoma and Firewatch. Its story tells of the individual and often horrific fates that many of Edith Finch's family members have met. While exploring the old and increasingly surreal house of the Finches, one stumbles upon letters or journal entries that then unfold into little vignettes, sort of mini games, that vary widely in tone. While itself having a narrative tone that hints at the existential horror of Lovecraft's work or the Vanishing of Ethan Carter to name a video game example, the vignettes themselves are at times horrific, colourful, poetic or fantastical. They change up the visual presentation as well as interaction with the game. And it is especially through its interactive design that the game manages to open up a tactile sense of its world, its house and its story. This is achieved by the player being able to see the body of Edith when looking down, seeing her hands and legs, while standing, walking, when crawling on all fours. Furthermore, interacting with the environment almost always demands more of you than a simple push of a button. You will need to drag the controller stick into the direction of where you want a door to open for example. These are very fine details of game design that I feel are the greatest strength of WREF and give you a real sense of who and where you are. While the game is beautifully presented, well written and performed, it is its smart game design that stays with me. Edith Finch is beautiful, but I feel like even though I connected to its place and character, its story did not speak to me as strongly as I wanted it to. This is perhaps more down to personal taste than anything else, and since I am nonetheless interested in the potential of narrative exploration in video games I can highly recommend WREF to whoever shares this curiosity.
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