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Tower 57

in library

3.7/5

( 27 Reviews )

3.7

27 Reviews

English & 9 more
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
11.991.19
Lowest price in the last 30 days before discount: 1.19
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Tower 57
Description
Want a additional copy for a friend? Pick up the Tower 57 Two-pack TOWER 57 IN A NUTSHELL In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips' capacity & th...
Critics reviews
50 %
Recommend
User reviews

3.7/5

( 27 Reviews )

3.7

27 Reviews

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Product details
2017, Pixwerk, ...
System requirements
Windows 7 / 8 / 10, Intel(R) Core(TM)2 Duo 2.4 AMD Athlon(TM) X2 2.8 Ghz, 2 GB RAM, GeForce GTX 260...
Time to beat
4.5 hMain
8.5 h Main + Sides
24 h Completionist
7 h All Styles
Description

Want a additional copy for a friend? Pick up the Tower 57 Two-pack

TOWER 57 IN A NUTSHELL

In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips' capacity & the ability to cooperate will decide on their fate. Tower 57 is a TOP-DOWN TWIN STICK SHOOTER with 16-bit inspired pixel art, destructible environments and heavy focus on CO-OP. It is also a modern take on what made AMIGA games so great back in the days.

MEDIA ABOUT TOWER 57

"(...) gorgeous artwork, action-packed gameplay and a seriously cool vibe."
- Hardcore Gamer

" 'Okay, so now you have to go over there and buy new legs,' the producer told me. Sold. I'm on board with this. Sometimes, it's the little things. (...) Tower 57 could be the next great indie co-op game."
- WorthPlaying

"Tower 57 just wants to be a fun and crazy shooter for players, providing chaos and mayhem and crazy characters like Abe Lincoln with cyborg legs, and what’s a bullet hell shoot-em-up without a cyborg Abraham Lincoln?"
- PlayStation LifeStyle

"(...) one of my most eagerly awaited games and a Kickstarter and Steam Greenlight success."
- IndieRetroNews

FEATURES:

FAST-PACED ARCADE GAMEPLAY

There is no school like the old school. Shoot everything that moves and don’t get killed in the process. Tower 57 offers complex situations arising from simple systems interacting with each other - and it does it the hard way. Number of lives is scarce, respawns limited and difficulty skyrockets when you least expect it.

TOOLS OF DESTRUCTION

Choose from a roster of six particular characters with different skillsets, number of upgradable weapons and gadgets. And if you happen to lose an arm or leg during your mission - you can always replace it with a new, better one! Master these combos and you will never get bored on your way to the top of the Tower 57.

COOPERATION

Mayhem tastes the best when it is shared. Tower 57's main campaign is designed for both, single player & local/online CO-OP. Flank your enemies, bait them into an ambush, leverage co-op specific weapons, or combine your regular weapons for increased firepower and new effects!

DIESELPUNK WORLD

Find your way through a maze of floors connected by elevators, a central hub filled with shops and terminals, and a multitude of secret walls and uncharted passageways leading to forgotten parts of the tower. Times of randomly generated levels are gone - everything in Tower 57 is carefully designed and pixel-crafted with the highest attention to detail.

DESTRUCTIBLE ENVIRONMENTS

Smash them, crash them and destroy everything. Reload. Repeat. Because everyone likes when things go BOOM. Everything - from debris and shell casings to bloody footprints - will mark your destructive trail through the Tower.

ADVERSARIES

Each enemy features its own distinct spawning mechanism, movement & attack patterns, as well as some weaknesses. And you'd better learn those vulnerabilities if you don't want to end up dead very quick.

© 2017 11 bit studios S.A., 11 bit studios™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
4.5 hMain
8.5 h Main + Sides
24 h Completionist
7 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.9+)
Release date:
{{'2017-11-16T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
231 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
Português do Brasil
audio
text
Türkçe
audio
text
русский
audio
text
中文(简体)
audio
text
한국어
audio
text
Critics reviews
70
Top Critic Average
50 %
Critics Recommend
OpenCritic Rating

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User reviews

Posted on: July 15, 2018

fade0ff

Verified owner

Games: 1209 Reviews: 83

Almost great but severe design flaws

Tower 57 seemed to fulfill the promise that The Chaos Engine made in the early 90s: a topdown shooter with an interesting story in a steampunk universe. And indeed, in contrast to Chaos Engine, Tower 57 is actually fun to play. The levels are more interesting with a working in-game map, there actually is a story, the controls work great, there are savepoints, what could possibly go wrong? Well, quite a lot. There are dozens of smaller and bigger design flaws where the biggest one is that the character switching doesn't make sense. Switching characters drains your "special meter" that is needed for special attacks and that can be only refilled by either killing enemies of finding a blue rob. Now that actually means that you don't want to switch characters since you usually can't switch back in the near future and additionally your special meter is drained which you might need for a boss fight or other critical situation. On top, it's kinda impossible to level up all three characters, so the whole idea of character switching is just not working. Furthermore, even in the very first level, two doors can only be opened with the hacking tool which is not explained at all at this point. Now this would still be fine if you could carry more than one tool or swap tools with your other characters but the game won't allow that. So you need to sacrifice a beneficial tool like slowing time for the hacking tool which is somewhat useless for anything but opening doors. Besides, the hacking minigame is a cheap ripoff of the Paradroid minigame used to take over other droids. Then there's a free roaming/hub area called "Armor's den" which would be OK, if there was actually something relevant to do there. But it's just for badly done minigames and starting the next level. You can neither go back to visit previous levels nor have any relevant conversations or whatever. I needed ~10h to reach the disappointing end. So yeah, it's not bad but would need lots of polish to be great.


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Posted on: September 9, 2019

DeusXIncognita

Verified owner

Games: 363 Reviews: 11

Fun, short and with annoying "features"

The game was fun to play, especially the first levels. It was challenging, manageable, and had fun elements. Not so fun: 1) The game has secrets, but often stops you from backtracking to find them in later levels, which made it frustrating for someone who likes to find them as me. 2) The game autosaves after finishing a level, so when you accidentally walk there, you cannot load your older save anymore, cause that is overwritten. 3) The ending sucks and makes not much sense. The last level managed to make an interesting contribution, and then - nothing out of it, cut short and sucky. 4) Sometimes the game needs the "Enter" key, even though it isn't mentioned or shown. All in all, funny, worth it, but with downsides.


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Posted on: June 12, 2022

posodo8061

Verified owner

Games: 32 Reviews: 8

Fun little game, that can take a while

If you like Hotline Miami 1 and 2 my guess is, you will also enjoy this. The game is good, the story is not bad and the game can give you a challenge. I had no issues playing the game. Can recommend.


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Posted on: July 31, 2022

Dawn.567

Verified owner

Games: 849 Reviews: 66

Excellent

This is the best hybrid Strategy/Action/Shooter/Arcade=ish I've played in a long time. It is such a creative masterpiece. It offers fun, challenge, unigue gameplay, good music, intuitive controls as well as a bit of humor and quirkiness. I do not understand the complaints; it is one of the best games I've played in a long, long time.


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Posted on: December 28, 2017

linkthe1st

Verified owner

Games: 17 Reviews: 1

Good at a glance, but don't look deeper.

Overall Tower 57 hits some sweet spots like art direction, but stumbles badly in other critical game design areas and suffers from a lack luster ending. Right from the outset Tower 57 looks good and plays well, but the longer you engage the game the more clear it becomes the title was either insufficiently play tested or rushed to release. At the start of any game you choose three of six characters which function as your three 'lives'. Each player has their own stats and unique set of weapons. These weapons can then be replaced as you find more, and further upgraded many times to let you really bring the pain. However this is where the good design stops. All the weapons you collect, along with the expensive upgrades you buy, can be lost when a character dies. If you want to hold onto those upgraded weapons you must pick them up with your next character or "life", but this can lead to being forced to discard other upgraded weapons your next character spawns with. The next thing Tower 57 has an issue with is the lives or retrys you're allowed. When any character dies it's possible to resurrect them with a special amber orb, of which there are few, but you can only use them at a resurrection point. However the game's level design discourages and often locks you out from fully exploring levels and finding these items. Frequently a level has multiple routes to get to the same location and upon choosing one, the others lock and become inaccessible. This means there's no guarantee you'll stumble down a path with a hidden orb or other valuable collectable. If that's not bad enough the game also has a habit of auto saving with no notice, making it common to be locked into a boss fight or start a level with only a fraction of health left and no ability to go back for a do-over or restart the level. There's also the series of glitches and ways to get stuck on terrain leading to sudden death which, for reasons already explained, are difficult to recover from. In the end Tower 57 has a lot of instant likeable charm from it's art direction, good pixel animation, and sound design. However, with a weak unrewarding story and the number of both technical and intrinsic design problems it just falls short. It's an alright game, just not one you want to pay full price for.


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