What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
A timeless classic that has won over 57 awards!
Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages)
map editor
soundtrack
Illustrations
concept arts
artworks
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I had 16 hours clocked up before I finally had to give in and uninstall.
Bugs or compatability issues make this unplayable. In the middle of a misson, units stop responding: either don't move where they are supposed to go or do not take commands. This game requires constant input to units or you will lose.
NOT RECOMMENDED. Every mission comes down to some form of "destroy all enemy units." You have to accomplish this by using very low-durability, slow-and-expensive to build and badly pathfinding units. Repairing is too slow and useless to make a difference. Your mission content is you pumping out insane amounts of resource gathering buildings just to get enough for basic production and then produce basic factories to build advanced builders that can build advanced versions of the factory they were just built in. All this with everything taking a long-ass time to build. Even though the resources are limitless, I would rather have the tiberium harvester and limited resources any day over this redundant, repetitive, mandatory busy-work. And you need to do all this because the basic units can barely survive a basic small laser turret.
The much-boasted AI does NOTHING when bombarded with artillery fire from off screen, meaning the AI has a limited functioning range. Many maps are initially populated with these range-cheesing units and they will pretty much crush your units in one go if you are not already doing move-dodging because even the bigger units are destroyed after just a couple rounds of bombardment. To seal your doom, the fog of war is major and only a few units, often the particularly flimsy ones, have vision beyond unit's width.
You can tell from the content that the creators were "inspired" with "their" craft. The main theme of the game is pretty much Human 2 & 3 and Orc 5 from Warcraft II soundtrack mashed together and obfuscated a bit. It also has segments much like John William's Star Wars soundtracks, most probably because the producer Ron Gilbert was a massive Star Wars fan.
The units suck, all of them. The small ones explode almost instantly and the big ones get stuck, often by unnecessarily driving into the enemy despite bearing long range guns. This often ends with both yours and the enemy unit getting sploded by your dudes barraging the enemy.
1. Played TA (GOG) on windows 8.1 and on windows 11; resolution 1920x1080. Side note (SN): no issues; TA runned smooth.
2. Slim story. Personal SN: Reconsider in case wanting ‘the’ evolving story that “pulls you in”. If you are such player: feel adressed.
3. Health bars units = mouse-hover. And: damaged units are recognizable by black smoke. SN campaign: AI attack = the periodic wave. I found sufficient time to repair units.
4. CORE and ARMS: ‘identical units’. SN: more or less, yes.
5. Multiplayer. SN: played it; lot of fun.
6. Maritime maps: In TA big warships will turn slowly. As in real life.
SN: any TA maritme map: a group of big warships will not show any sign of coherent communication. Pathfinding might somehow gray your hairs. Might occur in real life too. Depends on your expectations.
7. People having played TA in their youth, in their comments, frequently, show considerate amounts of positive sentiment. SN: that’s okay.
8. Claims made by players; “Epic”, “perhaps finest work”, etc, etc.
SN: Claims, we all know, are subjective reality. If you like those: they can be found too. 3 stars here. Zebber’s stated 2010 review claim: "Perhaps the finest work in the RTS genre??" Perhaps in 2010, yes. 2023, no.
3 final notes from personal experience: (1) On maritime maps I encountered AI battleships which had a map-wide shooting range with almost frantic precision. Questionable? No: added consumer challenge. (2) Personally: yes, I did find the lvl 2 Brawler airfighter to sacrifise my ingame strategy/ my exploit. Did not need other units. But hey: other people do praise the diversity of units; please feel free. (3) Yes, when I play on GOG or on STEAM, I love to play, I love to do damage, I love a game to praise me for causing havoc. TA did that for me.
Have fun!
Total Annihilation was a great game and one of the big gems of the RTS genere. Sadly not even the GoG version will work anymore on a modern Windows 10, so I strongly recommend to not buy this if you have Windows 10.
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