Aziraal, the god of fire, has fallen and the Dark Lord Gandohar is scheming as to how to disrupt the balance between the elements. Five long years have passed since the events of the first game and you, the hero, begin your adventure trapped in Gandohar’s prison. Now you must forge an alliance with...
Windows XP / Vista / 7 / 8 / 10, Intel or AMD Multicore 2.4 GHz CPU, 1 GB RAM, graphics card with Sh...
DLCs
Two Worlds II: Call of the Tenebrae, Two Worlds II: Echoes of the Dark Past 2, Two Worlds II: Echoes...
Description
Aziraal, the god of fire, has fallen and the Dark Lord Gandohar is scheming as to how to disrupt the balance between the elements. Five long years have passed since the events of the first game and you, the hero, begin your adventure trapped in Gandohar’s prison. Now you must forge an alliance with your most hated enemy: the Orcs. You’ll have to put old enmities aside, reclaim your freedom. and save your sister in Two Worlds II.
In Two Worlds II: Pirates of the Flying Fortress, a band of fame-hungry pirates led by the legendary Captain Ed Teal, have become trapped in a cursed archipelago when their ship ran aground, where they will be damned to remain forever until aided by a hero with a strong back(that’s you) and a (somewhat) loyal disposition. Trust, after all, is no short sale in these cursed islands, especially not for a man tasked with finding the Treasure - an immaterial wealth said to manifest the beholder's wildest dreams.
The war has come home! While the bloody battle between Gandohar’s troops and the armies of the Orcs is raging in front of the gates of Oswaroth, the emperor waits in the depths of his palace on the outcome of the struggle for power. However, he does not know that an elite troop of Orcs, led by Rogdor, is making its way through secret paths into the fortress and is now close to the portals of the throne room.Two Worlds II: Castle Defense gives you the opportunity to slip into the role of the Emperor Gandohar and his henchman Sordahon! These villains from the "Two Worlds" universe are now playable for the first time ever in this strategy game, thus opening an entirely new perspective into the vast world of Antaloor. Using foresight and skill, you must defend abandoned ruins, dark forests, and winding catacombs against the onrushing Orcs. Ward off each attack with clever tactics and weaponry, defending Gandohar's throne in the Oswaroth fortress!
Two Worlds II Epic Edition includes the original Two Worlds II, the Pirates of the Flying Fortress expansion, and Two Worlds II: Castle Defense.
Master crafting to customize armor and weaponry, brew complex potions, and craft unique and powerful spells.
Forge alliances and help out those who are need. Be mindful of your decisions as they can bear consequences with a further reach than you may realize.
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Unlike the first game, which was an uncompromising kusoge, the sequel is actually decent, almost reaching "hidden gem" status. Predominantly because the devs obviously "drew inspiration" from a certain other RPG by their countrymen.
I had purchased both Two worlds 1 and 2. After completing the first I began my play through of 2.
The graphics are decent although if the "blur" gets to you you may need to disable HDR.
The open world is impressive in scope and was enjoyable to explore.
I will say though that the first half of the game almost appears to have been created by a different team than the second half. The first half is much like the first game in that it is more of a grind, just kill things and get more powerful and do mostly unconnected quests with almost no story. Suddenly half way through the game you find yourself in a story that brings the game to life and pulls you in. I gave the game a 4/5 and wasn't being overly generous, I truly believe the second half of the game earned it, the first half on its own would have only gotten a 2/5.
This review is written after beating the main game 1 time and PotFF 1 time.
May main build was mage, but as I saw it, the game push you to give some love to your mage and marksman build.
I didn't try or care the multiplayer.
You control the playable character, there's no party. You can pause and go to your inventory, craft, make some potions or save almost any time. Even in the middle of a boss battle. After a "training/tutorial" area, most of the world and you can wander a big part of the map. It's not 100% free roaming, some areas will only open after some quests or after winning a battle. In addition, enemies don't scale to your level (I like that).
The story is serviceable at best. Don't expect get attach to a character. As a matter of fact, don't expect be drive by the story. That's the work of the looting system. The looting in combo with crafting will keep you going. I did like the leveling and the skill system too. You need to put some mind in it to make a good build but is not too punishing.
Alchemy is useful but is not as important like with the first game, where you have potions that increase your stats permanently. You still should learn at least some alchemy in this game.
I like the magic system quit a lot. Is simple and complex at the same time. In TW2 you have 4 or 5 kind of spells (simple) and you can customized them quite a lot (complex). And is all trial and error, nobody really teach you spells. Is all experimentation, and that experimentation is inexpensive. You need stuff to put your spell together and you can buy that, but you can also loot it instead of spending money.
It has fast travel and it is reasonably flexible.
The final battle of the main game, without at least 5 bottles of one specific potion may be unbeatable for some builds. To be fair, the late game gives you tons of the main ingredient of that potion. But I pity those who reached the final battle without working in their alchemy.
So I picked up the game immediately after it appeared on Gog. Always wanted to try it out but never had a machine powerful enough to run it with decent frame rate.
Everything looked great at the first glimpse. The introduction was interesting, the tutorial skillfully incorporated into the storyline. Graphics and animations were really enjoyable. Especially the green island you find yourself during the first minutes in the game.
Sadly, after getting to chapter 1 problems began. The inventory system....they should put the man responsible for it in a bleak dungeon until he manages to fix it. Awful, not handy, slow, too much of a console feel. Also the graphic of the buttons and inventory tiles make it sometimes unreadable.
I sill continued. Really enjoyed the combat system which feels fluid and the weapons have that weight in them. Meaty..just like it should be.
Sadly....couldn't get through the first alchemy quest in chapter 1. Bug like hell. I was doing everything right and still couldn't come up wit a potion I needed. After several hours of trying I just gave up on the game. If bugs like this persist later in the game I do not want to go berserker mode....
The expansion is nice tough :) I wold suggest starting the game from ta point and save yourselves some nerves.
This is a fun and playable game, the fighting is just easy enough to be accessible to casuals but their is just enough intricacy to this game to satisfy an RPG head. If you want to know what I am talking about follow the trusted link to my Facebook critique of the game.
[This link will only go to my Facebook video]
https://www.facebook.com/sinthytechstudiosGaming/videos/373658032823835/?type=1&theater
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