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Vampire: The Masquerade® - Bloodlines™ 2

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2.5/5

( 73 Reviews )

2.5

73 Reviews

English & 11 more
59.9959.99
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Vampire: The Masquerade® - Bloodlines™ 2
Description
You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This mysterious entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle. In sections of the game, you will explore the...
User reviews

2.5/5

( 73 Reviews )

2.5

73 Reviews

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Product details
2025, The Chinese Room, ...
System requirements
Windows 10 (64-bit), Intel Core i3-8350K | AMD Ryzen 3 3300X, 8 GB, NVIDIA GeForce GTX 1060 (6GB) |...
DLCs
Vampire: The Masquerade® - Bloodlines™ 2: Santa Monica Memories, Vampire: The Masquerade® - Bloodlin...
Description


You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This mysterious entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle. In sections of the game, you will explore the city through his eyes as you revisit a cold case from a hundred years ago that threatens undead and mortal society.

Hunt your way through a modern-night Seattle on the brink of an open supernatural war in Vampire: The Masquerade - Bloodlines 2, where visceral vampire action meets a neo-noir murder mystery. Navigate the vampire Court of Seattle and its dark underbelly in this action RPG, realized by the BAFTA award-winning studio The Chinese Room.

You are the Monster
Blood sustains you and empowers your vampiric Disciplines. You’ll stalk and feed on the city’s population at night. Use your supernatural powers or raw persuasion on unsuspecting mortals to lure them into dark alleys and slake your Hunger. However, be cautious about breaking the Masquerade: revealing your true nature risks reprisals, starting with law enforcement and escalating from there. Remember, you are not the only creature that goes bump in the night.

Experience immersive, visceral combat that rewards various playstyles and approaches based on your choice of vampire clan. Will you engage in close combat with supernatural strength, attack from a distance with blood sorcery, or silently thin the herd like the apex predator you are? Your clan choice will support these playstyles and more.

A World of Darkness
Enter the World of Darkness and rise through vampire society or rail against it. Experience Seattle - a city full of alluring, dangerous characters and factions, not to mention the mortals at stake in the clash of powers beyond their knowing. In this sequel to the cult classic, your choices, plots, and schemes will determine the balance of power and what becomes of the city and its people.

© 2025 Paradox Interactive AB. Vampire: The Masquerade - Bloodlines 2 is published by Paradox Interactive AB and developed by The Chinese Room. BLOODLINES, VAMPIRE: THE MASQUERADE, WHITE WOLF and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S. and other countries. Any other trademark, logo and copyright is the property of its owner.

System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11)
Release date:
{{'2025-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

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User reviews

Posted on: October 24, 2025

4815162342

Games: Reviews: 1

Should have been a spin-off

The game has one major weakness: it is not the long-awaited sequel that many fans have been hoping for over two decades. I'll spare you a “wall of text” at this point because hardly anyone would read it. To summarize it concisely: - Bloodlines 1 successor: 1/10 (It's as if they analyzed what was good about Bloodlines 1 and then removed exactly those parts.) - Sidequests: 2/10 (repetitive) - RPG: 2/10 (Only rudimentary; predetermined character - hardly customisable) - Loot: 0/10 (not available) - Story: 11/10 (The great strength of this game: ingenious, convoluted, socially critical, partly philosophical. Terrific!) Recommended? Not for people who just want to play a new, classic Bloodlines game. Those who can overlook the lack of RPG elements and the rather mediocre gameplay will be rewarded with a truly great story. If that still sounds interesting to you, then definitely go for it! Conclusion: It was a really wild decision to call the game "Bloodlines 2". With a completely different kind of game, these expectations could only be disappointed. A poor rating was inevitable. They should have made it a kind of spin-off. Because I'm afraid they've unnecessarily buried the IP with this.


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Posted on: October 22, 2025

Xzzarn

Games: 298 Reviews: 1

Good game Wrong title

I want to start by saying that I really enjoyed the game — the criticism it gets feels a bit exaggerated. Yes, the game is quite linear, but the story (at least where I am so far) is genuinely engaging. It mixes elements of horror and mystery in a way that’s very well done — much better than in many of the recent games I’ve played. Mechanically, it’s a completely different experience from the original. Anyone expecting classic RPG-style mechanics might be a bit disappointed, as most of the RPG elements now come through dialogue options and skill choices rather than deep systems. That said, I absolutely love the above-ground travel mechanic. We’ve seen similar things in other games, but here it really makes you feel like a vampire — skulking across rooftops and gliding through the night unseen. Massive props for that. Overall, it’s a solid game. If the developers had been upfront, they probably wouldn’t have called it Vampire: The Masquerade 2, but we live in times where clickbait sells. Would I have played it if it had a different name? Maybe not — but I’m glad I did.


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Posted on: October 22, 2025

silvaril

Games: 851 Reviews: 1

Unable to progress

Partial review at the point of starting the game as: Option to rebind keys, always appreciated, unless of course the game then makes itself unplayable because the first thing it wants you to do is Feed, but modifying the keybind for that is a progression stopper.... Would have preferred to place this bug under a discussion area about the game as a warning of sorts, but cannot seem to find that option here on GoG... May amend later once this is patched....


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Edited on: October 25, 2025

Posted on: October 25, 2025

admiral_proudmore

Games: 206 Reviews: 1

A Worthy Sequel In Every Sense

First off, my experience of the World of Darkness is limited to the original 2004 game Vampire: The Masquerade: Bloodlines. I did not keep up with news, so you may consider this review relatively unbiased, but also limited in that while I can gauge if the game is worthy of the name "Bloodlines 2", I cannot really measure it against the rest of the existing setting of the World of Darkness. It is also worth noting I never wrote a review for a game, because I never felt compelled to do so. Having not found a review that mirrors my impressions, here is mine. Last thing, I typically only play old games. I played very few titles released after 2012. With that out of the way, the game is truly faithful in every way, good and bad, to its predecessor. The writing is excellent, the story full of memorable characters, and seemingly impactful dialogue choices, and in line with what the original offered - if streamlined. Gone the days of requiring a given level in Seduction, Intimidation, Persuasion to get an option to show, and work. Here, what dictates the choices you have access to, are your previous choices and clan. The game does a good job at keeping track of these choices for the most part. I was surprised a couple of times at how a character reacted seemingly a bit at odds with our past relationship, but the original (even patched) did have a few such surprises as well. The original bloodlines weaved intrigue cleverly, and playing it the first time was a memorable experience in that you kept wondering where this was all going to go, and how you would solve the game's plot. Bloodlines 2 delivered in that, I experienced precisely the same feeling over the last few days. I just finished the game. My mind was blown - it was a rare case of me not finding the right motive and culprits in an intrigue. In terms of length, I would say it is possibly a little longer to beat than its predecessor. My most recent playthrough of Bloodlines took me 30 hours, which is roughly what it took me to beat Bloodlines 2. In both cases, I did all the side content. Bloodlines had a lot of meaningful subplots. Bloodlines 2 has side quests as well, but I would say they are less memorable overall. They do connect into subplots, but they are not very varied in their objectives: kill X, deliver Y. It might have felt a bit repetitive to me. The combat was sincerely not my cup of tea, at first. To start with, I had issues just getting the controls to work, keybinds were not working right for the first two days. I have the distinct feeling this would be far better played on a controler. I played on the hardest difficulty and the challenge was decent, but my number one cause for death was my unresponsive controls, or odd reflexes. For instance, running/walking is a toggle. I have the unfortunate reflex of pressing the run button to run, and while that does nothing in most cases, that reflex truly was my worst enemy for the final boss fight. Combat is heavily dodge based, and is fairly simple, once you got the grasp of it. I sincerely resented at first the inability of the character to do like Bloodlines' fledgeling and just buy weapons, ammunition, and use them. In this game, you fight barehanded, always. You supplement that with vampiric powers, chief among them telekinesis, which lets you pick up the weapons of fallen opponents and use them against the rest of their fellows. I felt the combat got easier as the game progressed as my Phyre grew stronger, but a decent bit of that is due to later enemies using automated weapons and explosives which can be turned against them to devastating effect. Combat offers some flexibility in that you can rely on stealth or just raw power to solve most encounters. Your powers cost blood points, like in the original, the key difference is that you do not have a blood pool anymore. You have a health bar that refills partially as you feed - and in this installment you needn't worry about draining your targets dry - if it is not an opponent/cop, you won't - and powers that each have their own blood points. You can feed from critically damaged opponents. Regarding powers, you select a clan early on in the game. I suggest you base your selection on roleplay value as I did. I chose to play a Banu Haqim, because that sounded in line with the character I had in mind. Ironically, from the name of the character, to the story of the character, I almost feel like the protagonist was written with my usual roleplay character my tabletop games in mind. Made me feel right at home! In the original Bloodlines, Clan dictated access to two powers/families of powers. In this sequel, you can custom tailor your character using abilities from all six bloodlines. Not at first, of course, but over time, and that's what I did. The only thing you cannot change is your clan's passive. Later on, you can buy powers from every other clan and swap them at will if you wish. The final ability is a second clan passive, but these are cumulative. You can have all six passives active at the same time, which increases your power level significantly. Especially the one that lets you feed without taking damage from mortals in combat. The graphics are quite good overall - the resolution on some textures is a bit low in my opinion even with maxed out settings. I'm the sort of person paying great attention to detail, it peeves me when I can't read labels well. The game's optimization (even with an optimization mod) isn't great however, and performance tends to degrade after playing a while, making the image less fluid. It is a bit uneven on that front, but not overly problematic. Character customization is limited, but expended in regards to the original. You can make cosmetic changes to your look. Seattle is atmospheric. A bit small I thought at first, but truth be told, Bloodlines wasn't a sprawling open world either. Navigating Seattle is interesting, quite reminiscent of navigating LA in my opinion. I don't feel Seattle will be as memorable to me, but still, it was quite good. The music is a curious blend. There are tracks from the original Bloodlines Soundtrack, weaved in with new ones, but the style is a bit different, and I don't feel they match overly well. The nostalgic in me appreciated the clever use of the soundtrack of the original however. On the downside, when you hit that performance decrease I mentioned earlier, particularly in the streets of Seattle, the music becomes stuttery, which is not a great experience. Bloodlines 2 did pay quite a few hommages to its predecessor, be it in little details found in the world, the radio hostess, or even dialogue that at times refer the events of the first game. There is also a nice cameo, although the voice of the character felt a bit strange to me - but then, 20 years have passed. I do not know if that was the same actor or not. I did say that the game was a worthy sequel also in a bad way. Bloodlines at launch had quite a few bugs, was rushed out the door, and was missing content. I can firmly say that Bloodlines 2 didn't launch with as many bugs for certain, I didn't encounter anything crippling, only had to reload once, and only encountered a character walking through the ground once. Encountered a building with no collision. The issues this time are more about missing basic features. You cannot manually save. It seems the game keeps all your saves, I am not quite sure, I did find a lot in a folder and they seem to cover all I did, but the game only shows the 15 latest. There are graphic options missing - some effects cannot be disabled without mods. There is no new game plus, I would have liked to keep gaining powers. I hate launchers, and you need one. No quest log or history. In conclusion: A proper sequel to the classic. More action oriented, but not at the expense of story quality, roleplay or impactful choices. If you liked the original and are not averse to fast combat, you may like it.


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Posted on: October 23, 2025

DrowNoble

Games: 261 Reviews: 6

Good VtM Game, forced Launcher

Ignore the hate some are spewing. Game is pretty fun with minor issues. Some are upset that it's not a direct sequel to BL1. This shows their ignorance of VtM lore. If we continued from that game, we'd be playing a 20 year old vampire. Which, by Kindred standards, would still be a fledgling. So we'd have a game where a fledgling arrives in a city and upsets the balance between the Camarilla and Anarchs. Wait, isn't that already the plot of BL1? This is, first and foremost, a VtM game. TCR did their homework and got the lore, setting and vibe of VtM down. Combat is akin to Dishonored. You can do melee or ranged attacks as is your clan speciality and preferences. Some people are upset you can't equip guns, but if you're an Elder Kindred... why would you want to? The RPG aspects are there, you're just not going to gain a level then put points into a stat. You can customize your look, pick your skills and dialogue choices affect the story. Seems pretty much standard RPG elements. I did take a star off because Paradox required its launcher. BG3 had a launcher too, didn't like it there and don't like it here.


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