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Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.
With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
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The game deserves its criticism: there's a lack of polish in the visuals, combat is infrequent and never becomes a fully fleshed-out feature, the sheer volume of reading can drag on at times.
However the game world is wonderfully unique and strange. Every crevice has something to discover. It was a pleasure to interact with characters and objects, not sure what might happen if I pushed the dialogue in a certain direction. The arcing main story was well paced; it's revelations convoluted but intriguing - get ready for multiple realities and memories.
The greatest compliment I can give ( and my highest recommendation ) is that by the end of the game the combat's potential showed through; choice pathways branched out; and I started to wonder about the 3 playable characters I never let join my party. After completion my mind wants to fight everyone, wants to play with the more risky choices, wants to tell that playable character to f**k off at the start.
No, it's probably not as good as Planescape: Torment. But you wanted this type of game, and it very almost ( nothing has came this close before) betters it's spiritual predecessor.
Side note: don't hold onto Cyphers like they're special. Expect 30-32hrs to finish your first run.
As a devoted Planescape:Torment fan, I awaited for this game with longing. But when it came out, I watched some reviews and gameplays, and decided it was not worth it and not worthy of the legacy.
After YEARS, I decided to give it a go, and absolutely loved it! It is so unique in it's options and ability to go through the game almost without fights. No match, really.
It has so much potential to be even better, I can see the places where developers intended to expand it, but it seems they will not. The only flaw of this game is that it is too short. But I still love it. Nothing less than the original Planescape: Torment. Yes, it is not easy to live up to it, but this game could have been even better than it, if it was actually finished as intended (that is my feeling at least). Too bad it wasn't. But still, I love it.
loved it - hated it - loved it - hated it ... you get the point
upside
* grand story
* gand backstories
* grand atmosphere
* brain-twisting immersion (which takes its due time)
* extreme complexity: i mean adepts, technologists, cultists, explorers, various life-forms, a labyrinth in your own mind, a body-jumping god ... just to give a wee glimpse
* endless streams of half finished threads: yes i see that as positive - it's very much like real life. and you emerge without memory after all - so unconnected threads are part of the immersion.
* scarce economy: same reason as before - its realistic. first you have too little money, then you have too much for the limited available supply.
* blocked tasks: pre-mature actions might close paths that would be accessible otherwise. again plus point for realism.
* a lot to read: until it's too much. see below.
neutral
* battle system: well let's say it's good enough. once you get the hang of it (at the end of the game cause there is not that many fights anyways) it's very straightforward.
* ability structure: it takes some time to get the hang of it (i.e. which skills matter most) so not entirely intuitive but very clean and well-structured.
downside
* too much to read. if you try to play it in one run and try to read most of the dialogues at some point your brain starts to freeze. and you go like: whatever. but again that's like real life: you just can't ingest everything at once.
* graphics: well they are not really 2017 standard. on the other hand that doesn't matter for the immersion: i'd rather play a low graphics - high intelligence game than the other way around. but that's just me - so just wanted to mention it.
* characters & perspective: the details are well & fondly modelled but there's really little point zooming in and out all the time. which means you only see the characters quite tiny - which takes a lot of the connection potential.
if you made it till here this game is probably just right for you ... ;-)
Great game. It's not P:T. Storywise it's much worse. But it's better than any other contemporary isometric cRPG.
Much, much better story than Pillar's of Eternity, Dragon Age: Origins or Divinity original sin.
Big amount of text, and It's very, very interesting text. You just want to read into this game more and more.
You can avoid almost all fighting and it's great. And mechanics are brilliant (unless You are not some Icewind fighting freak).
This game has it's flaws. But in comparison to other contemporary cRPG it is ultimate story-driven RPG.
Gameplay is good, story is good, can see a few options for replayability different styles/tactics. I went intelligence and persuasion. Finished in about 12 hours of game play. Can see why people say it fell short of the original promises but it's still good.
I liked it!
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