The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
Torchlight II captures all the flavor and...
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!
Multi-player – Featuring drop-in drop-out co-op play. A free matchmaking peer-to-peer service lets you make new friends and create friend lists. At any time, choose online multi-player, LAN play, or single-player. You can take your same character online/offline and across PC/Mac/Linux play.
Customizable Characters – Players will create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored to each player’s tastes.
Individual Loot Drops – Loot ninja’ing is a thing of the past! Every player sees their own loot drops onscreen. Loot drops are not class specific since all classes can equip all in-game items, provided the required stats are met. Items can also be traded between players.
Pets – Look for all new pets in Torchlight 2, the wolf, panther, domestic cat, hawk, chakawary, bulldog, and the papillon. Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, learn spells, carry items, and perform a variety of support services. They can also be sent back to town to sell unwanted items, and even return with potions and scrolls!
Randomized Overworld and Dungeons – Explore randomly generated dungeons within the game at any time for extra experience and rare loot. The Overworld areas of vast snowy morasses, desert wastes, and highland plains are also randomly generated. Players will encounter weather, day and night cycles, random quest givers, and random events, creating hours of non-storyline specific adventuring.
Torchlight 2 is a slight step up from Torchlight 1.
I am going to start with the negatives to this game.
I still don't like the color palette and find that everything blends into a pastel paste of said colors.
Also, despite having a slightly better random dungeon mode for end game content, I didn't really go out of my way to play more once I completed the main story.
The story, game world and most skills have a bland feeling to them.
Neutral things to consider:
Enemies cleared in an area never respawn until the game is completed.
Normal game mode it easy. Veteran is a good place to start. Elite can be tough depending on character build.
The classes you can play are pretty straight forward but the skills are not very interesting.
Good aspects:
Torchlight 2 always gives clear info about what everything does. Skills and attributes are clearly explained. Loot is decent but nothing really felt amazing.
Again, your pet is used as a pack mule and can be sent back to town to buy/sell items.
There are several different environments to explore this time instead of endless dungeons in Torchlight 1.
There are lots of little secrets to find. Fishing is relaxing and exploration is usually rewarded.
I recommend this game to anyone who is new to ARPGs.
While it's better than Torchlight 1 in terms of what item types result in what abilities from gems/skulls etc, it's longer and the graphics look a lot better there are problems:
1) You can't combine gems. Why? Who thought that was a good idea? Tochlight 1 was ahead of D2 in that you could remove gems from sockets and vice verse. All they needed to change was the stupid regen happening only for weapons. Not this.
2) You are forced into one ability/tree at the start instead of choosing where you want to put your point. You can reset it but even then you can only unlock a different attack style at like level 7 for the Engineer.
3) When you can access stuff in general for the engineer really limits available play styles.
4) There's no high magic spell damage/summon minions class like the Alchemist.
Don't even try NG or later modes without browsing the official forums and selecting one of the cookie cutter builds.
Otherwise, a very competent, streamlined game with a forgettable story. Can keep you occupied for a long time... if you enjoy grinding.
A dungeon crawler monster slaying lootfest that builds upon the first game which is good, unfortunately I didn't find it as enjoyable as other games in the genre, the camera sits too close to the character so you get frequentkly attacked by enemies offscreen, loot progression feels slugish, I finished the game still wearing lvl 20 gear píeces because there was nothing better, and skill progression is very limited, you have like 24 different skills per character, but you have to heavily invest is just a handful or risk getting stucked, I guess this encourages several playthroughs, but the game was not really that interesting to me, the genre has clearly evolved beyond this design and in 2024 you are better offf playing Grim Dawn or Diablo IV.
Overall, good enough foor a playthrough, but has aged poorly.
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