Posted on: March 11, 2017

boredgunner
Verified ownerGames: 215 Reviews: 30
Mediocrity
Noteworthy positive attributes: Art design. Quantity of environmental interaction. Familiar yet distinct rule/stat system that is robust and offers for a pleasant amount of flexibility in character builds for a game of this length (30-35 hours). Noteworthy negative attributes: Too linear, once you leave a primary location there's no going back. Too many goose chase quests. "Find this person" and then "Find that person." That's most of the quests so far. Can't rearrange party, can't change party leader, can't enter Hide mode outside combat (only inside, which makes no sense), no attacks of opportunity, ranged weapons have too little range. Enemies always seem to have higher initiative and start combat (for most of the game, not later on at least), combat is usually too easy despite you always being horribly outnumbered save for the first possible fight. The game likes to include infinite waves of enemies, forcing you to go interact with something instead of fighting. Infinite waves of enemies is one of the worst game design choices ever. Just the one difficulty mode. Some SJW crap; it makes it a point to make most distinguished figures women. While it is Sci-Fi enough to have distinguished female soldiers, the frequency of them makes its intentions obvious. The role-playing potential is very limited. The most it leads to is different ending slides. Other changes may manifest depending on your actions, but not a whole lot. The game copies Planescape: Torment too much. It is designed to be a replica, which is not a smart way to design games or stories. What works for one story won't necessarily work for another.
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