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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
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DRM FREE. No activation or online connection required to play.
Pros:
Good looking and a decent soundtrack, achieves the weird aesthetic it wanted.
Ton upon ton of lore and backstory
Some of the characters are well done (Avellone wrote Erritis)
Cons:
The lighting is washed out and the areas feel far too small.
The ''setting'' is an infinitely random, disjointed sandbox. It doesn't have enough cohesion between the thousands of random ideas they came up with, and so this isn't a proper setting at all. This is my biggest peeve with this game.
Most party members are humans who are depressed because they ran afoul of some odd technology.
The combat is as basic as Planescape, but far slower and tiresome to slog through because it's turnbased.
The main storyline got damaged when they ran out of time/money and cut out a load of content, and probably wasn't interesting to begin with.
I really was quite enjoying the game. Agreed with many reviewers that it is NOT the experience of the original, and that it probably does lie closer to the family try of a VERY interactive ebook vs an actual computer game RPG... if only sheerly due to the quantity of text and the absence of combat.. but... it works. It's compelling & well told. The quests seem unique and mostly worthy of your time.
However, about X (60%? i dont know) through the game, I have encountered a bug that affects all of my "skill check" rolls. Notwithstanding that this is a conversation heavy game to begin with, I have built a persuasive and intelligent character so that I could have access to all non-combat options. Now they are nearly unplayable/impossible because of this calculation bug. I have therefore lost all interest in the game & have not returned.
I almost considered giving this game 2 stars despite this, but to top it off the customer support has been 100% unhelpful & does not seem at all concerned. (Their reply was this: "Thanks for passing this along. Unfortunately, we don't have any kind of workaround to offer. Will let the dev team know, though."
). Then I got an email from support that I hadn't responded to the issue and it would be closed. I responded that of course they should keep it open as I had no resolution. I received no further response.
Buyer beware!
This game definitely threads in the footsteps of Torment. Some of the most creative, most intriguing and bizarre dialogue as well as gorgeous looks make me want to give this game 5 stars despite some misgivings. I love how Numenera plays on the computer and even though it probably could have been done much better with an option for real time with pause combat like in all the D&D games from the past, it still is my favourite by far out of all new Unity engine RPGs. The amount of bizarre items you can encounter and collect in this game is staggering. There's also these things called Merecasters that have visions and past memories stored within that your character can revisit. Very immersive and thought provoking.
The text dump of quests is neither engaging nor compelling and I struggled to find a reason to keep going beyond the opening hour.
There's a lot of concepts and stats floating around and these feel like a distraction where I want to be able to put attention towards to the story. I'd like to mention something about the characters but they are not really worth talking about.
Shame because I'm sure there are some great ideas in the background but they never seem to matter from the moment to moment as I wade through another wall of text.
Game is the first (in area of many years) isometric RPG (cRPG). I must confess I had expected more from production like this. The story do not take player into that world. The moments of boredom connected tightly with "do-the-same-things" decreased the overall rating.
I look for DLC (free one) to make up for this failed story.
Second star because I am fan-boy of Baldur's Gate 2 ;)
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