In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing ev...
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Description
In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing everyone to bow to his whims. In addition magic doesn't work as it should, it seems that all of the mages have gone insane, and quiet towns are being terrorized with ritualized murders. It is unclear what is happening, but initial signs point to some kind of organization called the Fellowship. It is up to you to unravel the mystery and find out what is really going on in Britannia.
Ultima 7 is arguably one the best in the series. With enhanced graphics, sound, and controls it was a huge step forward not only for the series, but for the entire RPG genre. The level of immersion was astonishing at the time. Rich environments, wide-ranging dialog trees, and dynamic combat were all masterfully combined by a team that Lord British (Richard Garriott) led to create a game that can't be ignored by any cRPG fan.
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Changelog (13 November 2024)
Validated stability
Verified compatibility with Windows 10 and 11
Internal Update (19 July 2018)
Updated internal installer structure, no changes to game files
I had the misfortune of not being raised on PC games during the 90s. The Spoony Experiment's review of the entire Ultima series kind of sparked my interest in this series, and after hearing that Ultima VII was (arguably) the best in the series, I decided to pick it up just today.
I can't believe what I missed out on. I'm only in the beginning, and this game - in all of its DOS glory - already trumps some of the games we have today. (Skyrim being the exception.)
It's a shame the series went downhill after this until UO (Which I've never played) was released, but I'm glad I bought Ultima VII. I'm not disappointed.
There are games that boast freedom, exploration, interactivity and a great story in an open-world, sandbox environment... And then there is Ultima VII, a game that delivers on all of these things in spectacular fashion.
I have been playing RPGs for way over 25 years, and I have yet to play an RPG that comes close to Ulitma VII. Even modern gems like Skyrim seem to struggle to bring together story, gameplay, and seamless freedom when compared to this game. And that really is the word here: "seamless." Oh, Skyrim is beautiful, but U7 was made in 1992 without big resources or budget and still sets the bar for what an open-world RPG "can be" and "should be." Seamless.
And it's still so playable! I could go on forever, but instead, I encourage you to pick up this game and get lost - as I did - in this game and all the marvels around every corner within.
I've been playing PC Games since 1983, and this is my 2nd favorite game of all time. *For the record my 1st is Elder Scrolls: Arena, the prequel to Daggerfall, Morrowind, Oblivion, and Skyrim*
It has one of the most beautiful worlds imaginable to explore, with 100's of objects to interact with. Also has one of the most interesting stories and some of the most memorable NPC's you'll ever see as well. *They also have daily schedules, such as eat in the morning, work on the farm during the day, go to the bar at night, etc*
This game was leagues above anything at the time, and almost everything since. Do yourself a huge favor if you haven't played it, and download it immediately!
I remember as a kid I absolutely hated the direction they were taking the series. The guardian plot was being shoved down our throats and had no logical ending. Who was he, what was he, why was he doing the things he was doing to absolutely dismantle and destroy the world I've fallen in love with.
Ultima 7 he is a thought... literally. He keeps his cultists from drinking, he's formed a church which is, actually, efficient in what they do and not always corrupt … just like any church.
The games should be played Ultima 7, Ultima Underworld 2, Ultima 7 part 2 in that order. Characters from one show up in the other, and the plotlines roll seamlessly with one another. The black rock serpent, for example, that helps you even go to serpent isle is given to you by one of the goblins living in the sewers under Lord British's castle in Ultima Underworld 2. That and the primary characters in Ultima Underworld 2 were taken from Ultima 7; Finnigan, Patterson, Mariah, Nystul, Geoffrey, Julia, Iolo, Dupre, Lady Tory, Nana, Nel, Nelson, Syriah and of course Lord British himself.
Now here's where things start falling down for me; the ending of Ultima 7 Part 2 was such a rush job that without a walkthrough I would not know what to do. Get the buckets of water from various temples, make sure you pack the Philanderer's Friend when you go up against Vasculio, the Dispel Field spell scroll... ONE ONLY in the game... is absolutely vital to the game so if you burn it being stupid be prepared to back track because you need it to get the Horn of the Gwani. Then there's NPC's that happily tell you what their town is about while they're wandering the blood-filled wasteland that their town has become. It was sloppy, in the gaming world it was like completing the Mona Lisa with a happy face in crayon because your patron was EA games.
One of the great great classics of cRPGs. Serpent Isle in particular featured a lot of weird gamebreaking bugs, so save often. Combat isn't the main thrust of this game and it quickly becomes no more than a slight speedbump, but the story, the party dynamics, and the world are fantastic.
This was the game that made me love RPGs as a kid and the main game still holds up well. It is 3 decades old though so a lot of QOL techniques that are basic in modern games are not there, if that's the sort of thing you can't stomach - then don't buy this game.
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