We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing...
We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. At the end of a day you will also confront your decisions with your family and very often they will see it differently.
The plot of We. The Revolution will put you in morally ambiguous situations in which there are no obvious solutions, and the decisions you make are never unambiguous. The power over human life and death is a heavy burden, responsibility and strength that can affect the fate of the revolution. keep that in mind each time when passing sentence in the courtroom, while assigning tasks to your agents, giving speeches, and weaving political intrigue behind the scenes. Addressed chiefly to players who enjoy to settle moral dilemmas, make complex personal choices, and immerse themselves in the world of sophisticated political intrigue.
IN WE. THE REVOLUTION YOU WILL:
Shape history and decide who will live and who will die.
Experience the oppressive atmosphere of the French Revolution as you know it from classic novels of Alexandre Dumas and Joseph Conrad.
Preside dozen of unique and morally ambiguous court cases.
Confront your judgments with your family – your loved ones may often disagree with your decisions.
Run your own courtroom – question witnesses, analyze clues and evidence, read reports, and pass sentences.
Make friends and enemies of different rival factions vying for power. Make them your associates or make them disappear!
Engage in a mix of genres, blending case-building with intrigue-crafting and turn-based tactics.
Discover the unusual visual style blending the simplicity of polygons with neoclassical art from the revolutionary era.
We. The Revolution is a symbolic story, loosely based on historical events from the time of the Great Revolution. Experience life in a time of revolutionary upheavals!
Popular achievements
Kojak
Unlock all questions in 10 Cases.
common
·
31.36%
Educational procedures
At least you're trying.
common
·
39.65%
Elementary
Perfectly fill in a report 5 times.
common
·
30.49%
Symbol
Create your own seal.
common
·
46.11%
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DRM FREE. No activation or online connection required to play.
La traduction français n'est pas mauvaise en soit, mais le simple fait que les interlocuteurs, dans un tribunal de 18ème siècle se tutoi, notamment l'accusé et le juge, me font grincer des dents à chaque interlocution. C'est très désagréable.
Sorry developers, but french have 'vouvoiement' for politeness and 'tutoiement' for familly (not in the 18th), and friends.
I believe that, during this time, using 'tutoiement' to speak to a juge would be a reason enought to be beheaded. And, in french, the whole conversation becomes so irritating and unconfortable. Otherwise, translation is quite okey.
Horrifically bloody, confusing, full of intrigue, an excellent lesson in French history (I think), kind of a mess, but utterly fascinating from the moment it starts to the moment you lose patience and give up. The game has several really interesting ideas I haven't seen before in trying to make gameplay out of talking to people, bogged down with lots of quality of life issues. I muted the voice acting for the game's own benefit, but the art is absolutely fantastic. I didn't always thing the character's actions made sense, but I always cared about what happened to them. I'm not sure what influence my actions were having in all the layers of minigames, but the fact that it might kept up the theme of intrigue for me.
I don't see myself ever coming back to this game, but I found it a really cool experience, and an experiment on what you can do with a video game.
It's a nice story-driven game that I feel isn't far from greatness achieved by it's inspiration, "Papers, please".
The root of the game are two minigames. One is connecting the elements of case to more general "themes" which results in questions being available to you as a judge. This one is forgettable and with complexity rising becomes much of a trial and error. The second minigame is asking those questions that will give a desired effect on the jury. By "desired" I mean that you can satisfy either the people, the revolution's ruling elites, your family or YOUR own sense of justice. The game gives you a variety of cases and if you're up for thinking about morality, it's really an enjoyable experience. You're also bound by the mechanics of "report" - you simply have to ask some questions to fill the case files, but you can choose not to and risk damaging your reputation. It's great that the game doesn't force you one way or another. All of that fuels the complex system of relations and reputation which I've yet to encounter the effects of, but I feel it's just before me.
Contrary to other reviews: no, the game doesn't put you on track. If you'll ask all available questions then yes, the outcome becomes obvious, but it's a gameplay mechanic that you should pick what you want to ask of the accused. Also, the cutscenes are skippable by holding the mouse button. Myself, I have only two grievances: tutorial could be better, you will almost certainly have to learn most things by playing the game. And, when you pick the activity for your free time, it's not obvious what effects it will bring.
Apart from those, "We. The Revolution" is really good for fans of story-driven games in lieu of "Papers, please" or "This Is The Police".
This game is a blast! Clearly reminiscent of the papers please genre, it takes a new turn on things by making you really feel the impact of your decisions. There isn't anything else out there like this where you get to be a judge and decide people's fates. The only thing that holds me back from 5 stars is the fact that there isn't a sandbox mode. I think just getting to use the core elements of the game without worrying about implications would be an awesome addition to the game.
Innovative gameplay, well-written plots and dialogs, great graphics - and historically consistent. Bug free. Totally worth it.
Ignore "reviews" of persons that haven't play the game, or think they know abouty french Revolution but does not understand how the people can be treated as a separate entity from the leaders of the Revolution, or havent played more than a few minutes and have complains about the role-playing dimension being railroaded. It is not really a role-playing game, you are not who you'd like to be. You are a certain character and you can proceed with the story only by making sure you do not get kill. This can be achieved by making different decisions but often it wont be dictacted by what you'd like personally but by the context. That is the point. You cannot be a judge in a terror era and just fart around willy-nilly.
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