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Torment: Tides of Numenera

in library

3.6/5

( 244 Reviews )

3.6

244 Reviews

English & 5 more
Why buy on GOG.COM?
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Torment: Tides of Numenera
Description
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Critics reviews
77 %
Recommend
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
User reviews

3.6/5

( 244 Reviews )

3.6

244 Reviews

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Product details
2017, inXile Entertainment, ESRB Rating: Mature 17+...
System requirements
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Description

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
4.4 GB
Rating:
ESRB Rating: Mature 17+ (Violence, Blood, Sexual Themes, Language)

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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User reviews

Posted on: March 11, 2017

Pahkasika

Games: 238 Reviews: 5

It has its issues

(minor spoilers ahead, if you consider the amount of quests etc. as spoilers) Overall, I liked Torment: Tides of Numenera, but it is far from perfect. It feels like some of the elements are there just because they "have to" be there. Much like in the original PS:T, there are some features you will never use, some that are horribly underutilized (for example the Labyrinth and its sidequests), and some that seem out of place (I still have no idea what use the Meres actually are, apart from a choose-your-own-adventure type of minigame). Unlike some, I found the battle system to be adequate, and it did not spoil my enjoyment of the game and its story - then again, I had only a half a dozen Crises in my playthrough. Some have complained about the length of the game, and I have to add this to my list of negatives as well: having completed all the (side) quests I could find and reading all the text that popped up on my screen (I am a relatively fast reader), I took me around 25 hours to complete the game. Maybe the problem is with pacing: with just two major hub areas and a few smaller maps to explore the third act of the game arrives way too fast. There is also both the sense of catering to every type of player (much like in Wasteland 2, you can solve everything in a plethora of ways) and at the same time requiring you to just pump every point to intelligence in order to easily "win" every conversation. You really cannot fail in this game which is both a good and a bad thing. After finishing T:TON I was left with mixed feelings. The game *is* good, but it just does not quite connect and gel together the way it should: some elements of it should probably have been removed, and some elements of it expanded exponentially. It falls somewhere between okay and good, never reaching its full potential apart from the sold first third of the game in Sagus Cliffs. Worth buying? Yes, but not at the full price.


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Posted on: March 18, 2017

Aouas

Verified owner

Games: 331 Reviews: 9

Dissapointed and angry

The game is full with bugs. It's been 20 days since it's release and still no patch. The game doesn't live up to it's predecessor storywise and gameplaywise. Brian Fargo and inXile decieved backers with false promises. I will never buy a game again from inXile. Also the game is very very short for 40 euros.


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Posted on: October 13, 2017

FilOle

Verified owner

Games: 32 Reviews: 1

Bad

It is nothing like Planescape. Boring boring boring...


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Posted on: January 22, 2022

Shadizar

Games: 97 Reviews: 1

One of my favorite rpgs

I played mostly on Xbox but do also have it on pc and it seems similar enough to review. I love the storyline, and the variability they gave for it works well for me. I found that while I couldn't get the full variability of the tabletop game, they did a very nice job capturing the feel of it, and keeping some core things like edge,effort,cyphers Replayability seems good, I plan to play a few more times (am at 1.3-ish rn) to try different styles and choices.


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Posted on: January 14, 2018

eden.sb

Verified owner

Games: 66 Reviews: 1

.. Good games, sad story.

The game is "good" even if as it has been said earlier, they switched from one of the main gameplay mechanic as to be console compatible. As it is, this is quite a current days plague, of coursr not seen on the console side of things, still, it bring lesser quality content as to the Pc players. As such, each studio choosing that has either to give clear excuse AND explanation (who and when the decision was made, as it since the game is funded by fans, why where they not consulted ?). R : if so, the result would have been : NO, keep RtW+P, as it is the model allowing for the most options. Or, go for a dual system, after all. Still, its to late, no surprise is there ? This said, if and when another campaign start, hope it wont be as most others things, forgotten and lost of view. Humanity at her prime, really ?


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