Posted on: August 4, 2012

sneakcity
Verified ownerGames: 737 Reviews: 3
TwoWorlds compared to Oblivion
Mounted on a horse, I can charge through combat in TwoWorlds, where Oblivion only offers a horse for transport. My favorite feature of TwoWorlds is the extra damage and protection offered by mounted combat. I still recall an Orc Shamen's fireball killing off my horse, from months ago. TwoWorlds introduces spell modifiers, where you can reduce cost, boost duration or damage. To optimize I found myself moving these boosters around. I also found a way to use spells that was overpowered in TwoWorlds, which isn't as well balanced as Oblivion. I really appreciated the connected portals in TwoWorlds that allow me to sell off loot and resume adventuring quickly. You can use a portal once you find it - and have gone through the early quest to get portal activation stones. Much better movement between locations on the large map in TwoWorlds. And much less time picking loot to keep, and hiking back to town to sell it. I'd recommend experiencing combat mounted on a horse, and the transportation portals of TwoWorlds. They're the two most notable advantages over Oblivion in my view, but that said both games rank among my favorites.
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