Posted on: August 31, 2017

Voukras
Verified ownerGames: 165 Reviews: 6
A true successor to Planescape
Despite some failed promises, Tides of Numenera delivers exactly on what Planescape left me hungering for - a deeply compelling and immersive universe that reacts to my decisions and makes me feel like I'm genuinely exploring something instead of being taken for a ride down a specific script. If you also have that kind of hunger, I _urge_ you to consider ToN with an open mind. Depending on your tastes in story, you might find ToN to be at the same level as Planescape or slightly lower. One thing is for sure - ToN is different in many ways and that's what makes it a true successor. A true successor to Planescape could never be a game that just copies the formula faithfully and expands on the story. That's not possible because the artistic fervor behind Planescape is something that cannot be replicated in the same way. ToN did the only logical thing and crafted its own rich universe with its own specific worldfeel to it. ToN's world combines technology with magic in a way completely distinct from standard magical sci-fi or steampunk-with-magic universes. It's almost seamless - a magical nanite plague is right at home here. The combat is definitely better than Planescape. The system is based on resource pools and the pools can be used on non-combat actions while exploring, which makes the experience feel more tightly knit together between combat and exploration. It's at times, I dare say, fun and interesting, but by the end I grew very bored of it, yet it was still significantly less painful than the boredom Planescape's combat can give. It definitely needed more abilities and more polish and it would have been genuinely good. There are still a few masterfully crafted encounters that are positively amazing in terms of the feeling they give you and the combat system shines there. The overall experience gave me exactly the feeling of _journeying_ that Planescape had given me. It is a majestic addition to the gallery of western "old school" RPGs.
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