Posted on: March 25, 2017

gogro
Verified ownerGames: 21 Reviews: 1
Not a good game
Mechanics The characters have a pool of three status: might, speed and intellect. These are depleted with your actions during combat or dialogue. For example, to deceive someone, you need to apply points from your intellect; to pickpocket, points from your speed. In combat, you use your might, speed or intellect to cast abilities or make your attacks more powerful and accurate. This seems like an interesting system, but its implementation falls apart very early in the game. Due to the edge attribute, which allows applying a number of points into a task without any cost, your party will be doing max damage with the maximum accuracy and passing all the skill checks for the conversations without spending any points. This isn't in the endgame, but after the very first big area. For the dialogue, this isn't a big deal, but for the combat, it makes it easy and thoughtless. Setting and plot Numenera never feels like a real place. It's artificial, like if some RPG fan wanted to write a fanfic, but couldn't make his mind about what. There's werewolfs, robots, sentient plants, aliens, dragons and a cyberspace, but it never comes together. Those things are just there, never interacting with each other in any meaningful way. Your party consists mostly of RPG archetypes, with the exception of one interesting subversion. Even the main antagonist, an interesting character at first, falls back into the mundane by the end of the game. The worst aspect of this game though is how poor of a RPG it is. Games like Witcher or Deus Ex - that have you playing characters with a lot of baggage - give you more interaction options than a game that has you playing as a literal empty vessel. This game favors some specifics kinda of alignments. Players who like roleplaying as evil will find themselves short on good dialogue options.
Is this helpful to you?