At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with the delegates of a dark Brotherhood - your sis...
At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with the delegates of a dark Brotherhood - your sister’s kidnappers are indeed after your family’s relic. Whether there’s any truth in your family being the chosen ones or not, the others obviously believe it - and if you ever want to see Kyra again, you’ll have to act swiftly.
You are the only person able to unlock the secrets of a dead god's tomb, and all the forces in the land want your help to seize its power.
Includes the original Two Worlds along with two expansions - Tainted Blood and Curse of Souls
A vast and diverse world to explore, brought to life by the game's impressive visuals
A well-told and gripping story with an abundance of side quests
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Goodies
Contents
Epic Edition
Epic Edition Complete
manual (130 pages)
artworks
HD wallpaper
map
avatars
mocap session
sketches
poster
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
First the bad - Two Worlds 1 has some of the worst voice acting I've ever heard. Many of the graphics aren't that good, either. People and some monsters look like they came from game 10 years before this one.
The game world itself (forests, trees, valleys, etc) don't look that bad for a 2007 game. Especially when you stand on a plateau and see towns, huge towers, etc way off in the distance and wonder what's over there. Big open world and exploration is good.
Controls are good and combat is fun. Haven't encountered any nasty bugs. I think I've fallen through the ground at least once in every Bethesda game, next to other problems their games have had. Not here.
Tired of games with unskippable tutorials? This game barely even has a tutorial. Doesn't need one because it's not hard to figure out. Just need to figure out what you want to do. No classes like warrior, mage, etc. There are just skills. What skills are you going to use? What kind of character is it going to be?
Like customizing how your character looks and 'feels' ? My guy is a warrior / necromancer. All black armor with red trim. Great axe called The Cursed Seeker. Rides around on a skeletal war horse. There's such a large variety of armor and weapons that all have different looks to them. This is just how my character wound up as I played the game, due to my own choices as far as what equipment and skills I wanted to use.
Tired of overly epic story starts? "The wide-eyed hero runs off to the save the world from the bad, baaaad evil foozie, while gods pee on the world and stars twinkle and blah blah blah.." In this game your sister was kidnapped. Off you go. On with the game. Oh yes, there's a lot more to it than that. But, you are meant to discover it. Explore the land. Talk to the sages you find. Read the wiki if you must. But, it's all there.
Yeah voice acting is bad. Yeah graphics look old for a 2007 game. Everything else? Not too shabby, really. Don't skip lockpicking. Let me just say that.
This is my first review ever but I truly believe this game deserves it:
With any game I play, the most important factor is having fun. No fun, no point in playing for me. I also tend on playing games that can be enjoyed with others and adventure games is a favorite. (Neverwinter Nights is one of my favorites.)
For me Two Worlds ticks all the boxes:
I love the freedom of customizing my character exactly the way I want him/her. Two Worlds have loads of skills that can be learned and very interesting and practical ones at that like dismounting someone from a horse and dirty fighting.
There are plenty of enemies I have encountered: Flesh and steel Golems, Groms, giant scorpion creatures, zombies, orcs, Cyclops, dragons, giant spiders, Ogres and many more... To me there is not a shortage in enemies and in an adventure game to me, you should not encounter enemies around every corner. I like the combat system that is a bit more than just point and click. I do not find the menu's difficult but in fact one of the easiest interfaces I know. Traveling is made easy and believable by teleporters, magic is super easy to use, anyone can brew potions with over 100 ingredients. The environment is pretty enough. Not too many bugs I found. I do not have a problem with the dialogue. There is a wild life with rabbits, beavers, deer, bears, wolfs, snakes, dodo's... (Bonus) It is an open world. You can enter some buildings and interact with things like lanterns to turn them on or off. The lighting system to me is good. There are weather effects and day and night cycles.
The best part - Me and my wife are having a blast playing together for hours on end. I think the armor and weapons are epic.
There is little I do not like about this game. 4 stars since it is not perfect and there were one or two bugs I found. (One was a quest unable to finish)
If you like adventure games to the likes of D&D and to take on a quest with friends then this will be a blast.
Two Worlds 1 is generally a good, fun game, with some interesting and innovative features, and a likeable idiot hero. As others have said, and is so often the case, the side quests are more interesting than the main quest, but it's all still a good experience overall.
The only things I have against it are the "mysterious" Dwarven City, horse riding -always a pain, but you don't need to use it here, the initially confusing different types of arrows, and the initially confusing fact that you really do need to use different types of weapons on some creatures to have any effect.
two worlds has become one of my favorite games ever, and no one is more surprised than me. first of all, I didn't start playing fantasy rpgs until a few years ago, they always looked too generic and boring, plus I really hated everything, and I mean everything, about the two worlds demo. but thankfully I gave it another shot and had a ton of fun playing it.
it's not a perfect game by any means, but also very far from the trainwreck a lot of reviews make it out to be. the graphics still hold up, the viewing distance is really amazing, you can see stuff in the distance from really far away (yet grass seems to grow under your feet, which is one of the very few complaints I have). the music's great too and the voice acting falls into the so-bad-it's-hilarious category. it was grating at first but became entertaining soon, the over the top usage of 'olde english', the protagonist's sarcastic remarks and taunts like 'say hello to death!' or 'they look like my in-laws'.
some of the mechanics are pretty interesting too: you can use a bunch of active skills during combat (after you learned them from trainers) and there's a jump back button, which is essential against bigger but slower enemies. there are horses, but I found them only useful as inventory extentions, just park them next to a teleport and you're good. riding on the road is actually fine, but as soon as you go off-road, it's hell. you can probably get the hang of it eventually, but with a generous amount of static teleports and your personal teleport stones you don't really need a mount to get around. sprinting would've been nice though, even if you run faster with your weapons put away.
speaking of weapons and gear, you can combine multiple copies of the same items to make them more powerful, which is great, and also makes inventory management easier. there's a crazy amount of loot in the game though, with a lot of variety in everything, so multiple trips to merchants will be necessary to grab and sell everything. I wouldn't have minded a third inventory screen, actually.
there's also magic and bows (no need to worry about arrows) and I'd say combat is good enough, you can mix things up, though it can get a bit hectic because aggroing an enemy usually mobilizes their friends as well. but most importantly (for me anyway), the game doesn't have respawning enemies (there's a ghost mechanic though that's explained in the game, but it's only troublesome in the beginning) nor level scaling, which can make for one-hit deaths early on if you run into something far above your level.
the alchemy system is pretty good too, you can make temporary and permanent potions and gems from almost everything, plants, monster drops, minerals, and they really make a difference. if you're into exploring and hoarding, you can become so powerful that almost everything will die in a few hits. this might be a problem for some, but you don't have to make potions, obviously, and you don't have to kill every wolf you run into for even more xp. that's what I did though: I can't remember the last game where I wanted to explore absolutely everything and where exploration was so relaxing even with literally thousands of enemies around. I'm not one for farming and grinding, but I killed them all (more than 10.000) while I was at it. I wouldn't say the game world is especially unique, though later on you'll run into some weird creatures and unsettling environments.
there are a lot of quests, some of them are pretty basic, some are more involved, and sometimes you have to make a decision, you can't complete everything (though it's possible to have max reputation with all the factions at the same time until you anger them). the main story is nothing to write home about, your sister's missing, go find her, oh, and save the world in the meantime, will you? the game shines in the sidequest department though. there are a few funny ones, some are touching, and they can have unforeseen consequences. you think you're done and did the right thing, but when you go back to the village or npc later, you'll find you actually made things worse. I loved these.
I could go on for days about the game but long story short, if you're looking for an open-world fantasy rpg you probably haven't played, check this one out. if you want to do everything, it'll keep you busy for more than 100 hours (or you can just concentrate on questing and be done a lot faster).
The first thing to get out of the way if you are trying to decide whether Two Worlds is for you or not, is that Two Worlds is NOT an RPG. If you're expecting a game like Oblivion or Gothic you will be disappointed. There are many NPCs and they talk a lot, but that is already the limit of the "RPG interaction" with the game world. NPCs give out quests, but these are limited to killing creatures at point X or talking to guy at point Z.
Instead, Two Worlds should be considered an open world hack & slash game. Think Diablo in 3D. If that thought appeals to you, you will enjoy the game. Like Diablo, 90% of the game is spent running around, killing things, continuously improving your equipment and returning to towns and cities to sell the loot.
I started out playing this, expecting an Oblivion game, and was severely disappointed. Once I started to accept that this game really is Diablo 3D, I started to actually enjoy it.
The good things about this game are the magic effects (only apparent later, when you are powerful enough), that the combat can actually be quite exciting (use the Q key and special abilities a lot) and the huge game world. Also, once I got past the RPG expectations, the gameplay element of stacking equipment to increase its usefulness is actually quite fun.
Negative is the horse riding (clunky), story and dialoges are not the best in the world, and the poor balancing (a lot of enemies will kill you with one hit - jump back to avoid).
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