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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
Offer ends in: d h m s
4.990.99
Lowest price in the last 30 days before discount: 0.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: March 27, 2017

donq151

Verified owner

Games: 2 Reviews: 1

Doesn't work with Mac

I was soooooo excited to see this on this website. TA was my favorite back in the day. And to top it off, it was available for Mac!!!! Needless to say, I didn't need much convincing. Unfortunately, the program for mac is super buggy. Sometimes you get audio, sometimes you don't. Sometimes you can see the menu scree, sometimes you can't. And this is all before you get to gameplay, because if you try to actually play the game... it crashes. Yup. Every time. I am heartbroken. I hope this gets addresses sooner than later, as soon as it does, you can count me back in. I'm dying for this to happen, but until then, I'm asking for my money back. Hope you can get it together soon, guys.


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Posted on: May 2, 2012

TheOneTrueBleed

Verified owner

Games: 10 Reviews: 1

Total Failure

For some it works fine, for others, the game mysteriously encounters various problems from flickering, inverse colours and cascade failing your entire OS forcing a shut down. I love this game, I always did, but it seems despite all of gog's hard work the game is just now too old, too tired and too riddled with random quirks and bugs to ever be reliably stable. Shame.


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Posted on: June 22, 2013

Nobake

Verified owner

Games: 228 Reviews: 7

Diamond in the Rough... Very Rough

Visually the game is pretty good for its time, though that obviously was long ago. The biggest problem here is that all the units pretty much look the same. Even the Commander looks just like any other infantry bot. The sound is great. There's an amazing soundtrack here that's worth listening to on its own if you like orchestral stuff. As far as sound effects, they're clear and appropriate. No complaints here. There's a lot of good gameplay ideas here. The resource gathering is interesting. I wasn't a fan of the super-low cap on stored resources, but otherwise I liked the system. The Commander is also a good idea. Like a Command Center, worker, and big tank all in one. Having units that shoot while moving is also a nice touch. Not every RTS needs to do these things, but there's a lot to learn here. Lastly, the UI. This is the one big reason why, despite everything, I just couldn't like TA. The most basic of basics works fine - click on stuff. Beyond that is a mess. I'd go into more detail, but this review is too long. Suffice it to say, the UI is hard to work with and tells you almost nothing. Overall Total Annihilation is a game with some great ideas heavily marred by one of the worst UI's I've ever seen.


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Posted on: November 18, 2015

Server Error Message

An error occurred while starting the X11 server: "Failed to activate core devices." This error always comes up so me and everyone else on the internet have to deal with the fact that we just wasted $6 for nothing.


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Posted on: December 1, 2017

jmar85

Verified owner

Games: 9 Reviews: 1

Ok

As it's just the "original" there are many expansions and total conversion mods of this Personally, Excess 131 is the best. Zero (which is a dumbed down version) has better AI path-finding but lacks everything else even with the unofficial 3902 patch. I'm a long-time veteran of this, I know what is good.


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