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Torment: Tides of Numenera

in library

3.6/5

( 241 Reviews )

3.6

241 Reviews

English & 5 more
Offer ends on: 23/09/2025 09:59 EEST
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Torment: Tides of Numenera
Description
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Critics reviews
77 %
Recommend
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
User reviews

3.6/5

( 241 Reviews )

3.6

241 Reviews

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Product details
2017, inXile Entertainment, ...
System requirements
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Description

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.

  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.

  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.

  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.

  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
From the Depths novella - Blue
From the Depths novella - Gold
forum avatars
strategy guide
From the Depths novella series
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
4.4 GB


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User reviews

Posted on: March 20, 2017

LordPixie

Verified owner

Games: 358 Reviews: 2

A worthy successor to Planescape:Torment

(Full disclosure: Kickstarter backer) I aboslutely loved the original PS:T, and consider this a worthy successor. As good as the original? Well, no. But I consider that the greatest CRPG ever made, so nothing else compares that well either. Nonetheless, this game has faithfully recreated a similarly mysterious world in which you can spend hours unravelling its mysteries. It's fantastic fun to dig around numerous NPCs and interactables for little bits of knowledge or small rewards. If you liked Planescape:Torment, or NeverWinter Nights 2's Mask of the Betrayer, then you'll definitely enjoy this. As far as downsides go, the game definitely isn't perfect. First off, the combat is not terribly enjoyable. PS:T's was bad too, but this is worse. On the upside, your choices can avoid almost all of them. The companions also don't hold up as well as the original -- several of them are not nearly as quirky, interesting, or interactive. Lastly, there's a _LOT_ of reading. Even compared to PS:T. Plenty of the language is used is...overly complicated. Esoteric words, etc. Not necessarily a downside, but I can't recall another game that made me consult a dictionary as often -- and that's from an avid CRPG fan and book reader. There's also plenty of Kickstarter drama surrounding this game, but don't let that concern you. TToN was funded at the height of Kickstarter's popularity, yet before developers got good with managing promises and rewards. Combined with poor communication on their part, and it resulted in some upset backers. But the game stands on its own, and is still worth playing. I would hands down recommend this to any fan of the original PS:T or NWN2: MotB. If you like CRPGs, and don't mind a word-heavy low-combat game, then you'll probably enjoy this as well.


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Posted on: June 9, 2017

Cal_Neill

Games: Reviews: 31

Ultimately a Failed Attempt

As a story, this ranges from great to mediocre, but, as a game, it is ultimately a failed effort and should not be compared to the true game that is Planescape: Torment.


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Posted on: March 18, 2017

Belsirk

Verified owner

Games: Reviews: 25

Amazing modern game

After more of 40 hours of game, I can say that this game was able to deliver me what it's promised when I backed (though some stretch goals were postponed from the release and will be added in future patches, including a revision of the crisis system). This is a spiritual successor to Planescape Torment? Yes. It has a similar composition, but is, gladly, different and therefore the experience will be unique. - Both games offer a character that doesn’t have (or don’t remember) his past and it’s a blank sheet for the player. This is what make Tides of Numenera the spiritual successor of Planescape. - Both games borrow engines from other games (Pillars of Eternity, but this time, the game improved the engine a lot, all with save and load times). - Both games suck in combat (but at least this one developed its own crisis mechanics instead of killing the BG1 battle system). - This time, peaceful or aggressive approaches impacts on your resources and stats. So, you need to be careful with your resources. - Both games have similar length of time and text (yes. They do) and are more or less linear. - Both games offer a similar amount of characters and 3 main variants for the ending. The companions are not linked to the protagonist. This makes this experience very different to Planescape. They are well done and I truly enjoy many of them. Actually, I was never able to have my “final party” as I wanted to explore everything with all the companions. Also, from the beginning, you know what is your character. You play with him from his first minute of consciousness. You have a good idea of who could be the final bad guy (instead of appearing from nowhere). And yet, you have too much to discover from those similar to you. Something I truly loved about this game is that what happens in the description of the text, happens in the animations of the characters and the world. This is a minor thing, but one I truly loved. This game is different to other games in the market.


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Posted on: March 24, 2017

Varlon

Verified owner

Games: 45 Reviews: 3

Disappointment

Played through the game completely in over 150 hours. I think the game is very lacking, even though it has some interesting ideas. Buy it only on sale or avoid completely, better play PST or BG2 again. And, yeah, I backed it. It feels as though the devs had no idea what to do with the game or which direction to take, game feels unfinished. Pros: - interesting setting, some interesting locations; - interesting writing at times; - good use of character skills in dialogues; - pretty art. Cons: - never explained what the main force (that supposedly was the reason for this entire game) was. There are hints as to what the Tides are, but they are so minimal, that you can slap any name on them for the same effect. Consequently, the main story feels forced and incoherent; - the writing is interesting only at times, for the rest of the game, it's just an endless discussion of some topics, which most of the time feels out of place, disconnected or boring; - your choices don't matter one bit: I understand that in the finale you can choose any option despite your choices for the entire game and you can go with it. What is the reason then for having the entire game before the finale? - the companions are bland. Some of their background is interesting, but the spacing of quests is so bad that you forget anything about them since the previous leg of the quest. You can't talk much with them, they have very few reactions to events in the game; - poor character and combat systems, the combat feels as one huge, incoherent mess. You are better off solving all the quests through talking just to avoid combat, but then, there are also quite a few of encounters, which you cannot avoid; - the inventory system is bland, no memorable items or their descriptions, the use of items is more of a chore than something that feels intuitive; - no replay value; - having finished the game, I can't think of any quest, which was memorable. They all were okish, but nothing more than that.


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Posted on: October 22, 2024

flimbli77

Verified owner

Games: 203 Reviews: 1

A rare breed of a game

Not as good as original Planescape Torment or Disco Elysium which came out 2 years later than "Numenera". But untill 2017 there was only one game i knew about that was really a successor of Planescape and it was a polish 2002 RPG Another War. So it is a very rare type of RPG which i really love, but can't give the best score to Torment Tides of Numenera cause it delivered less than was promised during development and the second half of the game is less interesting than the begining.


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