Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...
To The...
Dr. Eva Rosalene and Dr. Neil Watts have rather odd jobs: they give dying people another chance to live. Literally. Using a technology that allows artificial memories to be implanted, the doctors can weave and transform the mind of a patient to help them live the life they wanted to live...
To The Moon follows Dr. Rosalene and Dr. Watts' attempt to fulfill the wishes of a dying elderly man, Johnny. In their attempt to do so, they travel deep through the man's memories, unfolding his curious life story before their eyes. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the fragmented events that spanned a lifetime, they seek to find out just why the frail old man chose his dying wish.
Johnny's last wish is, of course, to go to the moon.
Inspiring story coupled with a moving soundtrack create an emotionally engaging experience!
Weave new memories for a life that could have been.
Winner of multiple awards such as Wired’s Top 20 Games of 2011, Gamespot’s Best Story of 2011, and IndieDB’s Editor’s Choice Award for Indie of the Year 2011.
Goodies
poster
The Mirror Lied mini game
artworks
music selections from other Freebird games
Holiday Special Minisode
Holiday Special Minisode 2
Holiday Special Minisode 1 (Mac)
Holiday Special Minisode 2 (Mac)
Holiday Special Minisode 1 (Linux)
Holiday Special Minisode 2 (Linux)
Holiday Special Minisode 1 (Windows, German)
Holiday Special Minisode 1 (Windows, Ukrainian)
Holiday Special Minisode 2 (Windows, German)
Holiday Special Minisode 2 (Windows, Ukrainian)
System requirements
Minimum system requirements:
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Good story, but as a game I did not find it fun. It's more or less a pixelated walking simulation. The story and music are the traits that everyone praises, for good reasons. However my overall experience was that this could have been much better as a movie or book, but not so much as a game. I'm aware that I'm in the minority, but I don't believe the game really enhanced the story for me.
I wish I could be kinder to this game. The story it tells is actually really good, running the gambit from dour and serious (as you are dealing with an end-of-life story) to absolutely hilarious (Dr. Watts might just be one of the best things to come out of indie games... period). And yet it's all cohesive and flows brilliantly, and looks and sounds great doing it. But at the same time the gameplay is more carried by everything else then actually what carries everything.
Still all of this could have been great in it's own right despite (and maybe because) of it's own flaws if it had actually worked. On a technical level, a game ending bug killed this one before anything else could really stand up. (Trying to navigate one of the maps froze solid and loading the game from then on I basically was a ghost without the ability to respond to the map at all)
A game that is desperately trying to be deep and moody, is held to the ground and beaten mercilessly by shoe-horned Adam Sandler dialogue.
Controls: Acceptable
Music: Good
Graphics: RPGMaker
Story: Flimsy
Notes to the creators [If they happen to be reading]:
- Hospice related workers that are unprofessional and disrespectful toward the client/patient are usually fired.
- People who make it a job to help others do not treat people they help as burdens.
- Young children do not all talk like the kids in Talladega Nights.
- Mementos should have had descriptions of WHY they were important. A little effort here would have really helped the story.
- The random shouting of "HADOOKEN" during dramatic moments was not acceptable.
- The single Final Fantasy style encounter with the squirrel was not acceptable.
- Do not use names from Sci-Fi characters to name people in a somewhat modern time.
- *SPOILER* Building a two story [+basement] stone mansion is not cheap, even though the elderly man did it by hand in two years. So, having the wife demand one built [or she would refuse expensive treatments] is a poor plot when they argue that they could barely afford the treatment.
I did not finish the game. Like a bad movie, I walked away...
This is not a game, it’s just a novel.
You don’t do anything other than walk around and talk to NPCs.
Yes, the story is nice, but if I wanted to have a story told to me, I’d prefer to subscribe to Audible.
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