At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with the delegates of a dark Brotherhood - your sis...
At the beginning of your epic adventure, a mercenary mission takes you to the far north - but you’re also following up a mysterious lead at the same time – the first clue you’ve been given since Kyra’s disappearance. You're shocked during a meeting with the delegates of a dark Brotherhood - your sister’s kidnappers are indeed after your family’s relic. Whether there’s any truth in your family being the chosen ones or not, the others obviously believe it - and if you ever want to see Kyra again, you’ll have to act swiftly.
You are the only person able to unlock the secrets of a dead god's tomb, and all the forces in the land want your help to seize its power.
Includes the original Two Worlds along with two expansions - Tainted Blood and Curse of Souls
A vast and diverse world to explore, brought to life by the game's impressive visuals
A well-told and gripping story with an abundance of side quests
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Goodies
Contents
Epic Edition
Epic Edition Complete
manual (130 pages)
artworks
HD wallpaper
map
avatars
mocap session
sketches
poster
Two Worlds Digital Artbook
In-Game Items
Two Worlds Pinball
Set of HD Wallpapers
Moveshots & gif animations
Strategy Guide (English)
Strategy Guide (German)
Soundtrack (MP3)
Soundtrack (WAV)
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
reminded me of Morrowind, but with better graphics and a flat story. Well the story wouldn't be so bad if you didn't have to go through multiple random sidequests for the story to be flushed out. Because it is an open world, there is a strong chance to miss these sidequests which makes the story better. They missed some good story and gameplay opportunities throughout the game such as the battle of Ashos which was left out and the quest for the catapult triggers where the orcs could have been sieging. Everything is based on you and not concurrent; the seige should be in progress and the karga and the house battling openly against each other. I think that's why I rank it so low, not because of the clunky horse system or the inefficient UI navigation, even the voice matching to the models, that's understandable because those are technical difficulties, but don't try to pretend you are something when you are not.
Basically I can sum up my feelings about this game in one sentence: "If the developers had spent as much time and money on the rest of the game as they did on the soundtrack and game mechanics, this game could have been great instead of merely OK".
That doesn't mean it's a bad game, but it does leave a lot to be desired in some specific areas and although the game has been polished (from what I understand it was a mess at launch) there are still some residual bugs and annoyances.
The main bugs I encountered included occasionally getting stuck in/on objects, usually while mounted. The lategame cutscenes all didn't play for me, even though the one at the start of the game did. Also when I used one of the ingame trainers to reset my skillpoints, the skillpoints were returned to me without the previously spent points being wiped, effectively creating a major exploit in the game.
The other very irritating issue is that the game experiences a lot of short freezes and stutters that are the direct result of the game accessing the harddrive to load objects, textures and npc's at the last minute. On lower end systems with low RAM that's to be expected, but on a high end system it should be scaling up the RAM useage to pre-load more stuff into the memory, but instead of doing that it was constantly sitting at <1gb memory useage.
The rest of the performance was as expected, though I noted that this game, like many others, forgot to include an option to enable Vsync ingame, so I had to force it on through my graphics drivers. I didn't experience any crashes or permanent freezes with the game, not even after alt-tabbing in and out a few times.
Bugs and performance issues aside, the game underneath is quite playable. I though that most of the game mechanics were well thought-out.
The ability to combine identical weapons and armor pieces into a single more powerful version is something I haven't seen before in other games and it was very useful, especially early on in the game when you aren't able to carry as much junk yet. The upgrade stones add a serious damage bonus to your weaponry, but are plentiful enough and easy enough to create through alchemy that you don't have to be afraid of wasting them (which IMHO is how it should be).
The alchemy system is very neat, though it may take a bit of trial error to find out how to get the most out of it (that is if you haven't looked it up first), but I actually like that in a game, so this was a big plus to me.
Another thing that impressed me was the sheer number of different weapon types and skins that you can find throughout the game, and some of them are very neat.
The world itself is also reasonably diverse, at least once you get down south a bit and there tons of sidequests and random dungeons hidden all over the place.
Unfortunately the enemy types and npc's aren't quite as diverse - you end up spending a lot of time fighting the same enemies and you'll see more than a few duplicate npc's running around, often even within the same town.
The soundtrack accompanying the game is also surprisingly good, it's actually so good in places that I'm wondering if they didn't spend 99% of their budget on the music and that's why the rest of the game's 'presentation' is so poor.
The story is pretty mediocre and uninspiring, the cutscenes were made using the ingame engine and don't really do much to flatter it, especially with the clunky animations. The dialogue is downright cringeworthy at times, with an overabundance of archaic terms and a writing style that just doesn't fit the voice-actors who are speaking the lines.
The voice-acting itself also isn't very good - it's so bad at times it's almost funny, making you feel like you're watching a parody of the fantasy genre. And in some cases I even noticed the recording quality wasn't very high either, with some character's voices sounding distinctly muffled or hollow and very out of sync with other voice-samples.
Summary:
The game doesn't give players a very good first impression, with its poor voice-acting, uninspiring storyline and random assortment of lingering bugs and other niggles. However underneath that hides a very playable game, which can be really enjoyable if you're a big fan of the open-world / hack-and-slash RPG genre.
I give it 3/5 stars because it's worth playing if you're a fan, but it has too many flaws to give it any more than that.
It baffles me why this game even made it on GOG, but not as much as why the game has an user rating of 4/5. 0_o Did I miss something? Sorry, but this game is junk.
The story is a moronic as it gets, the dialogs sound like they were written by a seventh grader and the actors are probably just acquaintances of the devs because I can't find any other excuse for how bad the acting is. Know how actors sound when they actually want to sound like bad actors? That's how they sound in this game.
The gameplay or the quests are any better either. The fighting is just a click-fest, the quests mostly fetch quests and as mentioned before, the main quest isn't really any better.
Overall, this is a pretty awful bad and relatively new game (haha, get it?); I cannot fathom why this got such high scores.
After reading other reviews of Two Worlds, I expected this game to be a bit cheesy but, above all, for it to be fun. Unfortunately, it was very cheesy and not much fun at all.
Presentation-wise, from the horrible voice acting to the outdated and poorly crafted graphics, the game came across very amateurish. That'd be alright for me if the gameplay was great or even good, but it was nothing short of terrible.
In a lot of ways, Two Worlds seemed like a mediocre ripoff of the Fable series. If you're interested in this type of game, you should pass on Two Worlds and just go for one of the Fable games or, better yet, one of the Elder Scrolls games (Morrowind if you like depth and don't mind older graphics and the lack of voice acting, Skyrim if you want more combat, better graphics and a more focused story [though with an overwhelming amount of side quests and other questlines], or Oblivion if you want a balance of the two).
The only reason this gets 2 stars instead of 1 is because, when all else fails, the combat is *kind of* fun (when it works correctly).
I have only played the multiplayer part of the game, which is a completely different set of missions to the main game.
The multiplayer aspect is handled really well. from the town where the games all start, to the the player management. Could a multiplayer skyrim be better? For sure. but it does not exist. What this game does is way better than an average online mmo. The fights are really tough, but tactical, and get tougher. the mission levels are huge, and I cannot believe they did all this extra work. If you play with a friend, and you like rpgs, you owe it to yourself to try this game. I have played for over 25 hours, and we are not even half way through. Fabulous Fun.
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