Posted on: April 6, 2019

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Games: 717 Reviews: 36
A typical Wadjet Eye
I like Wadjet Eye games. I've played them for many many years and always found some charm in them even with their older Blackwell games where Dave was clearly still finding a good balance. This game is another very typical Wadjet Eye game but why only 3/5 then you might wonder? Because after 12 years, it's time they stopped making the same amateur mistakes. The others reviews will tell you about the good things: nice pixel art backdrops, well fleshed out characters, lots of dialogue, etc. etc. It's the same with all Wadjet Eye games and you'll find it here as well. But I wanted to focus on the negatives (yes boo hiss me) because I find it sad to see so little true progress in their games. For a start, the voice acting, again, is all over the place. The actors sound so disinterested and bored that it bleeds into the game. Some voices are excellent but just as many kill the scene. In the end, I turn them off because then at least I can imagine the voices the way the dialogue reflects instead of sounding like most of them are half asleep. The backdrops. This is a personal annoyance many might not share. Over the years, Wadjet Eye games received increasingly better quality backdrops but even though the quality is very high, the execution lets me down. Clearly the artist has talent but he never manages to bring the most out of the backdrops. Nearly every scene feels as if it's scaled wrong. The perspective on the first screen in front of the bar is off, the bar inside feels all wrong, rooms & areas feel cramped, ... I never really get drawn inside the world because of this and it's a damn shame considering the quality. The animation. It's still the same style as 12 years ago and it's janky as hell. People walk stiffly which keeps reminding you you're playing an indie adventure game. So yes, it's a good game as usual from Wadjet Eye - but I wish I saw more improvements over the years. Seeing them keep making the same mistakes saddens me.
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