Posted on: June 9, 2020

TheNamelessOne_PL
Verified ownerGames: 324 Reviews: 5
Haven't actually played it
But the game was for free so i am leaving 5 stars. I love free games.
Is this helpful to you?
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: June 9, 2020
TheNamelessOne_PL
Verified ownerGames: 324 Reviews: 5
Haven't actually played it
But the game was for free so i am leaving 5 stars. I love free games.
Is this helpful to you?
Posted on: December 17, 2012
risingcomet
Verified ownerGames: 371 Reviews: 1
Wont work
its wont work on xp :((
Is this helpful to you?
Posted on: January 29, 2011
Etdashou
Verified ownerGames: 99 Reviews: 2
Nice ideas - By far the worst GUI ever
This game has some very nice cool thing about it. A lots of units, nice huge fights, endless resources. However when you start playing, it is so much a pain to control your units. No way to easily see health bars. I am sure that if you play a lot of this game, you will get used to it and perhaps have fun, but it is a total pain to learn it and control after you have played game like War3 or SC2. Even SC1 was so much easier to control...
Is this helpful to you?
Posted on: May 23, 2011
PhoenixAshes
Verified ownerGames: 839 Reviews: 12
One Star for the Soundtrack
With no tutorial to be found, dated graphics, gameplay that is subpar at best, this game is terrible IMO. It earns one star for it's killer soundtrack.
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria